Changes

5,319 bytes added ,  11:06, 25 November 2010
Undo revision 23983 by Ixawyxa (Talk)
Line 1: Line 1:  
'''Speed-running [[The Legend of Zelda: Ocarina of Time]]''' is a staggeringly broad and complex field of study. The game takes around 24 hours play to complete for the first time and slightly less than 5 to beat at top speed.
 
'''Speed-running [[The Legend of Zelda: Ocarina of Time]]''' is a staggeringly broad and complex field of study. The game takes around 24 hours play to complete for the first time and slightly less than 5 to beat at top speed.
   −
There is a vast number of major and minor tricks to be employed.
+
There is a vast number of major and minor tricks to be employed. Note that it is ''assumed'' in this guide - as throughout this Wiki - that you know the bare bones of the game well enough to paint in the gaps where there are no tricks of note to make use of.
    
==Pre-game tactics and general notes==
 
==Pre-game tactics and general notes==
Line 64: Line 64:  
Apparently, in the courtyard section, if you roll against the bottom wall and speed along to the far side, you can remain unseen all the way to the end hedge section, even if the guards are looking right at you. TSA's 4:57 video demonstrates this.
 
Apparently, in the courtyard section, if you roll against the bottom wall and speed along to the far side, you can remain unseen all the way to the end hedge section, even if the guards are looking right at you. TSA's 4:57 video demonstrates this.
   −
After the Zelda scenes, you have the option of collecting a second Bottle from Lon Lon Ranch. Currently, the advice is not to do this; the time it saves you in the [[Ice Cavern]] doesn't add up.
+
After the Zelda scenes, you have the option of collecting a second Bottle from Lon Lon Ranch. Currently, the advice is not to do this; the time it saves you in the [[Ice Cavern]] doesn't add up.  It's better just to convert your Deku Nuts to a bottle when the time comes.
    
Head up the left-hand side of the steps leading to Kakariko Village. It's tempting to go diagonally but the next-area trigger plane runs all the way across the top.
 
Head up the left-hand side of the steps leading to Kakariko Village. It's tempting to go diagonally but the next-area trigger plane runs all the way across the top.
Line 108: Line 108:  
Deliver the letter to King Zora, then go back down the waterfall to get a fish.
 
Deliver the letter to King Zora, then go back down the waterfall to get a fish.
   −
The pots reappear but their contents won't. However, if you enter and exit the nearby shop, they will. So you can collect another Deku Stick from that pot on the way back up.
+
The pots reappear but their contents won't. However, if you enter and exit the nearby shop, they will. So you can collect another Deku Stick from that pot on the way back up. Also take this opportunity to collect a Deku Nut from the neighboring pot if you don't have Deku Nuts in your inventory yet - you'll be wanting them for the [[Ice Cavern]].
    
Drop the fish on the nearest corner of Jabu-Jabu's platform to save time running towards the middle.
 
Drop the fish on the nearest corner of Jabu-Jabu's platform to save time running towards the middle.
Line 114: Line 114:  
:''Dungeon guide: [[Inside Jabu-Jabu's Belly]]''
 
:''Dungeon guide: [[Inside Jabu-Jabu's Belly]]''
   −
GET FARORE'S WIND. Farore's Wind - sometimes misspelled "Fayore's Wind" by people who aren't paying attention - enables you to warp inside temples and is used to save time in ''every single one of them''. It is absolutely worth the extra time. It can, in fact, be used to warp from ''any dungeon'' straight to the warp point, crossing the map ''instantly'', although no practical use has been found for this yet.
+
GET FARORE'S WIND. [[Farore's Wind]] - sometimes misspelled "Fayore's Wind" by people who aren't paying attention - enables you to warp inside temples and is used to save time in ''every single one of them''. It is absolutely worth the extra time. It can, in fact, be used to warp from ''any dungeon'' straight to the warp point, crossing the map ''instantly'', although no practical use has been found for this yet.
    
In Zora's Fountain, go for the land bar instead of swimming all the way to the Great Fairy Fountain and back.
 
In Zora's Fountain, go for the land bar instead of swimming all the way to the Great Fairy Fountain and back.
Line 120: Line 120:  
Run straight backwards after the Farore's Wind sequence.
 
Run straight backwards after the Farore's Wind sequence.
   −
Take the stairs down through Zora's Domain and nab another Deku Stick from that famous pot. You need exactly one Deku Stick the [[Spirit Temple]] and there aren't going to be any other chances.
+
Take the stairs down through Zora's Domain and nab another Deku Stick from that famous pot. You need exactly one Deku Stick for the [[Spirit Temple]] and there aren't going to be any other chances.
    
The fastest way down Zora's River is to ride the river itself.
 
The fastest way down Zora's River is to ride the river itself.
Line 138: Line 138:  
# Nocturne of Shadow
 
# Nocturne of Shadow
 
# Prelude of Light
 
# Prelude of Light
 +
# [[Spirit Temple (young Link)]]
 
# [[Shadow Temple]]
 
# [[Shadow Temple]]
# [[Spirit Temple]]
+
# [[Spirit Temple (adult Link)]]
 +
# [[Ganon's Castle]]
   −
==Death Mountain again==
+
==Adult Link==
    
You can get the Hylian Shield from the Graveyard while en route to get the Hookshot, at the expense of about thirty seconds. A shield is necessary to use [[Power Crouch Stab]]s, so this might be worth the detour. Otherwise you would just have to be hardcore in order to survive as far as the Mirror Shield without dying.
 
You can get the Hylian Shield from the Graveyard while en route to get the Hookshot, at the expense of about thirty seconds. A shield is necessary to use [[Power Crouch Stab]]s, so this might be worth the detour. Otherwise you would just have to be hardcore in order to survive as far as the Mirror Shield without dying.
    
Get the Goron Tunic. See the Goron Tunic entry under [[Minimal runs of OoT]] for why it is faster to get this item than to skip it.
 
Get the Goron Tunic. See the Goron Tunic entry under [[Minimal runs of OoT]] for why it is faster to get this item than to skip it.
 +
 +
The Fire Temple is almost completely without bombs. You'll need to use them inside, though, so if you don't have a good supply, buy some in the Goron Shop before entering Death Mountain Crater. The Goron Shop is the second of the two doors that Link-the-Goron opens for you on the bottom floor.
    
:''Dungeon guide: [[Fire Temple]]''
 
:''Dungeon guide: [[Fire Temple]]''
   −
==Additional tricks==
+
The shortest route to Forest Temple is through the Goron City/Lost Woods shortcut. Use the Hookshot to climb the railings on the right to get to the next floor quicker.
 +
 
 +
In the Sacred Forest Meadow, remember you can use the Hookshot to level the big Moblins - from in front OR behind - if they're being troublesome. This is a tough section to do fast. Remember also that it's possible to just dodge them and run behind them, the old-fashioned way. The last Moblin (with the hammer) is worth HYR60 if you kill him once you pass him.
 +
 
 +
:''Dungeon guide: [[Forest Temple]]''
 +
 
 +
Use the Hookshot on a fence in Kokiri Forest to get up to the Lost Woods entrance. Take Lost Woods shortcut to Zora's River and head through to the Fountain. Just swim to the far ice floe on the left and do a jump attack when it tries to tip you off to get onto it. Then leap up to the Ice Cavern itself.
 +
 
 +
:''Dungeon guide: [[Ice Cavern]]''
 +
 
 +
Right after getting the Iron Boots, play the Serenade of Water to warp to Lake Hylia. The fact that you warp straight out of the Ice Cavern instead of tediously running all the way back through Zora's Domain is one of the reasons why this route is so efficient...
 +
 
 +
:''Dungeon guide: [[Water Temple]]''
 +
 
 +
If you ''really'' want the Lens of Truth, at least while practicing, head to the [[Bottom of the Well]] page.
 +
 
 +
Run all the way to Gerudo Fortress. Longshoot across the broken bridge.
 +
 
 +
The most efficient carpenter route:
 +
 
 +
* Go straight in the far left door of the Thieves' Hideout. Run fast and nobody will see you.
 +
* Rescue the first carpenter. The Gerudo guards with two scimitars can instantly send you to prison if they hit you, but only if you get hit with one specific attack: the one where they lean back, and then lunge forwards, swirling them around. If you dodge these attacks, any other attack will merely deal you damage. Carry on through.
 +
* Turn left after you re-emerge into the light to immediately re-enter the Hideout. Take two right turns to climb a floor and go outside again - ignore the far patrolling Gerudo in the corridor, who won't see you if you move quickly. Go forwards once outside, and again ignore the far Gerudo - you can just nip into the next door on your left with ease.
 +
* Rescue the second carpenter and head on through. Go through the door on your right once you emerge outside again to end up overlooking a large room with a cooking pot. Longshot the furthest beam to get all the way across and outside again. Drop to your right enter the door.
 +
* There's a Gerudo in this corridor patrolling. Stand behind the box, aiming an arrow down the corridor at where she's coming from, and fire to stun her permanently. Run through, free the carpenter, run out the way you came (if you're fast you may end up beating the carpenter to the exit!).
 +
* Lastly drop to your right and go right again into the final door to rescue the last carpenter. Keep on through to reach the exit.
 +
 
 +
Longshoot to the top of the ladder to the drawbridge operator. Drop back to the bottom afterwards.
 +
 
 +
The Haunted Wasteland: Longshoot the middle crate. The flags are easy, the ghost bit is harder, but it can be done. There are few geographical features in the area, but play the game, watch all of the videos, and try to learn exactly where you're going, and you will learn the way eventually. If you play the game enough times you will learn the route. It's just about practice.
 +
 
 +
Backwalk fast enough and you can avoid the Leevers en route to the Spirit Temple. Learn the Requiem of Spirit.
 +
 
 +
Warp to Death Mountain Crater.
 +
 
 +
Climb out of Goron City. This is much easier with the Longshot: stand near the end of the bottom floor and look up, and you can Longshot the target with the rope attached to it. This will put you right on top of the rope (a sort of glitch). Descend Death Mountain.
 +
 
 +
Re-enter Kakariko Village by the west exit to trigger the Nocturne of Shadow cutscene.
 +
 
 +
Run away, back to the Temple Of Time, to get the Prelude of Light.
 +
 
 +
Return to being child Link. Go to Hyrule Castle and get Din's Fire. From there, warp to the Desert Colossus.
 +
 
 +
:''Dungeon guide: [[Spirit Temple (young Link)]]''
 +
 
 +
Right after getting the Silver Gauntlets, warp to the Temple of Time. Change back to adult Link and warp to the Graveyard to enter the [[Shadow Temple]].
 +
 
 +
:''Dungeon guide: [[Shadow Temple]]''
 +
 
 +
Warp to the Desert Colossus straight from the Graveyard. Head in...
 +
 
 +
:''Dungeon guide: [[Spirit Temple (adult Link)]]''
 +
 
 +
Warp to the Temple of Time and go to [[Ganon's Castle]] for the final bit.
 +
 
 +
:''Guide: [[Ganon's Castle]]''
   −
* [[Hookshot Ascent]]
+
[[Category:The Legend of Zelda: Ocarina of Time]]
* [[High Grab]]
  −
* [[Stone Umbrella Shortcut]]