In general the small randomness in the idle delay leads to a random 0-0.32s delay before idle characters respond to some event. Any levels which involve NPC interactions will be effected by it. TASes on some levels such as Facility have to perform heavy [[Goldeneye's RNG|RNG]] manipulation throughout the run to align delays favourably. | In general the small randomness in the idle delay leads to a random 0-0.32s delay before idle characters respond to some event. Any levels which involve NPC interactions will be effected by it. TASes on some levels such as Facility have to perform heavy [[Goldeneye's RNG|RNG]] manipulation throughout the run to align delays favourably. |