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'''Runway''' is the third level in [[GoldenEye 007]].
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'''Runway''' (Part iii of Mission 1: Arkangelsk) is the third level in [[GoldenEye 007]]. This is one of the levels featuring a tank.
  
== Agent ==
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{|class="wikitable" style="float:right;"
 +
!colspan="3"|Runway
 +
|-
 +
| colspan="3" style="text-align: center;"| [[Image:Runway.png|150px]]
 +
|-
 +
!colspan="3"|World Records
 +
|-
 +
|Difficulty || Time || First achieved by
 +
|-
 +
|Agent || [https://www.youtube.com/watch?v=u8lHsHblb8c 0:21] || Eric Bergmann on 2020-02-18
 +
|-
 +
|Secret Agent || [https://www.youtube.com/watch?v=q5xVofjXa9E 0:22] || Bryan Bosshardt on 2012-06-20
 +
|-
 +
|00 Agent || [https://www.youtube.com/watch?v=_VzDDKtyk4o 0:28] || Ryan Gibbs on 2018-07-10
 +
|-
 +
|LTK || [https://www.youtube.com/watch?v=BA5C6uImRQw 0:39] || Michael Lightbody on 2019-12-21
 +
|-
 +
|DLTK || [https://www.youtube.com/watch?v=uCY0CwQGf0M 0:43] || Adam Bozon on 2010-07-22
 +
|}
  
'''World Record strat - 0:22 - Written by Bryan Bosshardt'''
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== Objectives ==
  
This is the strat I used to get my beloved 22. I also recommend using it even if you are just going for a 23. 1.1 players must use Cruise Control for this mission for any chance at 22 and certainly an easier chance at 23.  
+
=== Agent ===
 +
; a. Find plane ignition key
 +
: You must pickup the ignition key from the desk in the guard hut to the left of the starting area.
 +
; b. Escape in plane
 +
: Run to the plane and press B to end the level.
  
Begin with both cinemas cut RIGHT AWAY so you can pick up the grenades easily in a left strafe. Also lookdown more than 45 degrees if you can. Make the next turn in a left strafe WITHOUT changing strafe. This is because it's a tenth or so faster than changing strafe, no joke. Half way down the chute begin to hold the grenade and release it looking ALL THE WAY DOWN once you have established a good line to the door. It should land near the door. Go back to the 45 degree lookdown, and open the door by briefly turning more to the left and proceed inside still in left strafe. Get the key, and change to a right strafe. This can sometimes not pick up if you looked too far down. This was a big problem for me when going for 22. Head out the door in right strafe, getting a boost from the nade you put there before the next turn ahead.
+
=== Secret Agent ===
 +
; a. Find plane ignition key
 +
; b. Destroy missile battery
 +
: This is on top of the tower next to the plane. It requires using a mine, grenade, or the tank to destroy it.
 +
; c. Escape in plane
  
Line yourself up for the plane and look straight up still in right strafe. Hold a grenade for .5 to 1 second and release it straight up in the air. Don't hold C-down (1.1) or down on the stick (1.2) when making the throw. Immediately hold the next grenade until the first grenade is at its peak before falling back towards you and release. Throw a 3rd grenade about 88 degrees in the air (a little in front of you) about .5 to 1 second after the last, just like you did for the 1st grenade. You should get 2 or even 3 boosts while using a 45 degree lookdown. Sometimes grenades don't come out the way you want to and can even give you backboosts, side boosts, or no boosts at all. Also, some boosts are better quality than others. On my 22 I even got a guard boost before the 3rd grenade boost, making 4 for the stretch! That guard boost is most likely needed for 22, or a drone boost later near the plane. Repeat the process for the next 2 grenades, ignoring the one you'd throw 88 degrees. I got a drone boost instead of the 2nd grenade boost here.  
+
=== 00 Agent ===
 +
; a. Find plane ignition key
 +
; b. Destroy heavy gun emplacements
 +
: There are three protected drone guns that must be destroyed using a mine, grenade, or the tank.
 +
; c. Destroy missile battery
 +
; d. Escape in plane
  
Hopefully you have accumulated 5-7 boosts during the run to this point. Just start tapping B when you get near the plane and watch your 23 appear or just maybe the WR if you were a LUCKY sob!
+
== Strategies ==
  
* World Record Video: [http://dan01.com/gefastest/Bosshardt%20-%20Runway%20-%20A%20-%20022.wmv Bryan Bosshardt - Runway - A - 0:22]
+
=== Hut grenade ===
  
== Secret Agent ==
+
The "last piece of the puzzle" found by Berg during his strategising for the [https://rankings.the-elite.net/~berg/time/206357 agent untied], and measured as saving a surprising 0.10-0.15s on console. Also called "eliminating the hut [[Guards|guards]]", it just involves tossing a grenade very imprecisely in the hut somewhere to kill both of the guards there. This is incredibly free and should be used by all players. <ref>https://forums.the-elite.net/index.php?topic=843.msg464151#msg464151</ref>
  
'''World Record Strat - 0:23 - Written by Ryan White'''
+
The thinking is that these guards spend a significant part of the run aiming at Bond down the entire length of the runway, and the end of the run is already more [[Lag|laggy]] due to explosions and other runway guards. It has always been done on SA out of necessity - these guards regularly blow up the plane - but on agent it was assumed that the extra grenade explosion would just make more lag, and so cost time if anything.
  
This time was formerly believed to be impossible with the control style 1.1, and was thought to only be possible with the control style 1.2.  A man by the name of Emile Broekhuizen disproved this however.  If you are using 1.1, you must use Cruise Control.
+
=== Ground grenade ===
  
Cut the cinemas and go right into left strafe picking up the grenades.  Look down about 45 degrees, take out the grenades, and turn right down the slide still in right strafe.  When you get halfway down the ramp, throw a grenade in the general direction of the door in hope of a boost later.
+
Holding the grenade and dropping it on the ground is a common beginner strategy used to self boost.
  
Sill in left strafe, you want to open to door and go in.  You have to sort of flick the stick left for a split second while opening the door in order to get it open.  Once in, run straight to the key, and then switch to right strafe to get out of there.  Passing through the door, switch back to left strafe, which you will stay in until the end of the run.  Hopefully the
+
=== Grenade juggle ===
grenade you threw earlier will explode giving you a nice boost.
 
 
Now, you want to boost yourself with the grenades as you’re running down the runway.  The easiest and most consistent way to do this is to look straight down at the ground, prime the grenade for about 4 seconds, and then let go.  With practice, you should be able to get two of these done well, and that’s all you have time for.
 
  
Now look up. There’s no way to explain it, but only to practice where you start priming the grenade.  Basically, you should see battery to the right, and you want to take that out.  So hold the grenade, and let go after about 3 seconds or so.  Now just start tapping B and praying to God that you’ll get a few more boosts and that thrown grenade will take out the battery.  If all goes well, you should complete at least a 24.  To get 23, you will need at least 1 or 2 more boosts from guards/drones in addition to those 3 self boosts you got earlier.
+
This involves looking upwards and throwing a grenade in the air. The grenade should travel roughly along your current path and then fall back to the ground and explode enough behind you to give you a boost.
  
''NEW!!! BATTERY DESTRUCTION STRAT BY #2 RANKED RUNWAY PLAYER JIMMY BAUER''
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=== Leaned throw ===
  
What I did was use the yellow lines on the runway to know when to start holding the grenade. When you run next to a certain yellow line, the drone gun will start shooting at you. This is also the first line you will run next to when you can't see those white tanks or whatever in the distance. Anyway, start holding the grenade right before you get to that line. (Or like in between that line and the line before it.) Then aim up at the battery. Try to keep the battery halfway between the middle of the screen and the bottom. (I used a dot for this.) Then of course aim a little to the right. If you did that correctly, just wait until the drone gun hits you. The grenade should fly out of your hand and blow up the battery.  If done correctly, this could work up to 90% of the time.
+
The it is possible to eliminate the missile battery and heavy gun emplacements with a grenade using a [[R-Lean|leaned]] throw. This was used to set the 00 Agent world record of 0:28, a 4 second untied at the time when set.
  
This is one of the most common of Goldeneye’s World Records, so for a lot of experienced gamers, it’s not out of the question.  Good luck if you’re trying to score one of GE’s WRs!
+
== Technical Details ==
  
* World Record Video: [http://www.thengamer.com/GE/03-Runway/Rayan%20Isran%20-%20Runway%20Secret%20Agent%200.23.wmv Rayan Isran - Runway - SA - 0:23]
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=== Guard ===
  
== 00 Agent ==
+
5 of the 6 guards along the runway are treated as [[Guards#Spawn Guard|spawn guards]]. The one closest to the plane is a normal guard. These respawn every 2s. Spawn guards are spawned in different places, depending on where you are (just like on Streets and Depot). Spawn guards have an 80 / 256 (31.25%) chance to spawn with 1x Klobb with 40 health, an 80 / 256 (31.25%) chance to spawn with 1x KF7 with 40 health and 10 armor, and a 96 / 256 (37.5%) chance to spawn with 2x Klobb with 40 health and 20 armor. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
  
'''World Record strat - 0:38 - Originally Written by Adam Moore, changed by Ryan White'''
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There are 2 patrolling guards.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref>
  
The current record has only been done with control style 1.2, and is arguably impossible with 1.1.  If you are using 1.1, you will be trying for 39, and I will explain the difference later on.
+
== Tutorials ==
  
Cut both cinemas and start strafing immediately over the grenades and down the ramp on your left. Stay in left strafe turning right here trying not to get stuck as you go through the hole. Switch to grenades here, and what you do is just before you open the door leading into the hut bounce a grenade off the door so it lands outside. Many things can go wrong with this but you will soon learn how to make it land in the right spot, and not disappear or land short.
+
; General tips
  
Continue on in the hut, by opening the door still in left strafe, by sort of flicking the stick left while opening the door. Get in there and collect the key from the table. Then smoothly change strafes and come out of the hut in right strafe. The hut is where a lot of people lose time, and with this strat you need to be fast through there otherwise that grenade you bounced off the door can blow you to bits. If you are fast you should strafe just to the right of the grenade and it will give you slight damage but a great boost.
+
* 2.x [[Control Style]] is favored<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg448375#msg448375|title=the-elite forum post "Post Runs For Critique Here!"|author=Grav|access-date=July 19, 2021}}</ref>.
  
Now for the worst part of the level, “the bastard”. I lost my cool because of the guy about halfway between you and the tank. You have to hope for a good guard animation here and that he doesn’t boost you back but rolls or stuffs around until you are past him. There is no strat I can give you for beating this guy, just try at stay in a straight line with the far corner of the end of the building. Hopefully if you get past him, he will boost you once or even twice on your way to the tank.  To make 38 easier, you can self boost here by looking 90 degrees at the ground and holding a grenade for 3.5ish seconds.  Then let go, and it will hopefully boost you.
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* NTSC is favored over PAL for Agent and Secret Agent 0:22<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=23135.msg461963#msg461963|title=the-elite forum post "Going for runway 22 with 1.2 on PAL. After 1400 23s, i'd like some pointers"|author=Falangen|access-date=July 28, 2021}}</ref>. And on 00A the same general preference exists, but also the [[R-Lean|R-Leaned]] grenades don't go as far on PAL, so the longer lines would lead to direct time loss.
  
When you get to the corner of the building turn still in right strafe and head towards the tank trying to line yourself up with the back of the tank where you actually get in.  
+
* When using 2.x, let the first cinema play but cut the second cinema immediately. Bond moves forward at the start of it; cutting means you will have to turn less to get the nades and save some time<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg450763#msg450763|title=the-elite forum post "Post Runs For Critique Here!"|author=Niiro Kitsune|access-date=July 19, 2021}}</ref>.
  
IMPORTANT!!!  CONTROL STYLE VARIATION PART
+
* Whether or not you get full strength grenade boosts is mostly out of your control.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg447592#msg447592|title=the-elite forum post "Post Runs For Critique Here!"|author=Icy|access-date=July 19, 2021}}</ref>
  
With 1.1 - When you get into the tank spin all the way around and line yourself up with the runway, and with cruise you should not have the control stick pushed up bit just dead left, otherwise you will turn too slow.
+
* The hut nade should be close to the doorframe for a more direct boost, rather than a semi side-boost. Try to bounce it off the wall.
  
With 1.2 – When you get in the tank, you want it to go backwards since that’s the fastest way to leave given the tank’s starting position.  Basically, you want to hold C-down, C-left and the control stick left. After the tank backs up and the gun turns to meet, you want to stop turning, and take the best line from here down the runway.
+
* Try to get the maximum of the first hut boost because it's the easiest to get the timing right and should be somewhat consistent. Using the full boost momentum is important there, you should turn while getting boosted and end up in the best line possible to the plane<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg447607#msg447607|title=the-elite forum post "Post Runs For Critique Here!"|author=vitorr|access-date=July 19, 2021}}</ref>
  
For taking out the 3 drone guns and the missile battery there is 2 different strats. The first being to use the c buttons to manoeuvre the top of the tank around while keeping the bottom of the tank pointed towards the plane. The second method is to turn the tank to point at all the targets. The second way can still yield a 39, but in order to get 38, you want to use the first one.
+
* Aim left of the key, to be in right strafe by the time you actually pick it up, making for a better line leaving (and no grinding on the table)<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg452844#msg452844|title=the-elite forum post "Post Runs For Critique Here!"|author=SGT RAGEQUIT|access-date=July 19, 2021}}</ref>.
  
Basically you want to hold the line and not move the tank, only the gun of the tank. With 1.1, you use the C-buttons, and with 1.2, you use the stick. Anyhow, look to the left, and shoot the first drone with a missile. Then look right, and take out the battery. Look up and left, aiming over the far drone, and fire. Look back right and up, and fire to hopefully take out the final drone.  If all goes well, they will be blowing up as you enter the plane.  
+
* Don't turn towards the plane. The plane's hitbox is a big circle, and once you're inside that circle you can press B to end the level. Turning to face the plane does nothing but make it take longer to get inside the circle<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg462153#msg462153|title=the-elite forum post "Post Runs For Critique Here!"|author=mw|access-date=July 19, 2021}}</ref>.
  
Then line yourself up with the plane, preferably aim for the wing, so you get off the tank just before the wing, if not, slightly under it, then making sure you are away from the tank, so you hit b as you are falling and the mission will finish. Getting 0:40 is very easy, 39 will require some patience, and 38 usually will take three boosts, but with enough practice, you should start to fail your desired time with this strat.
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=== Agent ===
  
* World Record Video: [http://www.thengamer.com/GE/03-Runway/Jimmy%20Bauer%20-%20Runway%2000%20Agent%200.38-1.avi Jimmy Bauer - Runway - 00 - 0:38]
+
* [[Goldeneye 007 Tutorial: Runway Agent|Runway Agent]]
 +
* [[Goldeneye 007 Tutorial: Runway Agent 21 - The Berg Juggle|Agent 0:21 - The Berg Juggle]]
 +
 
 +
=== Secret Agent ===
 +
 
 +
* [[Goldeneye 007 Tutorial: Runway Secret Agent|Runway Secret Agent]]
 +
 
 +
* [https://www.youtube.com/watch?v=-ssOL4oScoQ video tutorial target 0:25 by Luke]
 +
* [https://www.youtube.com/watch?v=lRgKTLqIRtU video tutorial target 0:22 by MW]
 +
 
 +
=== 00 Agent ===
 +
 
 +
* [[Goldeneye 007 Tutorial: Runway 00 Agent|Runway 00 Agent]]
 +
 
 +
* R-Taps Strat; [https://www.youtube.com/watch?v=_cPhNFZLjaw video tutorial target 0:31-32 by Grav]
 +
* "2-tap strategy"; [https://www.youtube.com/watch?v=ZvUMOUf8B8o video tutorial target 0:34-35 by Fletchr]
 +
* Nade Strat; [https://www.youtube.com/watch?v=3gWHT4alKgA video tutorial target 0:34-36 by Karl]
 +
* [https://www.youtube.com/watch?v=Df5T1QpQ854 video tutorial target 0:36 by Karl M]
 +
* Tank Strat; [https://www.youtube.com/watch?v=-9Qup5W2jog video tutorial target 0:38-39 by Spec]
 +
* Tank-Strat former World Record Video: [https://www.youtube.com/watch?v=4syuOvv2vuI Michael Kirkness - Runway 00 Agent 0:38]
 +
 
 +
=== LTK ===
 +
 
 +
* [[Goldeneye 007 Tutorial: Runway LTK|Runway LTK]]
 +
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Runway%20LTK%20Tutorial.html - Adam Bozon - Runway LTK Tutorial (turn captions on)]
 +
* Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Runway%20LTK%20Tutorial.html - Icy - Runway LTK Tutorial (turn captions on)]
 +
 
 +
=== DLTK ===
 +
 
 +
* [[Goldeneye 007 Tutorial: Runway DLTK|Runway DLTK]]
 +
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Runway%20DLTK%20Tutorial.html - Adam Bozon - Runway DLTK Tutorial (turn captions on)]
  
 
== External Links ==
 
== External Links ==
  
* [http://www.the-elite.net/GE/stage3.htm Runway World Rankings]
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* [https://rankings.the-elite.net/goldeneye/stage/runway Runway World Rankings]
 +
* [https://rankings.the-elite.net/goldeneye/ltk/stage/runway Runway LTK/DLTK Rankings]
 
* [http://thengamer.com/GE/03-Runway/ Runway Videos]
 
* [http://thengamer.com/GE/03-Runway/ Runway Videos]
 +
 +
==References==
 +
{{Reflist}}
  
 
[[Category:GE Strats]]
 
[[Category:GE Strats]]
 +
[[Category:GoldenEye 007]]
 +
[[Category:Cleanup]]
  
 
{{Template:GoldenEye 007 solo missions}}
 
{{Template:GoldenEye 007 solo missions}}

Latest revision as of 10:15, 29 July 2021

Runway (Part iii of Mission 1: Arkangelsk) is the third level in GoldenEye 007. This is one of the levels featuring a tank.

Runway
Runway.png
World Records
Difficulty Time First achieved by
Agent 0:21 Eric Bergmann on 2020-02-18
Secret Agent 0:22 Bryan Bosshardt on 2012-06-20
00 Agent 0:28 Ryan Gibbs on 2018-07-10
LTK 0:39 Michael Lightbody on 2019-12-21
DLTK 0:43 Adam Bozon on 2010-07-22

Objectives

Agent

a. Find plane ignition key
You must pickup the ignition key from the desk in the guard hut to the left of the starting area.
b. Escape in plane
Run to the plane and press B to end the level.

Secret Agent

a. Find plane ignition key
b. Destroy missile battery
This is on top of the tower next to the plane. It requires using a mine, grenade, or the tank to destroy it.
c. Escape in plane

00 Agent

a. Find plane ignition key
b. Destroy heavy gun emplacements
There are three protected drone guns that must be destroyed using a mine, grenade, or the tank.
c. Destroy missile battery
d. Escape in plane

Strategies

Hut grenade

The "last piece of the puzzle" found by Berg during his strategising for the agent untied, and measured as saving a surprising 0.10-0.15s on console. Also called "eliminating the hut guards", it just involves tossing a grenade very imprecisely in the hut somewhere to kill both of the guards there. This is incredibly free and should be used by all players. [1]

The thinking is that these guards spend a significant part of the run aiming at Bond down the entire length of the runway, and the end of the run is already more laggy due to explosions and other runway guards. It has always been done on SA out of necessity - these guards regularly blow up the plane - but on agent it was assumed that the extra grenade explosion would just make more lag, and so cost time if anything.

Ground grenade

Holding the grenade and dropping it on the ground is a common beginner strategy used to self boost.

Grenade juggle

This involves looking upwards and throwing a grenade in the air. The grenade should travel roughly along your current path and then fall back to the ground and explode enough behind you to give you a boost.

Leaned throw

The it is possible to eliminate the missile battery and heavy gun emplacements with a grenade using a leaned throw. This was used to set the 00 Agent world record of 0:28, a 4 second untied at the time when set.

Technical Details

Guard

5 of the 6 guards along the runway are treated as spawn guards. The one closest to the plane is a normal guard. These respawn every 2s. Spawn guards are spawned in different places, depending on where you are (just like on Streets and Depot). Spawn guards have an 80 / 256 (31.25%) chance to spawn with 1x Klobb with 40 health, an 80 / 256 (31.25%) chance to spawn with 1x KF7 with 40 health and 10 armor, and a 96 / 256 (37.5%) chance to spawn with 2x Klobb with 40 health and 20 armor. [2]

There are 2 patrolling guards.[3]

Tutorials

General tips
  • NTSC is favored over PAL for Agent and Secret Agent 0:22[5]. And on 00A the same general preference exists, but also the R-Leaned grenades don't go as far on PAL, so the longer lines would lead to direct time loss.
  • When using 2.x, let the first cinema play but cut the second cinema immediately. Bond moves forward at the start of it; cutting means you will have to turn less to get the nades and save some time[6].
  • Whether or not you get full strength grenade boosts is mostly out of your control.[7]
  • The hut nade should be close to the doorframe for a more direct boost, rather than a semi side-boost. Try to bounce it off the wall.
  • Try to get the maximum of the first hut boost because it's the easiest to get the timing right and should be somewhat consistent. Using the full boost momentum is important there, you should turn while getting boosted and end up in the best line possible to the plane[8]
  • Aim left of the key, to be in right strafe by the time you actually pick it up, making for a better line leaving (and no grinding on the table)[9].
  • Don't turn towards the plane. The plane's hitbox is a big circle, and once you're inside that circle you can press B to end the level. Turning to face the plane does nothing but make it take longer to get inside the circle[10].

Agent

Secret Agent

00 Agent

LTK

DLTK

External Links

References

  1. https://forums.the-elite.net/index.php?topic=843.msg464151#msg464151
  2. Icy. "the-elite Goldeneye facts topic post on miscellaneous function explorer facts". Retrieved July 16, 2021.
  3. Icy. "the-elite forum Goldeneye facts post on guard AI". Retrieved July 16, 2021.
  4. Grav. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  5. Falangen. "the-elite forum post "Going for runway 22 with 1.2 on PAL. After 1400 23s, i'd like some pointers"". Retrieved July 28, 2021.
  6. Niiro Kitsune. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  7. Icy. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  8. vitorr. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  9. SGT RAGEQUIT. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  10. mw. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
GoldenEye 007 solo missions