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'''Caverns''' is the seventeenth level in [[GoldenEye 007]].
+
'''Caverns''' (Part iii of Mission 7: Cuba) is the seventeenth level in [[GoldenEye 007]]. The formal name of this level is Water Caverns.
  
== Agent ==
+
{|class="wikitable" style="float:right;"
 +
!colspan="3"|Caverns
 +
|-
 +
| colspan="3" style="text-align: center;"| [[Image:Caverns.png|150px]]
 +
|-
 +
!colspan="3"|World Records
 +
|-
 +
|Difficulty || Time || First achieved by
 +
|-
 +
|Agent || [https://www.youtube.com/watch?v=Bqd9_H58Zco 1:01] || Marc Rützou on 2011-07-03
 +
|-
 +
|Secret Agent || [https://www.youtube.com/watch?v=FEdXmKN-nHM 1:12] || Daniel Coelho on 2019-10-15
 +
|-
 +
|00 Agent || [https://www.youtube.com/watch?v=my0Vj_nb3Pk 1:29] || Rayan Isran on 2019-07-16
 +
|-
 +
|LTK || [https://www.youtube.com/watch?v=ugm3zcQHxGI 3:03] || Rayan Isran on 2014-02-12
 +
|-
 +
|DLTK || [https://www.youtube.com/watch?v=_2Q8RI-vQBc 8:54] || Adam Bozon on 2011-07-06
 +
|}
  
'''Caverns Agent: World Record Strat - Written by Luke Szklarz'''
+
== Facts ==
  
THE PREAMBLE...
+
=== Drone gun ===
"Ok, lets all agree that 1:03 is a poor time for this level and we should all be setting our minds on the elusive 1:02. Anyone who complains about unfair ratios when attempting 1:03 is full of crap, because people have many 1:0 1:03's and the awesome 1:1 1:03... Anyways! If your going to have any chance at achieving 1:03, let alone 1:02, you'll have to get into the actual strategy *clears throat* here we go!"
 
  
THE STRAT...
+
To avoid the backboost, we need to take a path along the left wall (right side doesn't seem to have any frames that work). Just make sure you don't strafe into the wall too much, but rather go alongside it. If the drone is activated anywhere between frames 0 and 28 (roughly), you won't get backboosted. This means that there's approximately a 29/120 = 24.16% chance of success. <ref name="drone gun">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg446772#msg446772|title=the-elite facts topic post on Caverns agent drone gun|author=Wyst3r|access-date=July 16, 2021}}</ref>
The start here is VERY important. First decide if you rather exit the elevator on right strafe or left strafe. Left is easier because you can see where your going better, but right eliminates changing strafe on the catwalk, so its up to you. If you want the fastest starts, imediately exit the cinema, open the door as the screen is fading in, and switch to mines for a quick warp - as you turn into your strafe. LOOK AHEAD as you take this corner and continue through the door, aim slightly right to avoid getting stuck by guard. If you dont make it out of this room you should always be getting 0:05 pause outs.  
 
  
As you take the right turn down the stairs, back switch to ZMG if you did the mine warp, otherwise continue with the gun. (small things like changing weapons is up to the player). Around the bend in the catwalk - changing strafe if you start on left, and maintaining a horizontal angle always! THE GAY GUARD: this guy standing before the HARD bend, is very gay and likes to backboost you. Shoot him fast if you must, just dont get shot. This bend takes practice: keep close to the walls and turn fast and sharp. Stay level with the final bit of catwalk before turning a sharp right through the door, out onto the spiral of DOOM!!!
+
=== Scientists ===
 +
Scientists will repeatedly dodge if you are too close to them. If scientists are fired at or see another NPC shot, they will surrender. If another NPC is killed in their sight, they will run away. If they stop moving and have been shot, they will run away. If a shot is fired, they will run away. If you are further than 200 units away, they will run away. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
  
SPIRAL OF DOOM...
+
== Objectives ==
This is the most time consuming part. Staying close to the inside corner but not getting stuck in corners requires alot of practice and hardcore skill. Shooting the guard here DOES help... Dan Cervone (bless him) said in his strat that 1:03 is only possible without shooting this man, I will now say that 1:02 ISN'T possible without shooting him... LAG! he lags the final spiral section real bad. not good. so shoot the arsehole, and in one shot on strafe. Then you want to enter the CAVE of HELL without getting stuck.
 
  
THE CAVE of HELL is gay. This is where the run can either become great, or just dies. You want to move as close to the boxes as possible and keep good lines until the exit door. Seriously, I've eaten my hair out over the gayness of this room... not good.
+
=== Agent ===
  
THE BORING PART
+
; a. Minimize scientist casualties
just keep running along this catwalk and watching out for stucks until you turn right into... the drone room. After turning right for the final time, you have entered ...
 
  
THE FINAL STRETCH
+
=== Secret Agent ===
this is where you start shaking and sweating and convulsing :D all good
 
Make sure you have a sharp and clean turn into the blue room, and take a deep breath. You want to enter on the left side and keep on this wall to avoid the drone backboost. Practice this and it makes sense. After the blue tunnel, move right ever so slightly to avoid a stuck, grip your control while yelling "SHOOT ME!!! SHOOOOT MEEEEE..." down to the elevator where you open the door from a distance and boost in and be all like "fuck..." *smiles* check your time and play again, and again, and again... until its 1:02 and I come to your house and kill you.
 
  
possible boosts:
+
; a. Destroy inlet pump controls
 +
; b. Destroy outlet pump controls
 +
; c. Destroy master pump console
 +
; d. Minimize scientist casualties
  
start ~5%
+
=== 00 Agent ===
  
after door ~7.5%
+
; a. Destroy inlet pump controls
 +
; b. Destroy outlet pump controls
 +
; c. Destroy master pump console
 +
; d. Use radio to contact Jack Wade
 +
; e. Minimize scientist casualties
  
across catwalk1 ~25%
+
== Strategies ==
  
across catwalk2 ~1%
+
=== SA Mine throw ===
 +
Secret Agent difficulty will want to throw a [[Projectile|mine]] throw the door into the radio area.
  
around sharp bend ~1%
+
== Technical Details ==
  
start of spiral ~0.1%
+
=== Drone Gun ===
  
mid spiral ~0%
+
First of all we should talk about the global timer <ref name="drone gun" />. It's a timer that starts when the cinemas start, and is often referenced by guards/objects. Drone guns are no exceptions, so waiting more/less cinema will affect drone gun. As you've probably noticed, drone guns rotate left/right in a periodic manner when they shoot towards you. This movement is directly controlled by the global timer. The period of this movement is exactly 120 frames, or 2 seconds (at least on Caverns, haven't checked the rest of the game). By freezing the timer at specific frames, we can see how the angle changes with respect to the global timer:
  
top of spiral ~30%
+
[[Image:Goldeneye-caverns-drone gun movement.png|border|Drone gun movement range]]
  
cave1 ~15%
+
(starting at frame 0, with 15 frame intervals, moving from top-left to bottom-right)
  
cave2 ~15%
+
At frame zero, the drone gun is aimed slightly to the left of Bond, then moves dead center at around frame 30, back to slightly left at frame 60, then fully left around frame 90. In order to utilize this, we need to know exactly when and where the drone gun gets activated. The caverns drone gun has a distance of 1500 units, meaning it activates slightly after you enter the hallway.
  
cave3 ~5%  
+
To avoid the backboost, we need to take a path along the left wall (right side doesn't seem to have any frames that work). Just make sure you don't strafe into the wall too much, but rather go alongside it. If the drone is activated anywhere between frames 0 and 28 (roughly), you won't get backboosted. This means that there's approximately a 29/120 = 24.16% chance of success. To raise these odds, we'd have to adjust the cinema to the specific speed we're going for. Knowing how to adjust it could be tough, but I guess players will develop a feel for it over time. Alternatively you could use an on-screen timer to calculate it, though it'd require a modified version to show the global timer, instead of the mission timer. Another method would be to check the firing pattern of the drone gun during runs, and use that to estimate the cinema adjustment.
  
catwalk1 ~4%  
+
=== Scientists ===
 +
If scientists are fired at or see another NPC shot, they will surrender <ref name="function explorer misc facts" />. If another NPC is killed in their sight, they will run away. If they stop moving and have been shot, they will run away. If they hear gunfire, they have a 191 / 256 (~74.6%) chance to run sideways and a 65 / 256 (~25.4%) chance to do nothing. If you're in their sight and then either within 64 units or further than 192 units they will call RNG. They then have a 201 / 256 (78.5%) chance to do nothing, and a 55 / 256 (~21.5%) chance to perform a dodge if you're further than 20 units away, or will surrender if you're within 20 units. The RNG check is skipped if you have them at gunpoint.
  
catwalk2 ~2%
+
When a scientist surrenders, they have a 2 / 256 (~0.8%) chance to run away per frame. If a shot is fired, they will run away. If you are further than 200 units away, they will run away.
  
catwalk3 ~1%
+
When a scientist is performing a dodge, they have a 105 / 256 (~41.0%) chance to step sideways, and a 151 / 256 (~59.0%) chance to run sideways. If you're close behind them they will always sidestep repeatedly.
  
drone room1 ~50%
+
=== Guards ===
 +
There are 3 [[Guards#Patrolling Guard|patrolling guards]].<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref>
  
drone room2 ~0%
+
All blue hat guards are semi-chasers. They can become active just by pointing your gun at them, even with invisibility.
  
final stretch * 4 : 1~40% , 2~15%, 3~1%, 4~WTF
+
Many (but not all) normal guards after the spiral can also become active just by pointing your gun at them.
  
my best ratio so far was 5:1
+
== Tutorials ==
  
I have 103 with 1:1
+
; General Tips
  
I have 104 with 0:2
+
* Try shooting the AR33 in between the two scientists near the 2nd set of obj A consoles<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=854.msg280812#msg280812|title=the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"|author=RWG|access-date=July 19, 2021}}</ref>. You want to "spread" the shots between the scientists for the 2nd objective A room to scare both scientists off consistently, hitting one will scare them both too but is more likely to cause a slow limb animation that will slow them and get killed from your mines<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=854.msg384025#msg384025|title=the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"|author=Henning Blom|access-date=July 20, 2021}}</ref>.
  
1:02 will be achieved someday, time will tell when.
+
; Tutorials
  
*World Record Video
+
* Cinema Timing & Box Boost Guide [https://www.youtube.com/watch?v=m03HlHbhR8Q by Grav]. '''NOTE''' that this "grav cinema timing" is actually worse and should not be used.
[http://www.thengamer.com/GE/17-Caverns/Greg%20Lewis%20-%20Caverns%20Agent%201.03.wmv Greg Lewis - Caverns - A - 1:03]
 
  
== Secret Agent ==
+
=== Agent ===
  
*World Record Video
+
* [[Goldeneye 007 Tutorial: Caverns Agent|Caverns Agent]]
[http://www.thengamer.com/GE/17-Caverns/Illu%20-%20Caverns%20SA%201.23.wmv Ilari Pekkala - Caverns - SA - 1:23]
 
  
== 00 Agent ==
+
=== Secret Agent ===
  
'''World Record Strat - 1:42 - Written by Bryan Bosshardt'''
+
* [[Goldeneye 007 Tutorial: Caverns Secret Agent|Caverns Secret Agent]]
  
Cinemas don't matter although there are a few patrolling guards around. Begin by opening the door and injuring both guards that you first see while using a left strafe. Try to get ahead of Trev before the first set of doors if you can. As you take a right, kill the AR33 guard to get his gun while attempting to injure the right guard at the bottom. Continue with left strafe into the next room while going down the stairs, then change to right strafe with a timed mine out. Throw the mine on the left console as low as you can while getting in front of that scientist to lure him out of there. I'd say 50% chance or so that he'll survive at this point. Change back to left strafe going into the little tunnel, trying not to get hit by the guard. Have your AR33 out by the time you see the screen and the consoles and shoot 3 bullets just to the right of the left scientist with a bit of spread. This should lure both of them out of there. Restart if you didn't lure both or have less than 7 bars of health at this point. Stop a little way up the stairs and throw another timed mine in the middle of the consoles LOW. This is because they don't blow up much if you throw it too high.
+
* [https://www.youtube.com/watch?v=opyLr674ozg video tutorial target 1:19 by Luke]
  
Right strafe up the stairs, change to left through the doors, and then back to right for the long spiral climb. You might get hit here, but usually only if you get stuck. Objective A should complete as you begin the climb, and you should only hear 1 groan of a guard at most. If you hear 2, restart. Injure the patrolling guard about a 1/4 of the way up with your ZMG. When you get under the doors at the top, shoot 7 bullets to lure 2 guards. One of them has a much needed AR33. Kill them both and change to a left strafe for the remainder of the spiral. Enter the next room with a left strafe. If you want, try to injure the ZMG guard in the back right in case he wants to charge you. Otherwise this room shouldn't be more than 1 hit. You should have at least 6 bars and 4 timed mines (3 if you play obj A the same way as SA) as you begin to reach the catwalks.
+
=== 00 Agent ===
  
This is where luck becomes important. There's two ways to do this. The WR way you want to use a left strafe and run by all the guards until the first left turn. The safer way is to injure a few guards using a right strafe. Either way though, there is an AR33 guard with lots of BA that will almost ALWAYS hit you. Just expect to lose 1.5 bars during this part. Once you make the left turn to be out of the sight of the AR33 guard, kill every guard until the doors to Objective B. Have a timed mine out as you enter in a right strafe and throw it at the top of the stairs on the left side. This is used to clear some, if not all the guards in the upper area.
+
* [[Goldeneye 007 Tutorial: Caverns 00 Agent|Caverns 00 Agent]]
  
Get your AR33 out (should have 27 bullets) and take out the keycard guard and the AR33 guard + consoles behind him at the same time. Quick turn left and kill the left guard + console there. Now you might be out of ammo for the AR33 or low. Either way, take out the right console last. Head back up the stairs in left strafe and ignore any guards that might be here. Chances are you'll get hit once or twice on your way to Objective C/D room no matter what. Throw another mine at the top of the stairs and another along the right wall just after the drone gun. Use your last mine and throw it into the final hallway a bit to kill those 2 guards. Open the slow door and shoot behind you, but enough so no one is alert in the next room.
+
* [https://www.youtube.com/watch?v=jZsqWAzZZMI video tutorial target 1:36 by Spec]
  
Have your ZMG out and charge for the radio in left strafe. You'll want at least 4 bars left at this point. Kill the right RCP-90 guard if you can and quick activate the radio. Over 50% of the time the room will blow up before you get to the radio, killing you or failing the mission. If you manage to activate the radio, chances are that the room will blow up as you exit. If it doesn't turn around and blow it up yourself. Right strafe and take the next left to enter the last leg of the mission. If you have 2 bars or more, run through the drones in a left strafe. Chances are you'll get through without dying. If you got under 2 bars left, shoot them out using the RCP-90 or ZMG if you didn't get it. For the first drone, stand just to the left of the two doors and shoot it out. For the last drone, stand on the 2nd door and shoot it out from there. Just be careful of guards behind you or the one straight up ahead so you don't get hit at all. The ending can be the most annoying part of the level. Don't be surprised if you die right next to the lift. It happens to all of us at some point. To be safe, run straight and shoot anything you see with the RCP-90 (ZMG if you didn't get it), or use a left strafe and injure the guards on the right. Either way, get into the lift as cleanly as you can. You should now have a sub-2:00 time for this bitch of a level.
+
=== LTK ===
  
*World Record Video
+
* [[Goldeneye 007 Tutorial: Caverns LTK|Caverns LTK]]
[http://dan01.com/Wouter/Wouter%20Jansen%20-%20Caverns%2000%20Agent%201.42.wmv Wouter Jansen - Caverns - 00 - 1:42]
+
 
 +
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Caverns%20LTK%20Tutorial.html - Adam Bozon - Caverns LTK Tutorial (turn captions on)]
 +
* Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Caverns%20LTK%20Tutorial.html - Icy - Caverns LTK Tutorial (turn captions on)]
 +
 
 +
=== DLTK ===
 +
 
 +
* [[Goldeneye 007 Tutorial: Caverns DLTK|Caverns DLTK]]
 +
 
 +
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Caverns%20DLTK%20Tutorial.html - Adam Bozon - Caverns DLTK Tutorial (turn captions on)]
  
 
== External Links ==
 
== External Links ==
  
* [http://www.the-elite.net/GE/stage17.htm Caverns World Rankings]
+
* [https://rankings.the-elite.net/goldeneye/stage/caverns Caverns World Rankings]
 +
* [https://rankings.the-elite.net/goldeneye/ltk/stage/caverns Caverns LTK/DLTK Rankings]
 
* [http://thengamer.com/GE/17-Caverns/ Caverns Videos]
 
* [http://thengamer.com/GE/17-Caverns/ Caverns Videos]
 +
 +
==References==
 +
{{Reflist}}
  
 
[[Category:GE Strats]]
 
[[Category:GE Strats]]
 +
[[Category:GoldenEye 007]]
  
 
{{Template:GoldenEye 007 solo missions}}
 
{{Template:GoldenEye 007 solo missions}}

Latest revision as of 18:29, 20 July 2021

Caverns (Part iii of Mission 7: Cuba) is the seventeenth level in GoldenEye 007. The formal name of this level is Water Caverns.

Caverns
Caverns.png
World Records
Difficulty Time First achieved by
Agent 1:01 Marc Rützou on 2011-07-03
Secret Agent 1:12 Daniel Coelho on 2019-10-15
00 Agent 1:29 Rayan Isran on 2019-07-16
LTK 3:03 Rayan Isran on 2014-02-12
DLTK 8:54 Adam Bozon on 2011-07-06

Facts

Drone gun

To avoid the backboost, we need to take a path along the left wall (right side doesn't seem to have any frames that work). Just make sure you don't strafe into the wall too much, but rather go alongside it. If the drone is activated anywhere between frames 0 and 28 (roughly), you won't get backboosted. This means that there's approximately a 29/120 = 24.16% chance of success. [1]

Scientists

Scientists will repeatedly dodge if you are too close to them. If scientists are fired at or see another NPC shot, they will surrender. If another NPC is killed in their sight, they will run away. If they stop moving and have been shot, they will run away. If a shot is fired, they will run away. If you are further than 200 units away, they will run away. [2]

Objectives

Agent

a. Minimize scientist casualties

Secret Agent

a. Destroy inlet pump controls
b. Destroy outlet pump controls
c. Destroy master pump console
d. Minimize scientist casualties

00 Agent

a. Destroy inlet pump controls
b. Destroy outlet pump controls
c. Destroy master pump console
d. Use radio to contact Jack Wade
e. Minimize scientist casualties

Strategies

SA Mine throw

Secret Agent difficulty will want to throw a mine throw the door into the radio area.

Technical Details

Drone Gun

First of all we should talk about the global timer [1]. It's a timer that starts when the cinemas start, and is often referenced by guards/objects. Drone guns are no exceptions, so waiting more/less cinema will affect drone gun. As you've probably noticed, drone guns rotate left/right in a periodic manner when they shoot towards you. This movement is directly controlled by the global timer. The period of this movement is exactly 120 frames, or 2 seconds (at least on Caverns, haven't checked the rest of the game). By freezing the timer at specific frames, we can see how the angle changes with respect to the global timer:

Drone gun movement range

(starting at frame 0, with 15 frame intervals, moving from top-left to bottom-right)

At frame zero, the drone gun is aimed slightly to the left of Bond, then moves dead center at around frame 30, back to slightly left at frame 60, then fully left around frame 90. In order to utilize this, we need to know exactly when and where the drone gun gets activated. The caverns drone gun has a distance of 1500 units, meaning it activates slightly after you enter the hallway.

To avoid the backboost, we need to take a path along the left wall (right side doesn't seem to have any frames that work). Just make sure you don't strafe into the wall too much, but rather go alongside it. If the drone is activated anywhere between frames 0 and 28 (roughly), you won't get backboosted. This means that there's approximately a 29/120 = 24.16% chance of success. To raise these odds, we'd have to adjust the cinema to the specific speed we're going for. Knowing how to adjust it could be tough, but I guess players will develop a feel for it over time. Alternatively you could use an on-screen timer to calculate it, though it'd require a modified version to show the global timer, instead of the mission timer. Another method would be to check the firing pattern of the drone gun during runs, and use that to estimate the cinema adjustment.

Scientists

If scientists are fired at or see another NPC shot, they will surrender [2]. If another NPC is killed in their sight, they will run away. If they stop moving and have been shot, they will run away. If they hear gunfire, they have a 191 / 256 (~74.6%) chance to run sideways and a 65 / 256 (~25.4%) chance to do nothing. If you're in their sight and then either within 64 units or further than 192 units they will call RNG. They then have a 201 / 256 (78.5%) chance to do nothing, and a 55 / 256 (~21.5%) chance to perform a dodge if you're further than 20 units away, or will surrender if you're within 20 units. The RNG check is skipped if you have them at gunpoint.

When a scientist surrenders, they have a 2 / 256 (~0.8%) chance to run away per frame. If a shot is fired, they will run away. If you are further than 200 units away, they will run away.

When a scientist is performing a dodge, they have a 105 / 256 (~41.0%) chance to step sideways, and a 151 / 256 (~59.0%) chance to run sideways. If you're close behind them they will always sidestep repeatedly.

Guards

There are 3 patrolling guards.[3]

All blue hat guards are semi-chasers. They can become active just by pointing your gun at them, even with invisibility.

Many (but not all) normal guards after the spiral can also become active just by pointing your gun at them.

Tutorials

General Tips
  • Try shooting the AR33 in between the two scientists near the 2nd set of obj A consoles[4]. You want to "spread" the shots between the scientists for the 2nd objective A room to scare both scientists off consistently, hitting one will scare them both too but is more likely to cause a slow limb animation that will slow them and get killed from your mines[5].
Tutorials
  • Cinema Timing & Box Boost Guide by Grav. NOTE that this "grav cinema timing" is actually worse and should not be used.

Agent

Secret Agent

00 Agent

LTK

DLTK

External Links

References

  1. 1.0 1.1 Wyst3r. "the-elite facts topic post on Caverns agent drone gun". Retrieved July 16, 2021.
  2. 2.0 2.1 Icy. "the-elite Goldeneye facts topic post on miscellaneous function explorer facts". Retrieved July 16, 2021.
  3. Icy. "the-elite forum Goldeneye facts post on guard AI". Retrieved July 16, 2021.
  4. RWG. "the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"". Retrieved July 19, 2021.
  5. Henning Blom. "the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"". Retrieved July 20, 2021.
GoldenEye 007 solo missions