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[[Image:Bunker2.png|thumb|Bunker (2)]]
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'''Bunker 2''' (Part ii of Mission 5: Servernaya) is the ninth level in [[GoldenEye 007]]. This is the only level that uses the watch magnet attract.
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{|class="wikitable" style="float:right;"
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!colspan="3"|Bunker 2
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|-
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| colspan="3" style="text-align: center;"| [[Image:Bunker2.png|150px]]
 +
|-
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!colspan="3"|World Records
 +
|-
 +
|Difficulty || Time || First achieved by
 +
|-
 +
|Agent || [https://youtube.com/watch?v=iQhz74F4vAY 0:20] || Carl-Magnus Wall on 2021-04-28
 +
|-
 +
|Secret Agent || [https://www.youtube.com/watch?v=Z4Ri0PYAW7s 0:42] || Rayan I. on 2019-10-02
 +
|-
 +
|00 Agent || [https://youtube.com/watch?v=knT9TOkgn4I 0:52] || David Clemens on 2021-08-17
 +
|-
 +
|LTK || [https://www.youtube.com/watch?v=q7oyyXS7Vuo 1:27] || Rayan Isran on 2014-02-13
 +
|-
 +
|DLTK || [http://www.youtube.com/watch?v=yEpsuf1B-Io 5:58] || Adam Bozon on 2013-12-27
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|}
 +
 
 +
== Objectives ==
 +
 
 +
=== Agent ===
 +
 
 +
; a. Recover CCTV tape
 +
; b. Escape with Natalya
 +
 
 +
=== Secret Agent ===
 +
 
 +
; a. Compare staff / casualty lists
 +
; b. Recover CCTV tape
 +
; c. Disable all security cameras
 +
; d. Escape with Natalya
  
'''Bunker 2''' (Part ii of Mission 5: Servernaya) is the ninth level in [[GoldenEye 007]]. This is the only level that uses the watch magnet attract.
+
=== 00 Agent ===
 +
 
 +
; a. Compare staff / casualty lists
 +
; b. Recover CCTV tape
 +
; c. Disable all security cameras
 +
; d. Recover Goldeneye operations manual
 +
; e. Escape with Natalya
 +
 
 +
== Version Differences ==
 +
 
 +
* ''Watch magnet attract'' will start attracting objects after 60 frames on all versions, i.e. 1 second on NTSC and 1.2 seconds on PAL. This immediate loss of 0.2s alone makes NTSC strongly preferred on all difficulties.
  
== Agent ==
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== Map ==
  
'''World Record - 0:23'''
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=== Guard Patrol Paths ===
  
Using 1.2 is a huge advantage on this level going for the time of 23 seconds.
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Map of guard patrol paths.
  
Start off watching the first cinema all the way until the text fades away, then quickly skip it and the next one as soon as possible.
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[[Image:Goldeneye-bunker 2-guard patrol path.png|400px|Guard patrol path]]
  
Here is where 1.2 gains a good advantage. Start off looking down 45 degrees and immediately pause (1.1 players can not look down). Select watch magnet and unpause. Use your watch magnet, start running against the cell door (1.1 players start looking down a bit) and with proper timing, you want to open the door and exit, pressing a to go to unarmed, pick up the knives and slap the guard in the head and open Natalya's cell all within 1 second or so. This is ''very'' hard for beginners, but becomes easier with practice. It's all in the timing. You want to start holding the Z-button for the slap roughly when you exit the cell, then look down very very low, almost 100% lookdown for the guard slap, which should take him out in 1 blow if done properly. All this should be done in right strafe.
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=== Bunker 2 Sets ===
  
Exit though the double doors ahead, and pull out your KF7 to warp the door, and start looking up to almost regular height. You will continue straight, through the next set up opened double doors, then take a left down the hallway. Depending on your cinema, there may be a Klobb guard there, and he may backboost you (or very rarely boost you). Restart the level if you get backboosted.
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Each level is broken up into sets, which are usually large regions of a the map. These are not the same thing as '[[Room|rooms]]' - generally there are a lot more rooms. When a guard needs to plot any route, they first "zoom out" to the level of the sets. They look for a path visiting the least number of sets to get from their set to your set<ref name="bunker 2 sets">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg470696#msg470696|title=the-elite forum Goldeneye facts post on Bunker 2 sets and guard routing|author=Whiteted|access-date=July 18, 2021}}</ref>.
  
About halfway down this hallway, you will want to start shooting just after the pillar that sticks out of the wall, about in the middle of the pillar and the stair case ahead. You will shoot all 20 of your KF7 rounds while you do this next part.
+
So on Bunker 2 here's the relevant part of the map broken up into sets:
  
Take the stairs to your left, continuing in right strafe, and open the double doors to the tape from far away as you can. Hopefully it opened, and the guards inside did not open it first resulting in the door being closed instead. Grab the tape in left strafe now, which you changed to as you entered the room, then exit in right strafe. Here is what makes 23 so much harder then 24 now. You need the keycard guard to be basically right at the intersection coming up, which happens about 0.10% of the time. He needs to be killed very fast (first burst of KF7) then you go down the stairs and run to the glass doors. upon opening the glass doors, you want to switch weapons back to Klobbs to warp it, and it really helps if you are boosted through fast. Continue to the exit switching back to the KF7, then open the end door and switch back to 2x Klobb for the last warp.
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[[Image:Goldeneye-bunker 2-map-sets.png|400px|Bunker 2 sets]]
  
*World Record Video: [https://www.youtube.com/watch?v=YmLm4pmNm1w Marc Rützou - Bunker 2 Agent 0:23]
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And here's the graph of those sets and how they are linked, which guards plot their routes through
  
== Secret Agent ==
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[[Image:Goldeneye-bunker 2-map-sets-graph.png|300px|Bunker 2 sets connected graph]]
  
'''World Record - 0:42'''
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== Strategies ==
  
'''Target Time - 0:44'''
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=== Clipboard without 2nd Safe Key ===
  
Something to keep in mind: constant strafing is being used the ''whole time'', except when taking out cameras and keycard guards.
+
The basic idea of the current WR strat is to avoid luring the 2nd safe key guard (in the safe room) while luring the clipboard guard<ref name="bunker 2 sets" />.
  
Skip out of both cinemas right away. If the cinema consists of a guard walking down the hallway with two other guards in it, restart.
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=== Clipboard and 2nd Safe Key Lure ===
  
1.2 users should be starting with looking down 45 degrees before pausing resulting in a faster pause and unpause.
+
The key thing to notice is that if we're in [[Bunker_2#Bunker_2_Sets|set]] B / 7 / 9 (or even in the mainframe room since it only links to B), and the key guard is still in 4, then his shortest route is 4 -> 1 -> B, so he's lured around the top<ref name="bunker 2 sets" />.
  
As soon as you start pause, select watch magnet, unpause, press z and get the key quickly.  
+
Whereas if he makes it into 8, then we have to be all the way over in 1 to lure him back (not possible).
  
Never stop pressing up while waiting for the key so you maintain full speed (1.1 users should be adjusting to 45 degree lookdown at this point), open the cell and exit quickly. With proper timing start holding z for the first slap then slap him again, he dies and open Natalya cell then quickly exit the jail area.
+
So the broad idea is:
  
Switch your weapon to throwing knives which you picked up leaving the cell. (If you didn't pick them up, then this means that you left too slowly or at a bad angle which isn't optimal for speed). Hold your throwing knife and aim at the head of the guard who you are about to pass at the open double doors ahead and try to kill him on the strafe getting his ammo. After you throw your knife you're going to switch to KF7 and still in full right strafe charge down the hallway at the double Klobd guard at the end.
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* Lure the key guard out before we leave set 4
 +
* Lure the clipboard guard out
 +
* Get into B before the key guard reaches his first lure spot
 +
* Key guard is re-lured and we'll meet him later
  
Once you are very close to him shoot 3-6 rounds at him, so he dies as you're passing him and you will get both Klobbs and a keycard. (If you shoot him from afar his weapons will scatter) If he backboosted you, which he will do about 50% of the time you may want to restart or you may not. If he backboosted you multiple times, definitely restart.
+
It's also worth applying this to the clipboard guard.
  
Open the next double doors, and in right strafe kill the 2nd guard to your right to get the clipboard. Again you want to shoot him from close range so the clipboard is obtained rather then thrown far away and out of your strafe line. From here you want to change to left strafe and follow the wall then to the double doors (you may opt for B/A if u wish) open the double doors and the next set of double doors switching your weapon backwards to 2x Klobb. shoot about 7ish shots of Klobb at the camera (its glass should be pointing at you if you were fast enough) then continuing in left strafe, go up the stairs and blindly go into the next double doors room where the tape is (if you were loud enough it should be opening automatically from the camera shots you used before). You may want to switch weapons walking through the door to warp through the guards which may stick you up. switch back to 2x Klobb as you open the first door of the little tunnel ahead, then start looking up, press b to open the next door when you are close enough, but you should be looking at the camera above and taking it out as you do so. After the camera is taken out the door should be opened, and enter the next room, take out the next camera around the corner with optimally 6-7 shots, then switch your weapon to KF7.
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This map that I've generated shows in pale red the circle that you can lure the clipboard guard from at max noise on console (19.85). If you lure him reasonably late (good) then it'll be beyond the purple line, which are the boundaries between set. This means you'll be in set 6 rather than 8, and the clipboard guard will go from 5 -> 8 i.e. through the camera-side door of that big room.
  
As you open the double doors to leave, you may or may not see a hatted guard with 2 Klobbs.
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[[Image:Goldeneye-bunker 2-map-2nd safe key hearing range.png|300px|Bunker 2 accurate map with 2nd safe key hearing range]]
  
At this point either of these can happen:
+
In blue are the hearing distance with 1-6 consecutive kf7 shots of noise in emu. All that's relevant is 3 is going to be too few to practically alert him, and 6 is plenty.
  
a) You see the guard as you open the door:  Ignore him for now; run around the corner the next double doors should be open, as long as the ones to the left of them. Run in grab the document, leave quickly as possible, and take out the hatted klobb guard after you do so.
+
== Technical Details ==
  
b) You see no one:  Klobb guard should be around the corner, take him out as you run down the little hallway and collect your keycard.
+
=== Guards ===
  
c) Keycard guard is no where to be seen: restart.
+
There are 10 [[Guards#Patrolling Guard|patrolling guards]]<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref>.
  
So now you have obtained the keycard and are going back to the area you have came from. This time you want to take the double doors on your left, leading to the next camera. Sometimes the first double door may be opening as you arrive, so be aware of that and try to avoid possible door tag with the guard. Switch weapon back to 2x Klobb attempting to warp the door. Enter the room go a bit to your left. This camera is very random with the Klobb. Try to take it out fast as possible from far away as possible. The camera should be pointing at you if you were very fast (47ish~ pace). Exit the room and try to avoid a massive cluster of guards which should be waiting outside. Try to do the next camera on the strafe, but if there are guards obstructing your view, use the R aimer to take it out as fast as possible.
+
== Tutorials ==
  
Now at the staircase, switch your weapon from Klobbs to KF7, and walk out so you're lined up with the far camera at the very far end of the room. Shoot as you charge it, hopefully it blows up. Approaching the glass doors in full right strafe open them, switch weapon back to Klobbs to warp it, switch your weapon back to KF7, and back to Klobbs for the final warp at the end of the tunnel.
+
; General Tips
  
*Target Video: [https://www.youtube.com/watch?v=feVS7NON8AA David Clemens - Bunker 2 Secret Agent 0:44]
+
* You can hold Z as you exit the pause menu to buffer the Watch Magnet, and switch to Unarmed while it's still magnetizing<ref name="critique thread icy">{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg452352#msg452352|title=the-elite forum post "Post Runs For Critique Here!"|author=Icy|access-date=July 19, 2021}}</ref>.
  
*World Record Video: [https://www.youtube.com/watch?v=Z4Ri0PYAW7s Rayan I. - Bunker 2 Secret Agent 0:42]
+
* Try to position yourself at the cell guard so you're facing Nat's cell and can simply press B and leave after you get the key.
  
== 00 Agent ==
+
=== Agent ===
  
'''World Record - 0:53'''
+
; General Tips
  
'''Target Time - 0:54'''
+
* One of the keys to the level is going through the tape room fast enough for 0:23 pace but without being too fast for the guard to be out of position. In addition to all that, 23 requires a rare boost<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg452489#msg452489|title=the-elite forum post "Post Runs For Critique Here!"|author=flicker|access-date=July 19, 2021}}</ref>.
  
Cut both cinemas right away, and start out the same as SA. 2 slaps first guard, then take out the throwing knives. Knife the next guard you see in the hall, in the back. If you hit his limb you wont pick up his ammo. Also, you can slap him, which guarantees he dies, but can be a bit more inconsistent. Now take out your KF7, and strafe down the hall, without turning to the left. You will see a beam on the right wall, and right as you reach it, fire 9 bullets while spinning in a circle. Do NOT start shooting before you reach this beam, or it will mess things up later on. Sometimes there will be a few Klobb guards around this area which bode very annoying backboosts, so try and shoot the one that opens the door as you shoot these 9 bullets, injuring him and avoiding a hit. Now, after firing 9 shots, turn around and take a right down the hall you passed earlier, and avoid guards. Take a left, up the stairs, and enter the next room you see on your left. Shoot 3 bullets (no more!) at this KF7 guard in here, take his ammo and while you take his ammo, open the door, turn around and pick the tape up. Turn back around and enter the doorway. Now this next part is extremely important. Look up at the first cam in front of you, and hesitate just a bit before shooting it, don't shoot it right away! I am talking maybe .4 or so of a wait. Now if you hit it successfully, open the next door and turn to the left, and shoot 3 bullets at the 2nd cam. If you did everything properly, and weren't very slow or didn't shoot the first cam too fast, there will be a Klobb guard that opens this door in front of you. Shoot the remaining 2 bullets of your clip at him and make them count (hit his chest or his head if he ducks down), and take his stuff.  
+
* The advantage for NTSC is that you get the key in beginning faster<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=854.msg272644#msg272644|title=the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"|author=Wyst3r|access-date=July 19, 2021}}</ref>{{Dubious}}.
  
Now leave this room and enter the doorway to your right. In right strafe and some lookdown, open both doors. Now navigate between the 1st and 2nd row of mainframes and make your way to the safe key guard. Its easier to go through these mainframes if you run forward. Shoot 3-6 bullets at him and take this mofo down. Unfortunately, this guard loves to run to the side of the room or roll, screwing your run over completely. Now with the safe key picked up, go to the left and aim upwards and shoot the lens of the 3rd cam. The goal here is to take it out fast, so you make it out of the room before either door is shut. Strafe out of the room and backswitch to 2x Klobbs as you leave to avoid any possible guard stuckage. In left strafe, strafe down the hall till you take the first left you see. Open the door right ahead, and change to right strafe here. There is a room to your left now, and it contains the documents. This area is tricky. If you are fast, a guard will usually be opening this doorway, so keep aware of that so you don't: a) get stuck on him and b): shut the door and play "door tag" with him. You will probably have a few good runs get screwed in this area. Now as you enter this door, shoot 15 or so Klobb bullets as you pick up the documents on the table, leave the room, and take a left down the stairway at the end of this hall. Beware of a very annoying guard on this stairway, so you don't get stuck on him. Sometimes there will also be a guard down this hall if you are slow, which can backboost the heck out of you.
+
; Tutorials
  
Now, hopefully there will be the 2nd safe key guard down this hall that you alerted with your 15-18 or so Klobb bullets. Shoot preferably 3 rounds at him, and without losing full speed, enter the room to your left. Look to your right and you will see a big safe and a queer standing by it. Shoot 3-6 bullets at this piece of **** guard and hope he dies. If he rolls, the run is pretty much over. In left strafe, strafe to the right corner of the safe, open it, change to right, strafe into the right side, pick up the item, and then change to left so you leave the safe ASAP. Change to right after you are away from the safe, and in right strafe exit the room (the door should be open still), and open the door to your left. Now if you were fast enough, you should beat the guards in this next hall to the door. Now this is where those 9 bullets you fired earlier come into play. It isn't all too consistent, but maybe 1/6 runs the clipboard guard will be in this hall. Kill the guards you pass right away, and if you hear a beep or see the clipboard, get the heck out of there. For 58 you really need to get the clipboard with the 1st or 2nd guard you kill, and you must kill them very fast. Now , even if you didn't get the clipboard, strafe to the left hall and shoot the 4th cam out. This cam isn't that hard, but can screw you over from time to time. Now take a left up the stairs, and go down this hall and shoot the 5th cam out (this cam is very easy). If you didn't get the clipboard before and you see a guard standing by this cam, take him down and hope he has the clipboard.
+
* [[Goldeneye 007 Tutorial: Bunker 2 Agent|Bunker 2 Agent]]
  
Strafe into the center of this room, so you can see the last camera, and while running forward shoot at it and hope you somehow take it out. This camera is extremely inconsistent especially with the annoying glass door guards shooting at you and backboosting you, but you will get it maybe 1/8 runs. So expect a lot of failed runs just because of the last cam. If you hit it (and for 58 you want to hit it within the first 3 bullets), in left strafe approach the glass door, open it while holding full speed, and change to right as you enter the door. You might want to change guns to prevent stuckage on it. Changing guns really isn't necessary, but it can help if you slightly warp through it. Now go down this hall, hopefully getting a boost, and warp the exit door by backswitching from KF7 to Klobbs. This warp can be a bit annoying since the level sometimes doesn't lag enough.
+
* [https://www.youtube.com/watch?v=TXAVMIzZWkw video tutorial target 0:24 by MW]
  
*Target Video: [https://www.youtube.com/watch?v=ULzx5TKFpXs Rayan Isran - Bunker 2 00 Agent 0:54]
+
=== Secret Agent ===
  
*World Record Video: [https://www.youtube.com/watch?v=BS7DNypJ584 Ludovic Begon - Bunker 2 00 Agent 0:53]
+
; General Tips
  
== LTK ==
+
* Approach the mainframe room camera from between the pillar and the mainframe so you can hold full speed while shooting it<ref name="critique thread icy" />.
  
Not the easiest of levels, but certainly not one of the hardest, either. A general advice would be to use Silenced PP7 x2 on the latter half of the level.
+
* Use KF7 for the last camera. Despite having dual Klobbs, they're just too inaccurate to rely on using.
  
*World Record Video: [https://www.youtube.com/watch?v=q7oyyXS7Vuo Rayan Isran - Bunker 2 LTK 1:27]
+
; Tutorials
  
== DLTK ==
+
* [[Goldeneye 007 Tutorial: Bunker 2 Secret Agent|Bunker 2 Secret Agent]]
  
This level must be considered somewhat easy as you can always lure one guard at a time to your cell. You can either shoot them with your limited ammo, or slap them to death (don't be too noisy or guards might spawn). Use the latter if you want to increase odds for a completion. Fortunately, no body armored guards appear (as long as the alarm doesn't goes off).
+
=== 00 Agent ===
  
The current WR uses a really elaborate strat but is not maxed and it is the sort of level where there could a quicker strat if someone could find it. That said, it's not like the WR is weak in any way, especially if you consider all the factors that must go your way.
+
* [[Goldeneye 007 Tutorial: Bunker 2 00 Agent|Bunker 2 00 Agent]]
  
*World Record Video: [http://www.youtube.com/watch?v=yEpsuf1B-Io Adam Bozon - Bunker 2 DLTK 5:58]
+
=== LTK ===
  
== Tutorials ==
+
* [[Goldeneye 007 Tutorial: Bunker 2 LTK|Bunker 2 LTK]]
 +
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Bucker%202%20LTK%20Tutorial.html - Adam Bozon - Bunker 2 LTK Tutorial (turn captions on)]
 +
* Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Bucker%202%20LTK%20Tutorial.html - Icy - Bunker 2 LTK Tutorial (turn captions on)]
 +
 
 +
=== DLTK ===
  
Agent
+
* [[Goldeneye 007 Tutorial: Bunker 2 DLTK|Bunker 2 DLTK]]
* Target 0:24 [https://www.youtube.com/watch?v=TXAVMIzZWkw by MW]
+
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Bucker%202%20DLTK%20Tutorial.html - Adam Bozon - Bunker 2 DLTK Tutorial (turn captions on)]
  
 
== External Links ==
 
== External Links ==
Line 103: Line 154:
 
* [https://rankings.the-elite.net/goldeneye/ltk/stage/bunker2 Bunker 2 LTK/DLTK Rankings]
 
* [https://rankings.the-elite.net/goldeneye/ltk/stage/bunker2 Bunker 2 LTK/DLTK Rankings]
 
* [http://thengamer.com/GE/09-Bunker%202/ Bunker 2 Videos]
 
* [http://thengamer.com/GE/09-Bunker%202/ Bunker 2 Videos]
 +
 +
==References==
 +
{{Reflist}}
  
 
[[Category:GE Strats]]
 
[[Category:GE Strats]]

Latest revision as of 08:37, 8 September 2021

Bunker 2 (Part ii of Mission 5: Servernaya) is the ninth level in GoldenEye 007. This is the only level that uses the watch magnet attract.

Bunker 2
Bunker2.png
World Records
Difficulty Time First achieved by
Agent 0:20 Carl-Magnus Wall on 2021-04-28
Secret Agent 0:42 Rayan I. on 2019-10-02
00 Agent 0:52 David Clemens on 2021-08-17
LTK 1:27 Rayan Isran on 2014-02-13
DLTK 5:58 Adam Bozon on 2013-12-27

Objectives

Agent

a. Recover CCTV tape
b. Escape with Natalya

Secret Agent

a. Compare staff / casualty lists
b. Recover CCTV tape
c. Disable all security cameras
d. Escape with Natalya

00 Agent

a. Compare staff / casualty lists
b. Recover CCTV tape
c. Disable all security cameras
d. Recover Goldeneye operations manual
e. Escape with Natalya

Version Differences

  • Watch magnet attract will start attracting objects after 60 frames on all versions, i.e. 1 second on NTSC and 1.2 seconds on PAL. This immediate loss of 0.2s alone makes NTSC strongly preferred on all difficulties.

Map

Guard Patrol Paths

Map of guard patrol paths.

Guard patrol path

Bunker 2 Sets

Each level is broken up into sets, which are usually large regions of a the map. These are not the same thing as 'rooms' - generally there are a lot more rooms. When a guard needs to plot any route, they first "zoom out" to the level of the sets. They look for a path visiting the least number of sets to get from their set to your set[1].

So on Bunker 2 here's the relevant part of the map broken up into sets:

Bunker 2 sets

And here's the graph of those sets and how they are linked, which guards plot their routes through

Bunker 2 sets connected graph

Strategies

Clipboard without 2nd Safe Key

The basic idea of the current WR strat is to avoid luring the 2nd safe key guard (in the safe room) while luring the clipboard guard[1].

Clipboard and 2nd Safe Key Lure

The key thing to notice is that if we're in set B / 7 / 9 (or even in the mainframe room since it only links to B), and the key guard is still in 4, then his shortest route is 4 -> 1 -> B, so he's lured around the top[1].

Whereas if he makes it into 8, then we have to be all the way over in 1 to lure him back (not possible).

So the broad idea is:

  • Lure the key guard out before we leave set 4
  • Lure the clipboard guard out
  • Get into B before the key guard reaches his first lure spot
  • Key guard is re-lured and we'll meet him later

It's also worth applying this to the clipboard guard.

This map that I've generated shows in pale red the circle that you can lure the clipboard guard from at max noise on console (19.85). If you lure him reasonably late (good) then it'll be beyond the purple line, which are the boundaries between set. This means you'll be in set 6 rather than 8, and the clipboard guard will go from 5 -> 8 i.e. through the camera-side door of that big room.

Bunker 2 accurate map with 2nd safe key hearing range

In blue are the hearing distance with 1-6 consecutive kf7 shots of noise in emu. All that's relevant is 3 is going to be too few to practically alert him, and 6 is plenty.

Technical Details

Guards

There are 10 patrolling guards[2].

Tutorials

General Tips
  • You can hold Z as you exit the pause menu to buffer the Watch Magnet, and switch to Unarmed while it's still magnetizing[3].
  • Try to position yourself at the cell guard so you're facing Nat's cell and can simply press B and leave after you get the key.

Agent

General Tips
  • One of the keys to the level is going through the tape room fast enough for 0:23 pace but without being too fast for the guard to be out of position. In addition to all that, 23 requires a rare boost[4].
  • The advantage for NTSC is that you get the key in beginning faster[5][dubious ].
Tutorials

Secret Agent

General Tips
  • Approach the mainframe room camera from between the pillar and the mainframe so you can hold full speed while shooting it[3].
  • Use KF7 for the last camera. Despite having dual Klobbs, they're just too inaccurate to rely on using.
Tutorials

00 Agent

LTK

DLTK

External Links

References

  1. 1.0 1.1 1.2 Whiteted. "the-elite forum Goldeneye facts post on Bunker 2 sets and guard routing". Retrieved July 18, 2021.
  2. Icy. "the-elite forum Goldeneye facts post on guard AI". Retrieved July 16, 2021.
  3. 3.0 3.1 Icy. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  4. flicker. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  5. Wyst3r. "the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"". Retrieved July 19, 2021.
GoldenEye 007 solo missions