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[[Image:Egyptian.png|thumb|Egyptian Temple]]
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'''Egypt''' (Part i of Mission 9: el-Saghira) is the twentieth and final level in [[GoldenEye 007]]. The [[Dot strat]] is often used on this level. The level is the same across the standard difficulties, except that the later Barons require different body part hits to die to one bullet. The level is bottlenecked by the 1st and 3rd Baron's [[Death Animation|Death Animations]].
  
'''Egypt''' (Part i of Mission 9: el-Saghire) is the twentieth and final level in [[GoldenEye 007]].
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{|class="wikitable" style="float:right;"
The [[Dot strat]] is often used on this level. The formal name of this level is Egyptian Temple.
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!colspan="3"|Egyptian
 +
|-
 +
| colspan="3" style="text-align: center;"| [[Image:Egyptian.png|150px]]
 +
|-
 +
!colspan="3"|World Records
 +
|-
 +
|Difficulty || Time || First achieved by
 +
|-
 +
|Agent || [https://www.youtube.com/watch?v=SEL6amnPPvM 0:44] || Karl Jobst on 2018-02-01
 +
|-
 +
|Secret Agent || [https://www.youtube.com/watch?v=Q671uLe6jDg 0:44] || Hayden King on 2018-08-15
 +
|-
 +
|00 Agent || [https://www.youtube.com/watch?v=8DtjudwJnAY 0:44] || Hayden King on 2018-08-20
 +
|-
 +
|LTK || [https://www.youtube.com/watch?v=rItVqTT_Jkw 0:45] || Rayan Isran on 2014-02-09
 +
|-
 +
|DLTK || [https://www.youtube.com/watch?v=mDOzzlvGhcg 1:12] || Eric Liikala on 2021-06-10
 +
|}
  
== Agent ==
+
== Objectives ==
 +
;a. Recover the golden gun
 +
:From the Golden gun room, see below.
 +
;b. Defeat Baron Samedi?
 +
:Each of the 3 incarnations of the Baron must be killed, with his health increasing each time.
 +
==Baron Samedi: Positions after spawning==
  
Strategy
+
After each spawn, the Baron constantly faces Bond, much like Valentin/Miskin does.
  
Begin in either strafe and go straight through the pool room. Turn right once you're out and take as direct of a path as you can to the stair hallway. Open the door going into the Golden Gun room and run against the door in left strafe until it opens, so as to keep full speed. Take the correct tile path (2L, 1U, 3R, 2U, 1L, 1U, 1R, up to the case) as quickly as you can, cutting corners and stuff. I trip the drone guns every once in awhile.
+
The 2nd Baron spawns facing in the opposite direction of where Bond usually is on wr runs, so he needs to walk around in a half-circle to face Bond. By being to the right of him when he spawns, he will turn to the right since that's the shorter angle to turn through.
  
Strafe around the right side of the case, grabbing the bullets. Open the exit door, strafe back and get the gun, then go through the open door. Open the next door while switching to the Golden Gun. Now fall in left strafe, and fire the gun right after you hit the ground, trying to hit Samedi. I hit him with my first shot around 4% of the time. Continue firing from far away if you miss; just know you lost any chance at 0:46. Once he's dead, strafe to the pool room so you can see where he appears, then get as far away as you can while still being able to see him.
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Note that the Baron will just spin instantly without walking if he is [[Unloaded movement|unloaded]], so you must also be looking towards that area when the 2nd Baron spawns. The 3rd Baron will always be unloaded unless you get a bad 2nd Baron death animation, and so this only applies to Baron #2.  
  
Once he laughs again, you can shoot. It's actually a little before he laughs; play the level a lot to get the timing down. Try to hit him in the body, then immediately start strafing for the secret door. By the time you get there, the level should've darkened and Baron should've laughed again. Go through the secret door and down the drone hallway in left strafe. If you strafe past them, the drones will never hit you. Turn left in left strafe and fire a shot into the middle of the smoke, hoping to hit Samedi. I hit him first try around 20% of the time. If you missed, get closer to see where he is, then fire again. If you hit, make sure he's dying (if not, shoot him again), then wait a few seconds for him to die?
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==The Golden Gun Room ==
 +
[[File:Cropped egypt static.png|thumb|All the trigger circles in the room. Note that only one colour is active on any one frame!]]
 +
Retrieving the Golden Gun requires navigating a floor maze<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg410563#msg410563|title=the-elite form post on the golden gun room|author=Wyst3r|access-date=July 16, 2021}}</ref>, though this has been slightly sidestepped by a consistent tile warp.
  
On Agent, Baron doesn't have too much health. A limb shot can kill him the first time, a body shot the second time, and a body shot the third time (usually). You will be waiting for the second Baron to become susceptible to damage, as well as for the third one to die. Usually he dies pretty fast, but every once in awhile he'll die really slowly, ruining the run.
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The triggers in the GG room are spheres, centred on points on the floor. When Bond is moving at speed he dips slightly, and so the circles that he can't enter are slightly larger. These are shown in the diagrams on the right.
  
-Tyler Wishall
+
Naively, stepping inside any of the circles except the green one triggers the drone guns and you've failed the room. Stepping in the green one opens the glass container and you've succeeded. They have clearly been laid out with the intention of leaving a path of square tiles for the player to find.
  
*World Record Video
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=== The 4 cycles ===
[http://dan01.com/gefastest/Bosshardt%20-%20Egypt%20-%20A%20-%20046.wmv Bryan Bosshardt - Egyptian - Agent - 0:46]
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However the spheres are actually in '''4 groups''' which are coloured Black, Red, Orange and Purple on the right. Each is only active for 1 in 4 frames - they cycle in that order.
  
== Secret Agent ==
+
On top of this, the cycling doesn't start until you clear the end of the entrance corridor into the room proper. This coupled with a stable 30hz framerate on NTSC creates the perfect environment to set up a consistent warp.
  
Strategy
+
=== Re-entry ===
 +
If you fail the room, you don't have to redo it from entrance. Instead, nip out into the big room with the 1st Baron, then quickly walk back again (don't fall down), duck, and re-enter the GG room by walking under the closing inner door. Then you can easily enter the Green circle to open the glass box.
 +
[[File:Tile warp animation 2.gif|alt=|thumb|Animation showing a successful tile warp]]
  
Begin in either strafe and go straight through the pool room. Turn right once you're out and take as direct of a path as you can to the stair hallway. Open the door going into the Golden Gun room and run against the door in left strafe until it opens, so as to keep full speed. Take the correct tile path (2L, 1U, 3R, 2U, 1L, 1U, 1R, up to the case) as quickly as you can, cutting corners and stuff. I trip the drone guns every once in awhile.  
+
== Tile warp ==
 +
The consistent tile warp was revealed in [[TASpap]], and involves taking an indirect line from the end of the entrance corridor up to the 1st 'wall' of triggers. This is pictured on the right, with Bond in green.
  
Strafe around the right side of the case, grabbing the bullets. Open the exit door, strafe back and get the gun, then go through the open door. Open the next door while switching to the Golden Gun. Now fall in left strafe, and fire the gun right after you hit the ground, trying to hit Samedi. I hit him with my first shot around 4% of the time. Continue firing from far away if you miss; just know you lost any chance at 0:46. Once he's dead, strafe to the pool room so you can see where he appears, then get as far away as you can while still being able to see him.  
+
This line wastes about 1 frame (1/30th of a second) in order to be just outside of the purple circle when it is active. Then you have 4 frames to clear the circle before it activates again. The lag spike from switching weapons makes one of these 4 frames much longer, making it far easier to clear the circle, though it can technically be done without.
  
Once he laughs again, you can shoot. It's actually a little before he laughs; play the level a lot to get the timing down. Try to hit him in the body, then immediately start strafing for the secret door. By the time you get there, the level should've darkened and Baron should've laughed again. Go through the secret door and down the drone hallway in left strafe. If you strafe past them, the drones will never hit you. Turn left in left strafe and fire a shot into the middle of the smoke, hoping to hit Samedi. I hit him first try around 20% of the time. If you missed, get closer to see where he is, then fire again. If you hit, make sure he's dying (if not, shoot him again), then wait a few seconds for him to die?
+
The other secret is to turn left (around the black circle), since this gives you shorter route out of the purple circle and puts you on a better line when you leave.
  
On Secret Agent, Baron has more health, so you'll want body shots for the first and second Baron, and (unfortunately) a head shot for the final one. A limb shot can usually get the first one, but you risk leaving too much health for the third Baron, so that even a head shot doesn't kill him. This is more of a worry on 00 Agent then here, but it's still important to remember.
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=== Further warps ===
 +
The line after this first tile warp is pretty direct to the trigger circle, but hypothetically you could warp the 3rd 'wall' right before the Green success trigger, as Icy does in his [https://www.youtube.com/watch?v=0FtSID9iN10 Egypt Agent 0:41 TAS]. On emulator the framerate fluctuates between 60 and 30fps, and the lag from weapon switches is far greater so the tile warps become a lot easier.
  
-Tyler Wishall
+
It's unknown which cycle the room will be on when a player reaches the 3rd 'wall' on console, but a warp through the left-most orange circle could be viable. That said the timesave would be minimal, since the line around the left of the 3rd 'wall' is still pretty direct and sets up the turn around the ammo & gun.
  
*World Record Video
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==Technical Details==
[http://dan01.com/gefastest/Wouter%20-%20Egypt%20-%20SA%20-%20047.wmv Wouter Jansen - Egyptian - SA - 0:47]
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===Baron===
  
== 00 Agent ==
+
First Baron has 200 health and 200 armor, second Baron has 500 health and 1000 armor, third Baron has 500 health and 3000 armor. When first spawned, they are invincible for 5s. If Baron Samedi is active and you have him at gunpoint, he has a ~50% chance to perform a dodge (hop, roll, run, etc) instead of attacking. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
 +
==Tutorials==
  
Strategy
+
The same strategy is used across all difficulties.
  
Begin in either strafe and go straight through the pool room. Turn right once you're out and take as direct of a path as you can to the stair hallway. Open the door going into the Golden Gun room and run against the door in left strafe until it opens, so as to keep full speed. Take the correct tile path (2L, 1U, 3R, 2U, 1L, 1U, 1R, up to the case) as quickly as you can, cutting corners and stuff. I trip the drone guns every once in awhile.
+
*[[Goldeneye 007 Tutorial: Egypt All|Egypt All]]
  
Strafe around the right side of the case, grabbing the bullets. Open the exit door, strafe back and get the gun, then go through the open door. Open the next door while switching to the Golden Gun. Now fall in left strafe, and fire the gun right after you hit the ground, trying to hit Samedi. I hit him with my first shot around 4% of the time. Continue firing from far away if you miss; just know you lost any chance at 0:46. Once he's dead, strafe to the pool room so you can see where he appears, then get as far away as you can while still being able to see him.
+
*[https://www.youtube.com/watch?v=FLvr64cBiF8 video tutorial target 0:45 by Wodahs]
 +
*There is no tile warp tute as yet
  
Once he laughs again, you can shoot. It's actually a little before he laughs; play the level a lot to get the timing down. Try to hit him in the body, then immediately start strafing for the secret door. By the time you get there, the level should've darkened and Baron should've laughed again. Go through the secret door and down the drone hallway in left strafe. If you strafe past them, the drones will never hit you. Turn left in left strafe and fire a shot into the middle of the smoke, hoping to hit Samedi. I hit him first try around 20% of the time. If you missed, get closer to see where he is, then fire again. If you hit, make sure he's dying (if not, shoot him again), then wait a few seconds for him to die?
+
===LTK===
  
00 Agent gives Baron lots of health. A limb shot to kill the first Baron means the second probably won't die on the first shot, and if the second does, the third almost certainly won't. You want body shots for the first and second and a head shot for the third. This is why fewer people have 0:46 on SA and 00 then Agent. Consider it quite an accomplishment to get under 0:50 on 00 Agent!
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*[[Goldeneye 007 Tutorial: Egypt LTK|Egypt LTK]]
  
-Tyler Wishall
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*Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Egypt%20LTK%20Tutorial.html - Adam Bozon - Egypt LTK Tutorial (turn captions on)]
 +
*Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Egypt%20LTK%20Tutorial.html - Icy - Egypt LTK Tutorial (turn captions on)]
  
*World Record Video
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===DLTK===
[http://dan01.com/Wouter/Wouter%20Jansen%20-%20Egyptian%2000%20Agent%200.47.wmv Wouter Jansen - Egyptian - 00 - 0:47]
 
  
== External Links ==
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*[[Goldeneye 007 Tutorial: Egypt DLTK|Egypt DLTK]]
  
* [http://www.the-elite.net/GE/stage20.htm Egypt World Rankings]
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*Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Egypt%20DLTK%20Tutorial.html - Adam Bozon - Egypt DLTK Tutorial (turn captions on)]
* [http://thengamer.com/GE/20-Egypt/ Egypt Videos]
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 +
==External Links==
 +
 
 +
*[https://rankings.the-elite.net/goldeneye/stage/egypt Egypt World Rankings]
 +
*[https://rankings.the-elite.net/goldeneye/ltk/stage/egypt Egypt LTK/DLTK Rankings]
 +
*[http://thengamer.com/GE/20-Egypt/ Egypt Videos]
 +
 
 +
==References==
 +
{{Reflist}}
  
 
[[Category:GE Strats]]
 
[[Category:GE Strats]]
 +
[[Category:GoldenEye 007]]
  
 
{{Template:GoldenEye 007 solo missions}}
 
{{Template:GoldenEye 007 solo missions}}

Latest revision as of 09:15, 29 August 2021

Egypt (Part i of Mission 9: el-Saghira) is the twentieth and final level in GoldenEye 007. The Dot strat is often used on this level. The level is the same across the standard difficulties, except that the later Barons require different body part hits to die to one bullet. The level is bottlenecked by the 1st and 3rd Baron's Death Animations.

Egyptian
Egyptian.png
World Records
Difficulty Time First achieved by
Agent 0:44 Karl Jobst on 2018-02-01
Secret Agent 0:44 Hayden King on 2018-08-15
00 Agent 0:44 Hayden King on 2018-08-20
LTK 0:45 Rayan Isran on 2014-02-09
DLTK 1:12 Eric Liikala on 2021-06-10

Objectives

a. Recover the golden gun
From the Golden gun room, see below.
b. Defeat Baron Samedi?
Each of the 3 incarnations of the Baron must be killed, with his health increasing each time.

Baron Samedi: Positions after spawning

After each spawn, the Baron constantly faces Bond, much like Valentin/Miskin does.

The 2nd Baron spawns facing in the opposite direction of where Bond usually is on wr runs, so he needs to walk around in a half-circle to face Bond. By being to the right of him when he spawns, he will turn to the right since that's the shorter angle to turn through.

Note that the Baron will just spin instantly without walking if he is unloaded, so you must also be looking towards that area when the 2nd Baron spawns. The 3rd Baron will always be unloaded unless you get a bad 2nd Baron death animation, and so this only applies to Baron #2.

The Golden Gun Room

All the trigger circles in the room. Note that only one colour is active on any one frame!

Retrieving the Golden Gun requires navigating a floor maze[1], though this has been slightly sidestepped by a consistent tile warp.

The triggers in the GG room are spheres, centred on points on the floor. When Bond is moving at speed he dips slightly, and so the circles that he can't enter are slightly larger. These are shown in the diagrams on the right.

Naively, stepping inside any of the circles except the green one triggers the drone guns and you've failed the room. Stepping in the green one opens the glass container and you've succeeded. They have clearly been laid out with the intention of leaving a path of square tiles for the player to find.

The 4 cycles

However the spheres are actually in 4 groups which are coloured Black, Red, Orange and Purple on the right. Each is only active for 1 in 4 frames - they cycle in that order.

On top of this, the cycling doesn't start until you clear the end of the entrance corridor into the room proper. This coupled with a stable 30hz framerate on NTSC creates the perfect environment to set up a consistent warp.

Re-entry

If you fail the room, you don't have to redo it from entrance. Instead, nip out into the big room with the 1st Baron, then quickly walk back again (don't fall down), duck, and re-enter the GG room by walking under the closing inner door. Then you can easily enter the Green circle to open the glass box.

Animation showing a successful tile warp

Tile warp

The consistent tile warp was revealed in TASpap, and involves taking an indirect line from the end of the entrance corridor up to the 1st 'wall' of triggers. This is pictured on the right, with Bond in green.

This line wastes about 1 frame (1/30th of a second) in order to be just outside of the purple circle when it is active. Then you have 4 frames to clear the circle before it activates again. The lag spike from switching weapons makes one of these 4 frames much longer, making it far easier to clear the circle, though it can technically be done without.

The other secret is to turn left (around the black circle), since this gives you shorter route out of the purple circle and puts you on a better line when you leave.

Further warps

The line after this first tile warp is pretty direct to the trigger circle, but hypothetically you could warp the 3rd 'wall' right before the Green success trigger, as Icy does in his Egypt Agent 0:41 TAS. On emulator the framerate fluctuates between 60 and 30fps, and the lag from weapon switches is far greater so the tile warps become a lot easier.

It's unknown which cycle the room will be on when a player reaches the 3rd 'wall' on console, but a warp through the left-most orange circle could be viable. That said the timesave would be minimal, since the line around the left of the 3rd 'wall' is still pretty direct and sets up the turn around the ammo & gun.

Technical Details

Baron

First Baron has 200 health and 200 armor, second Baron has 500 health and 1000 armor, third Baron has 500 health and 3000 armor. When first spawned, they are invincible for 5s. If Baron Samedi is active and you have him at gunpoint, he has a ~50% chance to perform a dodge (hop, roll, run, etc) instead of attacking. [2]

Tutorials

The same strategy is used across all difficulties.

LTK

DLTK

External Links

References

  1. Wyst3r. "the-elite form post on the golden gun room". Retrieved July 16, 2021.
  2. Icy. "the-elite Goldeneye facts topic post on miscellaneous function explorer facts". Retrieved July 16, 2021.
GoldenEye 007 solo missions