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[[Image:Cradle.png|thumb|Antenna Cradle]]
 
 
 
'''Cradle''' (Part iv of Mission 7: Cuba) is the eighteenth level in [[GoldenEye 007]]. The formal name of this level is Antenna Cradle.
 
'''Cradle''' (Part iv of Mission 7: Cuba) is the eighteenth level in [[GoldenEye 007]]. The formal name of this level is Antenna Cradle.
  
== Agent ==
+
{|class="wikitable" style="float:right;"
 +
!colspan="3"|Cradle
 +
|-
 +
| colspan="3" style="text-align: center;"| [[Image:Cradle.png|150px]]
 +
|-
 +
!colspan="3"|World Records
 +
|-
 +
|Difficulty || Time || First achieved by
 +
|-
 +
|Agent || [https://www.youtube.com/watch?v=EC5npW1rQdU 0:33] || Timmy Johansson on 2018-09-07
 +
|-
 +
|Secret Agent || [https://www.youtube.com/watch?v=iWyRZpsCXRM 0:33] || Irie Butler on 2018-09-11
 +
|-
 +
|00 Agent || [https://www.youtube.com/watch?v=LHfh7Q9sjaI 0:33] || David Clemens on 2018-09-11
 +
|-
 +
|LTK || [https://www.youtube.com/watch?v=AmYnkq0ubCU 0:33] || Jonathan Hauptman on 2020-01-23
 +
|-
 +
|DLTK || [https://www.youtube.com/watch?v=byWcXnAmLXY 0:51] || Eric Liikala on 2020-01-05
 +
|}
  
'''World Record - 0:33'''
+
== Objectives ==
  
'''Target Time - 0:34'''
+
=== All Difficulties ===
  
Watch both cinemas.  Start out running, not strafing, and shoot 4-7 shots straight ahead.  Since this is Agent, auto-aim will usually take out that guard there.  Next, start into a right strafe, and look up about 45 degrees. You will pick up either 1 or 2 ZMGs here. Make a left, and kill the 1 or 2 guards here, picking up their guns.  If none of the guards had double ZMGs, restart, since you can't kill Trev with only 1 ZMG.
+
; a. Destroy control console
 +
; b. Settle the score with Trevelyan
  
Go right down the ramp.  Go down the small stairs, and all the way to this little abutment on the right there, facing the inside of the building Trev goes into.  Start shooting to take out the guard that will come.  Now, it takes practice, but you need to learn how to time this part right.  When it's time, run in shooting and try to hit Trev.  Keep in left strafe now, and go around that big machine-like thing, and then shoot out the console.  Keep in left, and go out the door.
+
== Facts ==
  
Go down the ramp, in left strafe.  Keep in left strafe.  Basically, you want to be strafing down the ramp, shooting, and just hope you hit Trev in the head.  This is very rare, and in no event even guarantees 0:34, but it is needed to get the time.
+
=== Cutscenes ===
  
After doing this, make a 180 degree turn around still in left strafe.  Keep down this catwalk, and soon you should see some stairs. Go down them, and if you killed Trev, the next door will be open (if he didn't die slow, that is). Switch to right strafe and go through the door, then down the ladder. As soon as you go down the ladder, tap on C-left as to not fall off the platform.  If all went well, the level should be now fading out for a completion.
+
When you start cradle you can get two different cutscenes that influences where some guards are. The lower cutscene makes it so there is one less guard as you get to the top of the first slope. The lower cutscene is slightly advantaged over the upper cutscene<ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=22494.0|title=the-elite forum post "Pro Cradle SA/00A Tip / Interesting Pattern"|author=Icy|access-date=July 25, 2021}}</ref>.
  
0:34 is a very hard time and you will most likely end up in getting a ton of 0:35s before finally nailing a run!
+
[[Image:Goldeneye-cradle-upper cutscene guard.png|thumb|200px|This guard is not present with the "upper" cutscene on Cradle ]]
  
*Target Video: [http://www.youtube.com/watch?v=6fx5U02b9OA Bryan Bosshardt - Cradle Agent 0:34]
+
=== Grenade Odds ===
  
*World Record Video: [https://www.youtube.com/watch?v=EC5npW1rQdU Timmy Johansson - Cradle Agent 0:33]
+
The chances of a guard choosing to throw a grenade seems to be 11/256 = 4.3% or 1 in 23.27.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg383444#msg383444|title=the-elite facts topic post on cradle/surface 2 grenade odds|access-date=July 16, 2021}}</ref>
  
== Secret Agent ==
+
Cradle guards also need the 1 zmg to be able to use the nade throw action. Each guard has the following probabilities to become a certain type:
  
'''World Record - 0:33'''
+
*1 Zmg/Black Beret = 81/256 = 31.6%
 +
*2 Zmg/Burgundy Beret = 80/256 = 31.25%
 +
*2 Zmg/Navy Beret = 95/256 = 37.1%
  
'''"Grenade strat" - 0:35'''
+
It is not possible to manipulate higher nade throwing odds.
  
One word of warning: 0:35 is a ''tough'' time to get. You need a great deal of skill, knowledge, patience and luck (not necessarily in that order). Grenades are notoriously rare on Cradle (it makes it look like grenades on [[Surface 2]] are common, which they aren't).
+
=== Trev grenade ===
  
Watch the cinemas.
+
You have to look away for Trev to drop grenades. The reason Trev sometimes stops dropping nades completely when doing the old suicide strat, is that he moved too far away from you (outside the 80 unit radius). This can generally be fixed by moving a bit closer to the door.<ref name="trev grenade">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg431910#msg431910|title=the-elite Goldeneye facts topic post on Trevelyan grenades|author=Wyst3r|access-date=July 16, 2021}}</ref>
  
Start out and shoot 7-14 shots straight ahead.  Don't strafe here, but run.  As soon as you're done, start a right strafe and use lookup.  Pick up the ZMG(s) and switch to them.  Make a left as you get to the top of the ramp.
+
== Strategies ==
  
There will be either one or two guards here.  In order for the 0:35 strat to work, one of them must pull a grenade.  Kill the guard(s) here, and if no grenade was yielded, restart.  This can take 25-30 minutes if you are a lucky bastard, but it usually takes double that time, if not more. A GoldenEye speedrunner gets a grenade ~once an hour in average. But always prepare for the worst: sometimes you need to play 2-3 hours or more until a guard finally pulls a grenade for you - not to mention that he has to do it on the right spot at the right time.
+
Unworkable, impossible, and infeasible strategies, including TAS ideas, can be found on the [[Cradle Unworkable Strategies|Unworkable Strategies]] page.
  
Once you've gotten a grenade, head right down the ramp, down the stairs, and wait in front of that rectangular brown pillar-thing, facing the door Trev just went in.  You want to have the guard come out of there early in order to be able to time the entrance right, which takes some luck.
+
==== 'Pause trick' ====
  
Run in and start shooting at Trev. Hitting him inside the hut so that he starts talking seriously increases the odds of him dying later on, but is not compulsory (he can still die as you toss the grenade at him). Anyway, go left, and take out the console (hopefully this will result in you getting a boost, but not dying). Left strafe this whole time and then strafe out of the building. Switch to grenade and start priming.
+
Cradle is one of two levels which the [[Pausing#.27Pause_trick.27|'pause trick']] is applicable to.
  
Switch to right strafe at the end of the ramp, and after 4 seconds of priming, toss the grenade to the other side of the catwalk where Trev will go.  If you did it right, it will land right in his path, and hopefully kill him.
+
== Technical Details ==
  
Keep going and switch to left at the joining platform.  Go down the stairs, and open the door (if it is not already open), fall down the ladder, and if all went well, you might have 0:35!
+
=== Headshot Strat ===
  
*Fastest "Grenade strat" Video: [https://www.youtube.com/watch?v=q3bxBqXfaMQ Rayan Isran - Cradle Secret Agent 0:35]
+
* [https://www.youtube.com/watch?v=QILmhxBPnZc Headshot strat explained video]<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg429233#msg429233|title=the-elite Goldeneye facts topic post on cradle strat explained|author=Wyst3r|access-date=July 16, 2021}}</ref>
  
*World Record Video: [https://www.youtube.com/watch?v=iWyRZpsCXRM Irie Butler - Cradle Secret Agent 0:33]
+
=== Trevelyan Grenades ===
 +
The reason Trev sometimes stops flickering for a short while is that he gets too far away from his target location and has to run back<ref name="trev grenade" />. Now, if he's loaded while doing this, he will get back faster, because he can take shortcuts and doesn't have to get all the way back. This means he won't be able to run for the full 1 second, and thus never have a chance to drop a grenade. If he's unloaded however, he will usually have enough time.
  
== 00 Agent ==
+
I also noticed that if he's loaded, his small flicker steps can cause him to get away from the target location faster than if he's unloaded. Meaning if you unload him after this, he might drop a nade faster than if he was unloaded the whole time. So for example, when doing the suicide strat from below, you can run into his 80 unit radius while looking up, then instantly run back and look away, and he might drop a nade. If you instead look down the whole time, I doubt he ever throws a nade unless you run back and forth into his radius at least 2 times.
  
'''World Record - 0:33'''
+
The recent cradle strat discovery also led us to the realization that Trev can drop nades after his death, assuming he was in the running state when he died.
  
'''Target Time - 0:34'''
+
=== Guard Spawns ===
 +
There are 5 [[Guards#Chaser Guard|chaser]]<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref> spawn guards will check to respawn every 12s. They have a 95 / 256 (~37.1%) chance to have 2x ZMG with a blue hat, an 80 / 256 (~31.3%) chance to have 2x ZMG with a purple hat, and an 81 / 256 (~31.6%) chance to have 1x ZMG with a black hat. They all have 40 health and 20 armor, but blue hats have 80 reaction speed and accuracy, purple hats have 60 reaction speed and accuracy, and black hats have 50 reaction speed and accuracy. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
  
Yet another 00 Agent level with the same strat as its Secret Agent counterpart. The "only" differences are that the first guards are harder to kill, you are more likely to get backboosted in the console room, you are more likely to die from the console explosion, and it is harder to kill Trev.  Just as usual, keep playing until all goes well.
+
== Tutorials ==
 
 
*Fastest "Grenade strat" Video: [https://www.youtube.com/watch?v=lCr6j6ur8qc Karl Jobst - Cradle 00 Agent 0:35]
 
 
 
*World Record Video: [https://www.youtube.com/watch?v=LHfh7Q9sjaI David Clemens - Cradle 00 Agent 0:33]
 
 
 
 
 
== LTK ==
 
  
Before being untied, Cradle LTK 0:34 was the most tied LTK record to date. However, it is still a good time and requires a very good run to get.
+
Cradle is the same across all difficulties. On higher difficulties, the "only" differences are that the first guards are harder to kill, you are more likely to get backboosted in the console room, you are more likely to die from the console explosion, and it is harder to kill Trev.  Just as usual, keep playing until all goes well.
  
If you want to complete a level on LTK, why not try Cradle! There aren't many guards at all and Trev has 0 health and can easily be killed by blowing up the drone gun in the hut. Beating the level should be like stealing candy from a baby.
+
* [[Goldeneye 007 Tutorial: Cradle Headshot Strat|Cradle Headshot Strat]]
  
*World Record Video: [https://www.youtube.com/watch?v=AmYnkq0ubCU Jonathan Hauptman - Cradle LTK 0:33]
+
* [[Goldeneye 007 Tutorial: Cradle Grenade Strat|Cradle Grenade Strat]]
  
== DLTK ==
 
  
This level was considered to be impossible for a very long time. Ironically, once beaten (by using a very clever strat), the level isn't really very hard at all, although it sure tries your patience. This is also the level where luck gets another meaning.
+
* headshot strat: [https://www.youtube.com/watch?v=lrn_dlEwrYM video tutoral target 0:34 by OHMSS]
  
The absolute worst thing about Cradle DLTK (completion-wise at least) is the very start. The key to beat this level is to cut both cinemas away as soon as possible and begin right-strafing immediately. By doing that, Trev will be in the first guard's line of fire, albeit not for long. With practice you will hopefully be able to reach the first corner alive on about 15% of your runs.
+
=== LTK ===
  
General advice for the rest of the level: watch Cradle DLTK videos. Watch them especially so you get the idea where exactly you should stand in order to get Trev damaging/suiciding himself by tossing grenades.
+
* [[Goldeneye 007 Tutorial: Cradle LTK|Cradle LTK]]
  
If you just want a completion, pick up the body armor in one of the huts (that way you can afford to get hit once without dying, increasing your odds in surviving). However, for any chance at the WR, it is strongly recommended you ignore the body armor.
+
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Cradle%20LTK%20Tutorial.html - Adam Bozon - Cradle LTK Tutorial (turn captions on)]
 +
* Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Cradle%20LTK%20Tutorial.html - Icy - Cradle LTK Tutorial (turn captions on)]
  
The odds of Trev killing himself before guards makes it down the ramp(s) are very low and this only happens about once every 10 hours. The odds of objective A (the console) completing are slightly better and there is about a 15% chance that the console will also blow up if Trev dies when using the 0:55 strat. Getting a completion where both objectives (Trev dying as well as the console exploding) complete on the very ''same'' run while standing near the end of the level only happens about once every 50-100 hours. A typical completion with that strat would get you about 1:00-1:05, therefore, a time of 0:55 is very strong.
+
=== DLTK ===
  
*World Record Video: [https://www.youtube.com/watch?v=byWcXnAmLXY Eric Liikala - Cradle DLTK 0:51]
+
* [[Goldeneye 007 Tutorial: Cradle DLTK|Cradle DLTK]]
 
 
== Tutorials ==
 
 
 
Agent
 
* Target 0:34 [https://www.youtube.com/watch?v=lrn_dlEwrYM by OHMSS]
 
  
 
== External Links ==
 
== External Links ==
Line 94: Line 103:
 
* [https://rankings.the-elite.net/goldeneye/ltk/stage/cradle Cradle LTK/DLTK Rankings]
 
* [https://rankings.the-elite.net/goldeneye/ltk/stage/cradle Cradle LTK/DLTK Rankings]
 
* [http://thengamer.com/GE/18-Cradle/ Cradle Videos]
 
* [http://thengamer.com/GE/18-Cradle/ Cradle Videos]
 +
 +
==References==
 +
{{Reflist}}
  
 
[[Category:GE Strats]]
 
[[Category:GE Strats]]
 +
[[Category:GoldenEye 007]]
  
 
{{Template:GoldenEye 007 solo missions}}
 
{{Template:GoldenEye 007 solo missions}}

Latest revision as of 16:42, 25 July 2021

Cradle (Part iv of Mission 7: Cuba) is the eighteenth level in GoldenEye 007. The formal name of this level is Antenna Cradle.

Cradle
Cradle.png
World Records
Difficulty Time First achieved by
Agent 0:33 Timmy Johansson on 2018-09-07
Secret Agent 0:33 Irie Butler on 2018-09-11
00 Agent 0:33 David Clemens on 2018-09-11
LTK 0:33 Jonathan Hauptman on 2020-01-23
DLTK 0:51 Eric Liikala on 2020-01-05

Objectives

All Difficulties

a. Destroy control console
b. Settle the score with Trevelyan

Facts

Cutscenes

When you start cradle you can get two different cutscenes that influences where some guards are. The lower cutscene makes it so there is one less guard as you get to the top of the first slope. The lower cutscene is slightly advantaged over the upper cutscene[1].

This guard is not present with the "upper" cutscene on Cradle

Grenade Odds

The chances of a guard choosing to throw a grenade seems to be 11/256 = 4.3% or 1 in 23.27.[2]

Cradle guards also need the 1 zmg to be able to use the nade throw action. Each guard has the following probabilities to become a certain type:

  • 1 Zmg/Black Beret = 81/256 = 31.6%
  • 2 Zmg/Burgundy Beret = 80/256 = 31.25%
  • 2 Zmg/Navy Beret = 95/256 = 37.1%

It is not possible to manipulate higher nade throwing odds.

Trev grenade

You have to look away for Trev to drop grenades. The reason Trev sometimes stops dropping nades completely when doing the old suicide strat, is that he moved too far away from you (outside the 80 unit radius). This can generally be fixed by moving a bit closer to the door.[3]

Strategies

Unworkable, impossible, and infeasible strategies, including TAS ideas, can be found on the Unworkable Strategies page.

'Pause trick'

Cradle is one of two levels which the 'pause trick' is applicable to.

Technical Details

Headshot Strat

Trevelyan Grenades

The reason Trev sometimes stops flickering for a short while is that he gets too far away from his target location and has to run back[3]. Now, if he's loaded while doing this, he will get back faster, because he can take shortcuts and doesn't have to get all the way back. This means he won't be able to run for the full 1 second, and thus never have a chance to drop a grenade. If he's unloaded however, he will usually have enough time.

I also noticed that if he's loaded, his small flicker steps can cause him to get away from the target location faster than if he's unloaded. Meaning if you unload him after this, he might drop a nade faster than if he was unloaded the whole time. So for example, when doing the suicide strat from below, you can run into his 80 unit radius while looking up, then instantly run back and look away, and he might drop a nade. If you instead look down the whole time, I doubt he ever throws a nade unless you run back and forth into his radius at least 2 times.

The recent cradle strat discovery also led us to the realization that Trev can drop nades after his death, assuming he was in the running state when he died.

Guard Spawns

There are 5 chaser[5] spawn guards will check to respawn every 12s. They have a 95 / 256 (~37.1%) chance to have 2x ZMG with a blue hat, an 80 / 256 (~31.3%) chance to have 2x ZMG with a purple hat, and an 81 / 256 (~31.6%) chance to have 1x ZMG with a black hat. They all have 40 health and 20 armor, but blue hats have 80 reaction speed and accuracy, purple hats have 60 reaction speed and accuracy, and black hats have 50 reaction speed and accuracy. [1]

Tutorials

Cradle is the same across all difficulties. On higher difficulties, the "only" differences are that the first guards are harder to kill, you are more likely to get backboosted in the console room, you are more likely to die from the console explosion, and it is harder to kill Trev. Just as usual, keep playing until all goes well.


LTK

DLTK

External Links

References

  1. 1.0 1.1 Icy. "the-elite forum post "Pro Cradle SA/00A Tip / Interesting Pattern"". Retrieved July 25, 2021. Cite error: Invalid <ref> tag; name "function explorer misc facts" defined multiple times with different content
  2. "the-elite facts topic post on cradle/surface 2 grenade odds". Retrieved July 16, 2021.
  3. 3.0 3.1 Wyst3r. "the-elite Goldeneye facts topic post on Trevelyan grenades". Retrieved July 16, 2021.
  4. Wyst3r. "the-elite Goldeneye facts topic post on cradle strat explained". Retrieved July 16, 2021.
  5. Icy. "the-elite forum Goldeneye facts post on guard AI". Retrieved July 16, 2021.
GoldenEye 007 solo missions