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=== Boris ===
 
=== Boris ===
  
[[Boris]] gets his own page.
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Boris has a chance to walk (probably) or run (hopefully) to the mainframe room. See the [[Boris#Bunker 1|Boris]] page for technical details.
  
== Technical Details ==
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== Strategies ==
  
=== Guards ===
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=== Standard 1.2 Agent ===
There are 2 [[Guards#Patrolling Guard|patrolling guards]]. <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref>
 
  
There are 3 spawn guards who are chasers when the alarm goes off. They spawn indefinitely.
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Do the second pause in front of the guards, and hope to get boosted through. Throw away key at top of stairs, press B, run into crack, warp by means of the automatic weapon switch. This won't get you insane warps but sufficiently fast ones.
 
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<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg451010#msg451010|title=the-elite forum post "Post Runs For Critique Here!"|author=OHMSS|access-date=July 19, 2021}}</ref>
Spawn guards will always be KF7 guards with 20 armor if you've been playing the level for less than 2 minutes. If 2 minutes have passed, spawn guards have a 55 in 256 (~21.4%) chance to spawn with KF7 and 20 armor, a 100 in 256 (~39.1%) chance to spawn as a Klobb guard with 80 armor, and a 101 in 256 (~39.4%) chance to spawn as a DD44 guard with 60 armor. All Klobb and DD44 spawns also have a 101 in 256 (~39.4%) chance to dual-wield. Spawn guards respawn every 20s. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
 
  
 
== Tutorials ==
 
== Tutorials ==
  
 
=== Agent ===
 
=== Agent ===
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 +
; General Tips
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* Start in right strafe but turn to the left immediately<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg451010#msg451010|title=the-elite forum post "Post Runs For Critique Here!"|author=OHMSS|access-date=July 19, 2021}}</ref>.
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* Make sure you don't lose some time by a slow pause trick. You have to keep it fast or else you lose the time gained from the faster pauses later anyway. If you press start too quickly though, the second press won't register, so you have to get a feel for the sweetspot timing. The timesave is worth learning<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg451839#msg451839|title=the-elite forum post "Post Runs For Critique Here!"|author=Icy|access-date=July 19, 2021}}</ref>.
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* Before the stairs, you generally want at least 2:0 since those are the most common boosts and you need a bunch for 0:17 pace. 1:0 runs aren't really worth playing out when going for 0:17
 +
 +
* Make sure your lines are tight in the big room. Despite there only being like 9 seconds of actual gameplay and a lot of time saved is based around boosts, you still need to keep your movement smooth. It's what turns a 10 hour WR into a 100 hour WR if you're bumping walls and moving indirectly to the glass door. Players get stuck on the staircases a lot in particular.
 +
 +
* Warping to unarmed is better because unarmed coming out creates more lag than other guns. Either select unarmed before the key analyzer so that you warp straight to unarmed when you throw, or throw the key early and warp from pp7 to unarmed<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg456686#msg456686|title=the-elite forum post "Post Runs For Critique Here!"|author=mw|access-date=July 19, 2021}}</ref>.
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; Tutorials
  
 
* [[Goldeneye 007 Tutorial: Bunker 1 Agent|Bunker 1 Agent]]
 
* [[Goldeneye 007 Tutorial: Bunker 1 Agent|Bunker 1 Agent]]
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==References==
 
==References==
{{Reflist|2}}
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{{Reflist}}
  
 
[[Category:GE Strats]]
 
[[Category:GE Strats]]

Latest revision as of 20:42, 24 July 2021

Bunker 1 (Part ii of Mission 2: Servernaya) is the fifth level in GoldenEye 007.

Bunker 1
Bunker1.png
World Records
Difficulty Time First achieved by
Agent 0:16 Karl Jobst on 2018-09-03
Secret Agent 0:20 Rayan Isran on 2018-05-22
00 Agent 1:01 David Clemens on 2019-04-18
LTK 1:07 Rayan Isran on 2019-07-08
DLTK 1:59 Rayan Isran on 2010-07-17

Overview

Bond must take a picture of the big screen and then escape. Secret Agent and higher difficulties have more complex objectives. The Agent difficulty might benefit from quick pausing.

Objectives

Agent

a. Copy Goldeneye key and leave original
b. Photograph main video screen

Secret Agent

a. Disrupt all surveillance equipment
All 4 security cameras must be destroyed.
b. Copy Goldeneye key and leave original
c. Photograph main video screen

00 Agent

a. Disrupt all surveillance equipment
b. Copy Goldeneye key and leave original
c. Get personnel to activate computer
Boris must be activated in the main room. He will begin slowly walking to the mainframe room. Bond must remain within Boris radius or he will run away.
d. Download data from computer
The data thief must be selected from the pause menu and used on the mainframe after Boris has activated it. You do not need to wait for the data to finish downloading before leaving.
e. Photograph main video screen

Facts

Boris

Boris has a chance to walk (probably) or run (hopefully) to the mainframe room. See the Boris page for technical details.

Strategies

Standard 1.2 Agent

Do the second pause in front of the guards, and hope to get boosted through. Throw away key at top of stairs, press B, run into crack, warp by means of the automatic weapon switch. This won't get you insane warps but sufficiently fast ones. [1]

Tutorials

Agent

General Tips
  • Start in right strafe but turn to the left immediately[2].
  • Make sure you don't lose some time by a slow pause trick. You have to keep it fast or else you lose the time gained from the faster pauses later anyway. If you press start too quickly though, the second press won't register, so you have to get a feel for the sweetspot timing. The timesave is worth learning[3].
  • Before the stairs, you generally want at least 2:0 since those are the most common boosts and you need a bunch for 0:17 pace. 1:0 runs aren't really worth playing out when going for 0:17
  • Make sure your lines are tight in the big room. Despite there only being like 9 seconds of actual gameplay and a lot of time saved is based around boosts, you still need to keep your movement smooth. It's what turns a 10 hour WR into a 100 hour WR if you're bumping walls and moving indirectly to the glass door. Players get stuck on the staircases a lot in particular.
  • Warping to unarmed is better because unarmed coming out creates more lag than other guns. Either select unarmed before the key analyzer so that you warp straight to unarmed when you throw, or throw the key early and warp from pp7 to unarmed[4].
Tutorials

Secret Agent

00 Agent

LTK

DLTK

External Links

References

  1. OHMSS. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  2. OHMSS. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  3. Icy. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
  4. mw. "the-elite forum post "Post Runs For Critique Here!"". Retrieved July 19, 2021.
GoldenEye 007 solo missions