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=== Guard Spawns ===
 
=== Guard Spawns ===
  
There are 4 spawn guards in total, and their spawn times are based on the following logic, which each guard runs independently of the others and begins when the cinema starts playing<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg380421#msg380421|title=the-elite facts topic forum post on Surface 1 guards|access-date=July 16, 2021}}</ref>:
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There are 4 spawn guards in total, and their spawn times are based on the following logic, which each guard runs independently of the others and begins when the cinema starts playing<ref name="surface 1 guards">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg380421#msg380421|title=the-elite facts topic forum post on Surface 1 guards|access-date=July 16, 2021}}</ref>:
 
 
<pre>
 
1. Wait 120 frames (2 seconds). 
 
2. Wait for spawns to be enabled (described in my original post above). 
 
3. Wait 120 frames (2 seconds). 
 
4. If the guard is currently alive (hasn't finished death animation), go back to step #2. 
 
5. If cinema is playing, go back to step #2. 
 
6. If RNG is greater than 200 (21.48%), go to step #8. 
 
7. If Unarmed/Hunting Knives/Throwing Knives/PP7/PP7 (Silenced)/Sniper Rifle is out, go back to step #2. 
 
8. If RNG is greater than 50 (80.08%), go to step #10. 
 
9. If Klobb/Grenade Launcher/KF7 is out, go back to step #2. 
 
10. Spawn guard! 
 
</pre>
 
  
 
Notice that the odds depend on which weapon Bond currently has out:
 
Notice that the odds depend on which weapon Bond currently has out:

Revision as of 11:36, 16 July 2021

Surface 1 (Part i of Mission 2: Servernaya) is the fourth level in GoldenEye 007. Formal name is just plain Surface but because of the existince of another Surface level it gets an 1 after its name.


Surface 1
Surface1.png
World Records
Difficulty Time First achieved by
Agent 1:01 Carl-Magnus Wall on 2021-06-09
Secret Agent 1:46 Carl-Magnus Wall on 2020-01-27
00 Agent 1:47 Carl-Magnus Wall on 2019-10-12
LTK 1:52 Ryan White on 2017-12-01
DLTK 2:00 Bryan B. on 2016-08-09

Objectives

Agent

a. Power down communications dish
Bond must use the console by pressing "b" in the satellite dish building.
b. Enter base via ventilation tower
You need to remove 4 padlocks from the ventilation tower and drop down. The locks are normally removed by shooting them.

Secret Agent / 00 Agent

a. Power down communications dish
b. Obtain safe key
The safe key is located in the first building on the left outside the spawn area. However, the door is locked and requires obtaining a key from the guard in the grenade launcher hut.
c. Steal building plans
The building plans are located in a safe in a building near the back left of the map.
d. Enter base via ventilation tower
The 4 padlocks must be removed, the same as on Agent. However, the grenade launcher is normally used to eliminate all four locks at once.

Facts

Guard Spawns

There are 4 spawn guards in total, and their spawn times are based on the following logic, which each guard runs independently of the others and begins when the cinema starts playing[1]:

Notice that the odds depend on which weapon Bond currently has out:

Weapon Probability
Unarmed/Hunting Knives/Throwing Knives/PP7/PP7 (Silenced)/Sniper Rifle 21.48%
Klobb/Grenade Launcher/KF7 80.08%
Other 100%

If a spawning guard is within 1000 units of you, he'll always have a Klobb. Spawn guards delete themselves if they're 3000 units or more away from you. [2]

So now we know when they spawn, but not where. All levels in Goldeneye are divided into rooms/areas, and in the case of Surface 1, entering certain rooms changes the guards' spawn locations. The map below shows the rooms with color highlights, as well as red circles indicating spawn locations, and colored numbers (corresponding to the room colors) between 1-4 so signify which of the four guards that can spawn in that location. Non-highlighted areas simply use the previously entered room's spawn locations.

Surface 1 guard spawn location by room

Tutorials

Agent

Secret Agent

00 Agent

This follows the same strategy as Secret Agent.

LTK

DLTK

Misconceptions

Agent grenade strat

In order to improve the strats used on Surface 1 SA/00A, one might consider using a grenade strat. Skipping the GL and instead going for a nade *might* save some time if done well (though less boosts might make it worse in the end :b). The difficulty that a grenade strat would've been most useful on though is Agent. So why isn't it used there? What's the catch?

If you've ever tried the Agent strat on SA/00A, you'd find out that it is in fact possible to get a grenade without changing the route at all. A random guard can spawn in such a way that he is right outside the satellite dish when you get there. So you could definately get sub 1 min doing Agent strat on SA/00A (and very good Fast Exits). But why do we never see him on Agent? The reason lies in some subtle differences between the difficulties on Surface 1.

On SA/00A, The random guards spawning process don't start until you've entered one of these rooms (shown in yellow; note that a "room" is a technical term, not a building room!)

guard spawn rooms

So you could camp in the beginning of the level forever without any random guards coming your way. On 007 mode however, this doesn't work because the random guards start spawning as soon as the level starts.

So what about Agent? The trigger for the random guards has nothing to do with entering any rooms. Rather, you need to kill the Large Key guard. Injuring him, letting him see you or entering his hut does nothing. But killing him triggers the spawning process. This is the reason why we never see any random guards on normal agent runs, we don't kill this guard.

If you let the Large Key guard see you and then run towards the satellite dish or beyond, and kill him there, no random guards will spawn. So simply killing him isn't enough. You actually still need to enter one of the 2 rooms shown above to start the spawning process.

External Links

References

  1. "the-elite facts topic forum post on Surface 1 guards". Retrieved July 16, 2021.
  2. Icy. "the-elite Goldeneye facts topic post on miscellaneous function explorer facts". Retrieved July 16, 2021.
GoldenEye 007 solo missions