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Difference between revisions of "Runway"
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The it is possible to eliminate the missile battery and heavy gun emplacements with a grenade using a [[R-Lean|leaned]] throw. This was used to set the 00 Agent world record of 0:28, a 4 second untied at the time when set. | The it is possible to eliminate the missile battery and heavy gun emplacements with a grenade using a [[R-Lean|leaned]] throw. This was used to set the 00 Agent world record of 0:28, a 4 second untied at the time when set. | ||
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+ | == Technical Details == | ||
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+ | === Guard === | ||
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+ | 5 of the 6 guards along the runway are treated as [[Guards#Spawn Guard|spawn guards]]. The one closest to the plane is a normal guard. These respawn every 2s. Spawn guards are spawned in different places, depending on where you are (just like on Streets and Depot). Spawn guards have an 80 / 256 (31.25%) chance to spawn with 1x Klobb with 40 health, an 80 / 256 (31.25%) chance to spawn with 1x KF7 with 40 health and 10 armor, and a 96 / 256 (37.5%) chance to spawn with 2x Klobb with 40 health and 20 armor. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref> | ||
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+ | There are 2 patrolling guards.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref> | ||
== Tutorials == | == Tutorials == |
Revision as of 11:34, 16 July 2021
Runway (Part iii of Mission 1: Arkangelsk) is the third level in GoldenEye 007. This is one of the levels featuring a tank.
Runway | ||
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World Records | ||
Difficulty | Time | First achieved by |
Agent | 0:21 | Eric Bergmann on 2020-02-18 |
Secret Agent | 0:22 | Bryan Bosshardt on 2012-06-20 |
00 Agent | 0:28 | Ryan Gibbs on 2018-07-10 |
LTK | 0:39 | Michael Lightbody on 2019-12-21 |
DLTK | 0:43 | Adam Bozon on 2010-07-22 |
Objectives
Agent
- a. Find plane ignition key
- You must pickup the ignition key from the desk in the guard hut to the left of the starting area.
- b. Escape in plane
- Run to the plane and press B to end the level.
Secret Agent
- a. Find plane ignition key
- b. Destroy missile battery
- This is on top of the tower next to the plane. It requires using a mine, grenade, or the tank to destroy it.
- c. Escape in plane
00 Agent
- a. Find plane ignition key
- b. Destroy heavy gun emplacements
- There are three protected drone guns that must be destroyed using a mine, grenade, or the tank.
- c. Destroy missile battery
- d. Escape in plane
Strategies
Hut grenade
The "last piece of the puzzle" found by Berg during his strategising for the agent untied, and measured as saving a surprising 0.10-0.15s on console. Also called "eliminating the hut guards", it just involves tossing a grenade very imprecisely in the hut somewhere to kill both of the guards there. This is incredibly free and should be used by all players. [1]
The thinking is that these guards spend a significant part of the run aiming at Bond down the entire length of the runway, and the end of the run is already more laggy due to explosions and other runway guards. It has always been done on SA out of necessity - these guards regularly blow up the plane - but on agent it was assumed that the extra grenade explosion would just make more lag, and so cost time if anything.
Ground grenade
Holding the grenade and dropping it on the ground is a common beginner strategy used to self boost.
Grenade juggle
This involves looking upwards and throwing a grenade in the air. The grenade should travel roughly along your current path and then fall back to the ground and explode enough behind you to give you a boost.
Leaned throw
The it is possible to eliminate the missile battery and heavy gun emplacements with a grenade using a leaned throw. This was used to set the 00 Agent world record of 0:28, a 4 second untied at the time when set.
Technical Details
Guard
5 of the 6 guards along the runway are treated as spawn guards. The one closest to the plane is a normal guard. These respawn every 2s. Spawn guards are spawned in different places, depending on where you are (just like on Streets and Depot). Spawn guards have an 80 / 256 (31.25%) chance to spawn with 1x Klobb with 40 health, an 80 / 256 (31.25%) chance to spawn with 1x KF7 with 40 health and 10 armor, and a 96 / 256 (37.5%) chance to spawn with 2x Klobb with 40 health and 20 armor. [2]
There are 2 patrolling guards.[3]
Tutorials
Agent
Secret Agent
00 Agent
- R-Taps Strat; video tutorial target 0:31-32 by Grav
- "2-tap strategy"; video tutorial target 0:34-35 by Fletchr
- Nade Strat; video tutorial target 0:34-36 by Karl
- video tutorial target 0:36 by Karl M
- Tank Strat; video tutorial target 0:38-39 by Spec
- Tank-Strat former World Record Video: Michael Kirkness - Runway 00 Agent 0:38
LTK
- Runway LTK
- Tutorial Video: - Adam Bozon - Runway LTK Tutorial (turn captions on)
- Tutorial Video: - Icy - Runway LTK Tutorial (turn captions on)
DLTK
- Runway DLTK
- Tutorial Video: - Adam Bozon - Runway DLTK Tutorial (turn captions on)
External Links
References
- ↑ "comment on Agent 0:21". Retrieved July 16, 2021.
- ↑ Icy. "the-elite Goldeneye facts topic post on miscellaneous function explorer facts". Retrieved July 16, 2021.
- ↑ Icy. "the-elite forum Goldeneye facts post on guard AI". Retrieved July 16, 2021.
GoldenEye 007 solo missions |
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