Silo can be a very frustrating level to speedrun because you can get a great run going and then something out of your control messes it up, like a guard crouching and getting in your way or a door not opening. Look down and shoot the guards that crouch as quickly as possible; good reaction is essential to getting fast times on this level. If you don't care about WR speed and just want a decent time, you can grab the keycards (particularly the last one), which will save you grief with those locked doors that don't open. But you can't get the keycards if you want a time below 1:10. Try to use lookdown in the areas with lots of guards to reduce lag; the problem with that is oftentimes you won't be able to see that guard that gets in your way. Like I said, Silo is a very frustrating level to speedrun, so be prepared. | Silo can be a very frustrating level to speedrun because you can get a great run going and then something out of your control messes it up, like a guard crouching and getting in your way or a door not opening. Look down and shoot the guards that crouch as quickly as possible; good reaction is essential to getting fast times on this level. If you don't care about WR speed and just want a decent time, you can grab the keycards (particularly the last one), which will save you grief with those locked doors that don't open. But you can't get the keycards if you want a time below 1:10. Try to use lookdown in the areas with lots of guards to reduce lag; the problem with that is oftentimes you won't be able to see that guard that gets in your way. Like I said, Silo is a very frustrating level to speedrun, so be prepared. |