You can know more about editing the articles in the wiki by reading guidelines.

Difference between revisions of "ActRaiser"

From Speedrunwiki.com
Jump to navigationJump to search
Line 5: Line 5:
 
== Speed Runs ==
 
== Speed Runs ==
  
The [[Speed Demos Archive]] hosts ActRaiser competition.  The current proven [[World Record]] for a complete-game AR speedrun is 1 hour, 12 minutes, achieved by Nicholas "[[Sir VG]]" Hoppe on April 30th, 2006.  VG also holds the Professional Mode record with a time of 29 minutes and 31 seconds, achieved on February 2nd, 2007.
+
The [[Speed Demos Archive]] hosts ActRaiser competition.  The current proven [[World Record]] for a complete-game AR speedrun is 1 hour, 10 minutes, 06 seconds, achieved by Nicholas "[[Sir VG]]" Hoppe on February 16th, 2007.  VG also holds the Professional Mode record with a time of 29 minutes and 31 seconds, achieved on February 2nd, 2007.
  
 
=== Speed Run Strategies ===
 
=== Speed Run Strategies ===
Line 19: Line 19:
 
Northwall: Doesn't matter (but for the record, it's the dragon and far east skull lairs)  
 
Northwall: Doesn't matter (but for the record, it's the dragon and far east skull lairs)  
  
*Wheat does improve the population level if you hit the 1st field right away. Kasandora w/o wheat took 2 increases to hit a population of 14. When I used wheat right away, it hit it in one increase.  
+
*Wheat helps improve population growth. For a speedrun, it's only needed in Kasandora and Marahna.  
  
 
*The red demon's lair can be sealed in Bloodpool w/o destroying the trees.
 
*The red demon's lair can be sealed in Bloodpool w/o destroying the trees.
Line 25: Line 25:
 
*If Bloodpool is post-Act II and the population hits 300, the civil war will commence. Your population can go over 300 w/o using music if you're away from Bloodpool before you hit the mark.
 
*If Bloodpool is post-Act II and the population hits 300, the civil war will commence. Your population can go over 300 w/o using music if you're away from Bloodpool before you hit the mark.
  
*Teddy running away from home and Aitos' windmills stopping kills the population growth until they're solved/fixed. (Northwall getting the chills may as well, but this is untested.)
+
*If Kasandora is post-Act II and the population hits 300, AND you've found the wandering man in the desert, Kasandora will suffer from the plague. This can be avoided by either not finding the man, by being away from the land when 300 is reached, or by immediately leaving after Act II is cleared.
  
==== Action Stratagies ====
+
*Teddy running away from home, Aitos' windmills stopping, Fillmore's house on fire, and Northwall getting the chills kills the population growth until they're solved/fixed.
 +
 
 +
*Fillmore's house on fire can be avoided by killing no more than 7 enemies before the first construction, and 3 on the 2nd.  After that, the house will not be built on that space.
 +
 
 +
==== Action Strategies ====
 
*On the normal game, Stardust is the magic of choice.  This is found in Bloodpool after sealing the Red Demon lair.
 
*On the normal game, Stardust is the magic of choice.  This is found in Bloodpool after sealing the Red Demon lair.
  

Revision as of 17:48, 2 May 2007

ActRaiser

ActRaiser is an action/Fantasy game released in November of 1991 by Enix for the Super Nintendo Entertainment System. The Series continued with ActRaiser 2.

Speed Runs

The Speed Demos Archive hosts ActRaiser competition. The current proven World Record for a complete-game AR speedrun is 1 hour, 10 minutes, 06 seconds, achieved by Nicholas "Sir VG" Hoppe on February 16th, 2007. VG also holds the Professional Mode record with a time of 29 minutes and 31 seconds, achieved on February 2nd, 2007.

Speed Run Strategies

Simulation Stratagies

  • Each area features 2 lairs that when sealed, improve the simulation level (you get a message). This increases how fast the population grows.

Fillmore: Bat (upper right), Dragon
Bloodpool: Bat (upper left), Dragon (near temple)
Kasandora: Both Red Demon lairs
Aitos: Dragon (upper left, lower left)
Marahna: Red Demon, Bat Lairs
Northwall: Doesn't matter (but for the record, it's the dragon and far east skull lairs)

  • Wheat helps improve population growth. For a speedrun, it's only needed in Kasandora and Marahna.
  • The red demon's lair can be sealed in Bloodpool w/o destroying the trees.
  • If Bloodpool is post-Act II and the population hits 300, the civil war will commence. Your population can go over 300 w/o using music if you're away from Bloodpool before you hit the mark.
  • If Kasandora is post-Act II and the population hits 300, AND you've found the wandering man in the desert, Kasandora will suffer from the plague. This can be avoided by either not finding the man, by being away from the land when 300 is reached, or by immediately leaving after Act II is cleared.
  • Teddy running away from home, Aitos' windmills stopping, Fillmore's house on fire, and Northwall getting the chills kills the population growth until they're solved/fixed.
  • Fillmore's house on fire can be avoided by killing no more than 7 enemies before the first construction, and 3 on the 2nd. After that, the house will not be built on that space.

Action Strategies

  • On the normal game, Stardust is the magic of choice. This is found in Bloodpool after sealing the Red Demon lair.
  • Some places, such as Northwall Act I, taking damage is considerably faster as you simply run through the enemies, instead of being bounced back.
  • On the Japanese version, all ground spikes are INSTANT DEATH. Thus a minor shortcut in Bloodpool Act II (Part 3) can't be taken due to this.

External Links