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== Full speed runs ==
 
== Full speed runs ==
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Speed runs of Ocarina are usually handled by the [[Speed Demos Archive]] (although [[Twin Galaxies]] is also known to rank them). SDA's Ocarina page is [http://speeddemosarchive.com/OcarinaOfTime.html here]. [[Speed Demos Archive]] begins timing '''when Link jumps out of bed''' and stops timing '''when the final blow is delivered to Ganon'''. See [[Timing OoT]] for more on this.
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Speed runs of Ocarina are usually handled by the [[Speed Demos Archive]] (although [[Twin Galaxies]] is also known to rank them). SDA's Ocarina page is [http://speeddemosarchive.com/OcarinaOfTime.html here].
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===Conditions===
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[[Speed Demos Archive]] begins timing '''when Link jumps out of bed''' and stops timing '''when the final blow is delivered to Ganon'''. See [[Timing OoT]] for more on this.
    
All OoT runs are completed with 0 deaths. All runs are single-segment unless otherwise stated. Under SDA rules, each segment of a segmented run must begin with the player at the exact location where the previous segment left off; in Ocarina this restricts saving to a handful of locations, most of them at dungeon entrances.
 
All OoT runs are completed with 0 deaths. All runs are single-segment unless otherwise stated. Under SDA rules, each segment of a segmented run must begin with the player at the exact location where the previous segment left off; in Ocarina this restricts saving to a handful of locations, most of them at dungeon entrances.
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===Vanilla runs===
    
:''Main article: [[Speed-running OoT]]''
 
:''Main article: [[Speed-running OoT]]''
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===Vanilla runs===
      
It was once estimated that one of Ocarina's testers, knowing the game inside-out, could beat the whole game in 8 to 10 hours.
 
It was once estimated that one of Ocarina's testers, knowing the game inside-out, could beat the whole game in 8 to 10 hours.