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== Full speed runs ==
 
== Full speed runs ==
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:''Main article: [[Speed-running OoT]]''
      
Speed runs of Ocarina are usually handled by the [[Speed Demos Archive]] (although [[Twin Galaxies]] is also known to rank them). SDA's Ocarina page is [http://speeddemosarchive.com/OcarinaOfTime.html here]. [[Speed Demos Archive]] begins timing '''when Link jumps out of bed''' and stops timing '''when the final blow is delivered to Ganon'''. See [[Timing OoT]] for more on this.
 
Speed runs of Ocarina are usually handled by the [[Speed Demos Archive]] (although [[Twin Galaxies]] is also known to rank them). SDA's Ocarina page is [http://speeddemosarchive.com/OcarinaOfTime.html here]. [[Speed Demos Archive]] begins timing '''when Link jumps out of bed''' and stops timing '''when the final blow is delivered to Ganon'''. See [[Timing OoT]] for more on this.
    
All OoT runs are completed with 0 deaths. All runs are single-segment unless otherwise stated. Under SDA rules, each segment of a segmented run must begin with the player at the exact location where the previous segment left off; in Ocarina this restricts saving to a handful of locations, most of them at dungeon entrances.
 
All OoT runs are completed with 0 deaths. All runs are single-segment unless otherwise stated. Under SDA rules, each segment of a segmented run must begin with the player at the exact location where the previous segment left off; in Ocarina this restricts saving to a handful of locations, most of them at dungeon entrances.
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:''Main article: [[Speed-running OoT]]''
    
===Vanilla runs===
 
===Vanilla runs===
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As a formal definition of your "percentage" in OoT has yet to be formally defined, it remains to be seen how, exactly, this percentage can best be minimised. Three-heart runs, for example, may or may not prove to be good examples of minimal runs.
 
As a formal definition of your "percentage" in OoT has yet to be formally defined, it remains to be seen how, exactly, this percentage can best be minimised. Three-heart runs, for example, may or may not prove to be good examples of minimal runs.
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== Sub-games ==
 
== Sub-games ==

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