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Speed runs of Ocarina are usually handled by the [[Speed Demos Archive]] (although [[Twin Galaxies]] is also known to rank OoT Speed runs). SDA's Ocarina page is [http://speeddemosarchive.com/OcarinaOfTime.html here]. [[Speed Demos Archive]] begins timing '''when Link jumps out of bed''' and stops timing '''when the final blow is delivered to Ganon'''. See [[Timing OoT]] for more on this.
 
Speed runs of Ocarina are usually handled by the [[Speed Demos Archive]] (although [[Twin Galaxies]] is also known to rank OoT Speed runs). SDA's Ocarina page is [http://speeddemosarchive.com/OcarinaOfTime.html here]. [[Speed Demos Archive]] begins timing '''when Link jumps out of bed''' and stops timing '''when the final blow is delivered to Ganon'''. See [[Timing OoT]] for more on this.
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Speed runs are timed using a real clock. As the PAL N64 version of Ocarina runs at 5/6 the speed of NTSC, PAL is at a massive disadvantage on full speed runs, unless you scale your time to match.
      
===Types of run===
 
===Types of run===