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Difference between revisions of "Super Mario Sunshine Challenges"
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This challenge requires preparation. Enter the hotel, but ignore the red switch. Enter the left bathroom and use the left-most toilet seat to enter the room above. Uncover the Boo in the picture and go through it to the room with the spinning blinds. Fold the blinds, and triplejump+hover into the small square hole in the ceiling (practice this jump until you're comfortable with it. Now spray the book-shelf to enter the adjacent room, and spray the poster to tear it. Jump on top of one of the spinnable tiles in this room to fall down into the pineapple room below. Break a few of the crates there before you exit through the door. | This challenge requires preparation. Enter the hotel, but ignore the red switch. Enter the left bathroom and use the left-most toilet seat to enter the room above. Uncover the Boo in the picture and go through it to the room with the spinning blinds. Fold the blinds, and triplejump+hover into the small square hole in the ceiling (practice this jump until you're comfortable with it. Now spray the book-shelf to enter the adjacent room, and spray the poster to tear it. Jump on top of one of the spinnable tiles in this room to fall down into the pineapple room below. Break a few of the crates there before you exit through the door. | ||
− | Now comes the fun part. Smack the red button, pick up the coin next to you (1), and head into the right-hand toilet. Pick up the coin there (2), and get back out into the main room. You must now reach the second level. The easy way is to take the stairs; the hard way is to spin-wall-kick off the middle column in the lobby, but this is only barely faster (and very error-prone). Once on the second level, pick up the coin (3) and head to the third level (take the stairs, or try your luck with "the hard way"). Pick up the coin there (4) and enter the door leading to the swimming pool room. The time should be around 4'42 if you have races well so far. Grab the coin in the pool (5) and come back to the previous room. Fall through the spinnable tile to land in the room with the Boo picture. Since you've uncovered Boo, jump through the picture. Pick up the | + | Now comes the fun part. Smack the red button, pick up the coin next to you (1), and head into the right-hand toilet. Pick up the coin there (2), and get back out into the main room. You must now reach the second level. The easy way is to take the stairs; the hard way is to spin-wall-kick off the middle column in the lobby, but this is only barely faster (and very error-prone). Once on the second level, pick up the coin (3) and head to the third level (take the stairs, or try your luck with "the hard way"). Pick up the coin there (4) and enter the door leading to the swimming pool room. The time should be around 4'42 if you have races well so far. Grab the coin in the pool (5) and come back to the previous room. Fall through the spinnable tile to land in the room with the Boo picture. Since you've uncovered Boo, jump through the picture. Pick up the coin near the rotating blinds (6), and triple jump into the little hole in the ceiling. Go through the bookshelf and behind the torn posted for coin (7), and finally, fall through the spinnable tile to the pineapple room for the final coin (8). |
There are several speed tricks used in this challenge that are hard to explain, but a video will explain them nicely. Unfortunately, this challenge is very error prone, and a single dive out-of-alignment will cause Mario to smack his head and lose several seconds. For this reason, many of the top times set "play it safe" in a few locations, and how much this challenge can be improved by is uncertain. | There are several speed tricks used in this challenge that are hard to explain, but a video will explain them nicely. Unfortunately, this challenge is very error prone, and a single dive out-of-alignment will cause Mario to smack his head and lose several seconds. For this reason, many of the top times set "play it safe" in a few locations, and how much this challenge can be improved by is uncertain. |
Revision as of 09:23, 19 May 2006
These are strategies for various challenges that can be completed during gameplay in Super Mario 64. NGC-Elites (aka scopinfo.com) hosts SMS speed run competition. The current player ranked first is Alex Penev, who holds 5 of the game's 8 World Records.
Blooper Surfing Safari (Ricco Harbor)
The trick to getting under ~33 seconds is to use the shortcut. The "shortcut" is obvious - jump up and over the bank after the first section with the orange cones. However, around half-way through the lap is an invisible checkpoint that you must pass in order for the lap to count. This checkpoint is a line across the water on the back-turn of the U-bend, which is, unfortunately, a little bit out of your way. The idea is to pass the checkpoint and swerve around towards the bank again. If you ride across the cement of the bank, you'll and two turns shy of the finish line.
- Use the green blooper, as it has the highest off-road speed. Note that all bloopers have the same top speed while on the water if you hold forward on the joystick, so the green is optimal in all regards.
- To cross the checkpoint in the most efficient manner, do a tiny hop onto the small ledge after the cones section (it's to your right), hug the wall, and turn sharply left as you're about to fall back into the water. Then bee-line it for the shortcut. Clipping the shore slows you down, so be careful to not be too greedy on the final two bends after you drop back into the water.
Red Coins on the Water
Strat here
Il Piantissimo's Sand Sprint (Gelato Beach)
First collect the Turbo Nozzle on the island behind you (the "real" box is in an alcove in the grassy slopes, on the opposite side of the tower from you). Switch to the turbo nozzle, run at Piantissimo, and dive at his feet - the idea is to start close to him, but facing the flag. Charge the turbo as you cancel his speech bubble to begin the race, and blast off underneath the hut. Jump once to climb onto the next strata, keeping to the right of the big mirror. Ahead of you is a gap in the side of the wall, which leads to a brick path on the upper tier. What you want to do is, from the sand, while turboing, perform a spin-jump to land onto the bricks. It's a big jump and there is not much room for error in the angle, so expect to crash into things.
Assuming you make it from the sand to the bricks with a single turbo-spin-jump, push North-West on the joystick as you land, and do a tiny tap on the A button as soon as you touch the bricks. If done correctly, Mario will very briefly push against the grass on his left, and hop on it. If done incorrectly, Mario will triple jump. Assuming things go according to plan (lucky you!), Mario will continue turboing up the grassy hill and end up right at the flagpole. Remember, you should be holding down the R button the entire time! But even performing the tricks poorly is enough to get under 10 seconds.
NB. It is possible to beat 10s without the spin jump - you can stop turboing as you reach the gap and do a double-wall kick, recharging the turbo in mid-air as you land on the grassy hill.
NB. It is believed to be impossible to spin jump directly onto the grass from the sand. The bricks are slightly lower than the grass, so they are a suitable alternative and only a slight detour from the "straight path".
Scrubbing Sirena Beach (Sirena Beach)
To do anything at all on this challenge, you need to learn about spam sprays. You probably know that if you hold down R and press A, Mario backflips with a large burst of water. The same thing works if Mario is already in mid-air. Try it out - jump in the air and press A and R at the same time. If done correctly, Mario will spray a large burst of water in all directions ahead of him. This is the most efficient cleaning technique (faster than barrels, considering the time needed to pick them up), and is the key to doing well in this challenge. You can press A+R together several times in a single jump to perform several spam sprays before you hit the ground again.
Once you can do this, the rest involves a route. Alex's preferred route is to begin the race with a back flip and spam 3 or 4 sprays and hopefully clear the goop to the left of the hotelier, as well as some of the goop on top of the first ring in the pavement. As you land, turn right and cut across the beach, cleaning goop on the beach and trying to jump up and spamming some water onto the second tier. As you reach the second pavement ring, jump from the grass onto the bricks. If you've been spamming 2 sprays per jump or more, you'll be out of water - drop into the pool in the middle of the second ring. Spam into the centre of the tier, and turn around to clean the back-side of the second ring. Then cut across along the back of the goopy area to the first ring again (the middle should already be clean). All that's left is the first ring, which you hopefully clean a little during the first few seconds of the challenge. Simply face the hotelier, run towards the first ring, and spam spray like a maniac. Visibility should be low and the location and quantity of remaining goop is completely up to chance - spam sprays are fairly random in regards to what they clean at longer distances, and most of the left ring is cleaned from afar during the first and middle sections of the race. If you're lucky, only a few sprays will be enough to stop the timer.
Red Coins in the Hotel (Sirena Beach)
This challenge requires preparation. Enter the hotel, but ignore the red switch. Enter the left bathroom and use the left-most toilet seat to enter the room above. Uncover the Boo in the picture and go through it to the room with the spinning blinds. Fold the blinds, and triplejump+hover into the small square hole in the ceiling (practice this jump until you're comfortable with it. Now spray the book-shelf to enter the adjacent room, and spray the poster to tear it. Jump on top of one of the spinnable tiles in this room to fall down into the pineapple room below. Break a few of the crates there before you exit through the door.
Now comes the fun part. Smack the red button, pick up the coin next to you (1), and head into the right-hand toilet. Pick up the coin there (2), and get back out into the main room. You must now reach the second level. The easy way is to take the stairs; the hard way is to spin-wall-kick off the middle column in the lobby, but this is only barely faster (and very error-prone). Once on the second level, pick up the coin (3) and head to the third level (take the stairs, or try your luck with "the hard way"). Pick up the coin there (4) and enter the door leading to the swimming pool room. The time should be around 4'42 if you have races well so far. Grab the coin in the pool (5) and come back to the previous room. Fall through the spinnable tile to land in the room with the Boo picture. Since you've uncovered Boo, jump through the picture. Pick up the coin near the rotating blinds (6), and triple jump into the little hole in the ceiling. Go through the bookshelf and behind the torn posted for coin (7), and finally, fall through the spinnable tile to the pineapple room for the final coin (8).
There are several speed tricks used in this challenge that are hard to explain, but a video will explain them nicely. Unfortunately, this challenge is very error prone, and a single dive out-of-alignment will cause Mario to smack his head and lose several seconds. For this reason, many of the top times set "play it safe" in a few locations, and how much this challenge can be improved by is uncertain.
Il Piantissimo's Surf Swim
Strat here
Il Piantissimo's Crazy Climb
Strat here
Piantas in Need
Strat here