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'''Half-Life''' is a First Person Shooter released in September of 1998 by Valve Software for the [[:Category:PC games|PC]].  The series continued with countless mods, [[Half-Life 2]], and then countless Source mods.
 
'''Half-Life''' is a First Person Shooter released in September of 1998 by Valve Software for the [[:Category:PC games|PC]].  The series continued with countless mods, [[Half-Life 2]], and then countless Source mods.
  
== Speed Runs ==
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== Speedrun ==
  
The [[Speed Demos Archive]] hosts Half-Life competition.  The current proven [[World Record]] for a complete-game HL speedrun is 45 minutes and 45 seconds, achieved by David "[[David Rickard|RandomEnergy]]" Rickard on June 21st, 2004.  The best run through HL's Hazard Course is 3 minutes and 10 seconds, by Blake "[[Blake Piepho|Spider-Waffle]]" Piepho.
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The [[Speed Demos Archive]] hosts Half-Life competition.  The current proven [[World Record]] for a complete-game HL speedrun is 31 minutes, achieved by Blake "[[Blake Piepho|Spider-Waffle]]" Piepho on July 1st, 2006 (using 180 segments, which means new demo each 10th second).  The best run through HL's Hazard Course is 3 minutes and 10 seconds, also by Blake Piepho.
  
Currently there is a run in verification, made by Spider-Waffle, that completes the game in 29 minutes and 41 seconds. It is not officially on the Speed Demos Archive, but it can be viewed [http://video.google.com/videoplay?docid=-7868139471476323322&q=spider-waffle here].
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Many runners choose to compete by making use of the Half-Life [http://speeddemosarchive.com/hlspBunny.html Bunny Mod].  The fastest single-segment Bunny Mod run is 1 hours and 0 minutes, set by Spider-Waffle.  Swaff also used to have the best Hazard course time using this mod, with 3 minutes and 5 seconds. However, it was beaten at October 24th 2008 by the SDA newcomer 'rayvex', achieving a time of 2:54 minutes.
  
Many runners choose to compete by making use of the Half-Life [http://speeddemosarchive.com/hlspBunny.html Bunny Mod].  The fastest single-segment Bunny Mod run is 1 hours and 0 minutes, set by Spider-Waffle.  Swaff also has the best Hazard course time using this mod, with 3 minutes and 5 seconds.
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== External Links ==
 
 
=== Speed Run Strategies ===
 
 
 
'''Bunnyhopping''' - a tactic that is invaluable in making a good run. Basically, it involves running and jumping in a zig-zag motion to achieve a speed increase. This is complicated to explain in words, and everyone has a different style of bunnyhopping. However, there is a [http://fidosrevenge.com/bhop good online tutorial]. Good bunnyhopping can result in a speed increase of 70%, although the maximum speed is capped in the latest releases of the game. But in versions 1.1.0.7 and earlier, or if you use the Bunny Mod, there is no theoretical limit to the speed you can reach.
 
 
 
'''Using NPCs to open doors early''' - Only works if you load the game before the loading zone that spawns the NPC (non-player character). After you pass the loading zone and the NPC appears, lead him to a door and push him against it, and he should be able to open it. This works best if the NPC is a scientist is a Barney guard, but on rare occasions an enemy might also be able to open a door.
 
 
 
'''Tau Boosting''' - The tau cannon has a powerful recoil, making its secondary function come in handy. If you charge up the tau and fire it while jumping, you will get a speed boost in the opposite direction. Additionally, if you use the Bunny Mod, you can keep the speed from a tau charge by jumping as soon as you touch the ground.
 
 
 
'''Explosion Damage Boosting''' - Works with all explosives, best if done with 100 health / 0 armor. For example, take a grenade and trigger it. Crouch, then jump right before it explodes, and you will get a height boost. If you face forward, jump, crouch, and release the grenade, you will get a horizontal speed boost. The boost you receive from an explosion is directly proportional to the amount of health you lose, not the combined health/armor you lose. Since armor soaks up the force of the explosion, you should have only a small amount of armor or no armor at all. However, if you use satchel charges or tripmines you must have some armor because they are more powerful than conventional explosives.
 
 
 
'''Wall Strafing''' - Hold the "forward" key as well as a strafe key, while moving along a wall, to move 22% faster. Should only be used if there is not enough room to bunnyhop, or if you're going up a flight of stairs.
 
  
== External Links ==
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* [http://speeddemosarchive.com/HalfLife.html Half-Life Speedrun] (hosted by the SDA)
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* [http://www.speedrun.com/hl1 Half-Life Leaderboard]
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* [http://wiki.sourceruns.org/wiki/HL21 Half-Life in 20:41 by "HL21 Team"]
  
* [http://speeddemosarchive.com/HalfLife.html Half-Life Speedruns] (hosted by the SDA)
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{{Template:Half-Life_Series}}
  
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:PC games]]
 
[[Category:PC games]]

Latest revision as of 23:09, 25 February 2022

Half-Life

Half-Life is a First Person Shooter released in September of 1998 by Valve Software for the PC. The series continued with countless mods, Half-Life 2, and then countless Source mods.

Speedrun

The Speed Demos Archive hosts Half-Life competition. The current proven World Record for a complete-game HL speedrun is 31 minutes, achieved by Blake "Spider-Waffle" Piepho on July 1st, 2006 (using 180 segments, which means new demo each 10th second). The best run through HL's Hazard Course is 3 minutes and 10 seconds, also by Blake Piepho.

Many runners choose to compete by making use of the Half-Life Bunny Mod. The fastest single-segment Bunny Mod run is 1 hours and 0 minutes, set by Spider-Waffle. Swaff also used to have the best Hazard course time using this mod, with 3 minutes and 5 seconds. However, it was beaten at October 24th 2008 by the SDA newcomer 'rayvex', achieving a time of 2:54 minutes.

External Links

Half-Life Series

Half-Life (Opposing Force, Blue Shift, Decay)
Half-Life 2 Old Engine (OE)/New Engine (NE) (Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Episode Three, Half-Life 2: Episode Four)