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Difference between revisions of "Ice Cavern"
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Revision as of 14:06, 3 July 2006
The Ice Cavern is the first mini-dungeon in The Legend of Zelda: Ocarina of Time.
The Ice Cavern is pretty straightforward to optimise since warping using Farore's Wind while inside it is impossible - all you can do is warp to the entrance, which is pointless.
The Silver Rupee pattern for the room with the spinning blades is easy to optimise; the room with the block-pushing is harder. Throughout, I shall assume that "forwards" is the direction you're facing on the way in and left, right and backwards assign themselves:
- First jump from the block to get the rupee ahead, then the rupee immediately beyond that.
- Push the block left, and climb off it to get another silver.
- Push it forwards towards the flame and climb for another rupee, then jump out and collect some Blue Fire.
- Push the block into the void.
- Push the block right this time, and CAREFULLY backflip onto the tiny post it stops at. Roll-attack on the spot to get some speed going as you jump for the silver rupee frozen in ice.
- Push the block back left and then back to the fire. (You need an extra Blue Fire to get through the red ice that blocks the final corridor to the Wolfos room.)
- Push the block right...
- ...then backwards (towards where it started)...
- then left to the ideal location for jumping to the next corridor.
Watch TSA's 4:57 video for some good tips.
Back to Speed-running OoT...
Dungeons in The Legend of Zelda: Ocarina of Time |
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Young Link: Inside the Deku Tree | Dodongo's Cavern | Inside Jabu-Jabu's Belly | Bottom of the Well | Spirit Temple |
Adult Link: Forest Temple | Fire Temple | Ice Cavern | Water Temple | Shadow Temple | Spirit Temple | (Ganon's Castle) |