Changes

105 bytes added ,  23:20, 25 February 2022
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Text replacement - "speedruns" to "speedrun"
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[[Image:Wouter_&_Ayu.jpg|thumb|My awesome girlfriend and I =)]]
 
[[Image:Wouter_&_Ayu.jpg|thumb|My awesome girlfriend and I =)]]
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'''Wouter Jansen''' is the 8th ranked [[Goldeneye 007]] player in the world, though many believe that his rank is not a good representation of how great a player he is, since he achieves practically any [[WR]] he tries for, no matter how insane.  Wouter has set most of what are generally agreed to be the most insane WRs in GE history.  He has been an active player for 6 years, getting at least 1 great untied WR per year.  There is no telling when Wouter will strike, but whenever word gets out that he has made a comeback, all [[Elite]]rs start sweating, waiting for the wrath of Wouter Jansen to hit.
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'''Wouter Jansen''' is the 26th ranked [[Goldeneye 007]] player in the world, though many believe that his rank is not a good representation of how great a player he is, since he achieves practically any [[WR]] he tries for, no matter how insane.  Wouter has set most of what are generally agreed to be the most insane WRs in GE history.  He has been an active player for 6 years, getting at least 1 great untied WR per year.  There is no telling when Wouter will strike, but whenever word gets out that he has made a comeback, all [[Elite]]rs start sweating, waiting for the wrath of Wouter Jansen to hit.
    
See also [[Crazy Dutch PR Smash Virus]].
 
See also [[Crazy Dutch PR Smash Virus]].
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=== My GirlFriend ===
 
=== My GirlFriend ===
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Her name is Ayu, which is Malaysian for beautiful, and fits her perfectly!\\
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Her name is Ayu, which is Malaysian for beautiful, and fits her perfectly!<br>
She's on my mind all the time and since I've known her I've come to realize how good life can be :D\\
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She's on my mind all the time and since I've known her I've come to realize how good life can be :D<br>
There's nothing I would rather do than spend all my time with her!\\
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There's nothing I would rather do than spend all my time with her!<br>
I've become very emotional and sensitive and I'm not afraid to admit it.\\
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I've become very emotional and sensitive and I'm not afraid to admit it.<br>
I cherish the miraculous, wonderful moments we have shared.\\
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I cherish the miraculous, wonderful moments we have shared.<br>
 
'''Schatje, you are the world to me!'''
 
'''Schatje, you are the world to me!'''
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:GoldenEye
 
:GoldenEye
 
:Perfect Dark
 
:Perfect Dark
:Speedruns from [http://speeddemosarchive.com/news.html SDA]
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:Speedrun from [http://speeddemosarchive.com/news.html SDA]
 
:Tool-Assisted Sonics from [http://tasvideos.org/ TASVideos]
 
:Tool-Assisted Sonics from [http://tasvideos.org/ TASVideos]
 
:P[[Image:Sketchy2.jpg]]rn: Don't want/need these anymore
 
:P[[Image:Sketchy2.jpg]]rn: Don't want/need these anymore
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== Donkey Kong 64 ==  
 
== Donkey Kong 64 ==  
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Holy big mama, err game. I'm sure it took quite a while to get 101% here. Somehow, I kind of liked this game, despite the length. I wanted to have some video of the whole 101% in case I ever wanted to play again and needed some guidance. Figures, there was no such video. Thus, I decided to go for it myself. It wasn't any serious speedrun attempt, but meant as a guide to look back at. First I went through the whole 101%, wrote down where everything was and made a half-assed path for all the worlds. The next runthrough I recorded everything. The game is so big, and the worst ever for speedruns: it autosaves whenever you pick something up, get a new Banana etc AND you can't copy a file to go back to after you screw up in the other. This means you have to do everything first try, you can't redo parts. Segments are still being used, but merely because the game is too big to play through in one sitting. So I used 9 segments, 1 for each world pretty much. With every segment ranging from 1 to 3ish hours, I used 1 tape for each segment. After a few segments I would go capture the progress and then tape over them for the next segments. Even though I knew the end result could be much better, I still put in a lot of time to make the videos and didn't care enough to speedrun a game with segmentational limitations. For all this work, I felt I should make it public, so others could benefit from it and see the whole game completed. Thus, I submitted it to [http://speeddemosarchive.com/news.html SDA]. It sat there in the queue waiting for victims to proofwatch it. Up stepped <u>[[David Gibbons | I]][[Brad Cutler | I]]</u> bored individuals, not expecting this pure torture that resulted in an unstoppable laughing festival. Together, they watched the whole thing OVER A SECOND TIME, to make a special video that would show off all the mishaps and fortunes they had to spent their night with. Everything was played so bad, that it was good. Hysterical laughter all over the world, the video was well received. Got a night to spare and you're up to the superlative of onions? [http://marsh.thengamer.com/Wouter/Wouter%20Goes%20Bananas.zip Don't download this too fast!]
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Holy big mama, err game. I'm sure it took quite a while to get 101% here. Somehow, I kind of liked this game, despite the length. I wanted to have some video of the whole 101% in case I ever wanted to play again and needed some guidance. Figures, there was no such video. Thus, I decided to go for it myself. It wasn't any serious speedrun attempt, but meant as a guide to look back at. First I went through the whole 101%, wrote down where everything was and made a half-assed path for all the worlds. The next runthrough I recorded everything. The game is so big, and the worst ever for speedrun: it autosaves whenever you pick something up, get a new Banana etc AND you can't copy a file to go back to after you screw up in the other. This means you have to do everything first try, you can't redo parts. Segments are still being used, but merely because the game is too big to play through in one sitting. So I used 9 segments, 1 for each world pretty much. With every segment ranging from 1 to 3ish hours, I used 1 tape for each segment. After a few segments I would go capture the progress and then tape over them for the next segments. Even though I knew the end result could be much better, I still put in a lot of time to make the videos and didn't care enough to speedrun a game with segmentational limitations. For all this work, I felt I should make it public, so others could benefit from it and see the whole game completed. Thus, I submitted it to [http://speeddemosarchive.com/news.html SDA]. It sat there in the queue waiting for victims to proofwatch it. Up stepped <u>[[David Gibbons | I]][[Brad Cyberwrath | I]]</u> bored individuals, not expecting this pure torture that resulted in an unstoppable laughing festival. Together, they watched the whole thing OVER A SECOND TIME, to make a special video that would show off all the mishaps and fortunes they had to spent their night with. Everything was played so bad, that it was good. Hysterical laughter all over the world, the video was well received. Got a night to spare and you're up to the superlative of onions? [http://marsh.thengamer.com/Wouter/Wouter%20Goes%20Bananas.zip Don't download this too fast!]
    
Thanks to the preparations for this project, I found out that you don't actually have to beat King K. Rool for 101%. I finished 101% in 12:58, but SDA needed the final boss included. 2 attempts failed and the 3rd prevailed. I made a video of the winning match, now finishing at 13:58, exactly 1 hour later. After the 2nd fight, the time was 13:36. I used this special occasion to wait some time and reset every 10ish seconds until the magic numbers appeared. Of course, I celebrated this with an amazing picture.
 
Thanks to the preparations for this project, I found out that you don't actually have to beat King K. Rool for 101%. I finished 101% in 12:58, but SDA needed the final boss included. 2 attempts failed and the 3rd prevailed. I made a video of the winning match, now finishing at 13:58, exactly 1 hour later. After the 2nd fight, the time was 13:36. I used this special occasion to wait some time and reset every 10ish seconds until the magic numbers appeared. Of course, I celebrated this with an amazing picture.
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* [http://thengamer.com/wouter/GoldenEye.htm Wouter's GE Times]
 
* [http://thengamer.com/wouter/GoldenEye.htm Wouter's GE Times]
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* [http://quentin.meunier.free.fr/gewrs/players.php?player=wouter_jansen Wouter's GE World Records]
 
* [http://thengamer.com/wouter/Perfect-Dark.htm Wouter's PD Times]
 
* [http://thengamer.com/wouter/Perfect-Dark.htm Wouter's PD Times]
* [http://quentin.meunier.free.fr/gewrs/rankings.php?only=wouter Wouter's GE World Records]
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* [http://pdwrs.free.fr/players.php?player=wouter_jansen Wouter's PD World Records]
 
* [http://thengamer.com/xstats/elite/ranks.php?name=Wouter Wouter's Elite Contest History]
 
* [http://thengamer.com/xstats/elite/ranks.php?name=Wouter Wouter's Elite Contest History]
 
* [http://dan01.com/Wouter/ Wouter's Videos and More]
 
* [http://dan01.com/Wouter/ Wouter's Videos and More]