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9,196 bytes added ,  23:20, 25 February 2022
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Text replacement - "speedruns" to "speedrun"
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[[Image:Wouter.jpg|thumb|Wouter Jansen]]
 
[[Image:Wouter.jpg|thumb|Wouter Jansen]]
 
[[Image:Wouter2.jpg|thumb|Even more Wouter Jansen]]
 
[[Image:Wouter2.jpg|thumb|Even more Wouter Jansen]]
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[[Image:Wouter_&_Ayu.jpg|thumb|My awesome girlfriend and I =)]]
   −
'''Wouter Jansen''' is the 7th ranked [[Goldeneye 007]] player in the world, though many believe that his rank is not a good representation of how great a player he is, since he achieves practically any [[WR]] he tries for, no matter how insane.  Wouter has set most of what are generally agreed to be the most insane WRs in GE history.  He has been an active player for 6 years, getting at least 1 great untied WR per year.  There is no telling when Wouter will strike, but whenever word gets out that he has made a comeback, all [[Elite]]rs start sweating, waiting for the wrath of Wouter Jansen to hit.
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'''Wouter Jansen''' is the 26th ranked [[Goldeneye 007]] player in the world, though many believe that his rank is not a good representation of how great a player he is, since he achieves practically any [[WR]] he tries for, no matter how insane.  Wouter has set most of what are generally agreed to be the most insane WRs in GE history.  He has been an active player for 6 years, getting at least 1 great untied WR per year.  There is no telling when Wouter will strike, but whenever word gets out that he has made a comeback, all [[Elite]]rs start sweating, waiting for the wrath of Wouter Jansen to hit.
    
See also [[Crazy Dutch PR Smash Virus]].
 
See also [[Crazy Dutch PR Smash Virus]].
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<tr><td>Gender:</td><td>Male</td></tr>
 
<tr><td>Gender:</td><td>Male</td></tr>
 
<tr><td>Attracted to:</td><td>Female</td></tr>
 
<tr><td>Attracted to:</td><td>Female</td></tr>
<tr><td>Status:</td><td>Single (ask me! ;D)</td></tr>
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<tr><td>Status:</td><td>I have a wonderful girlfriend ^^</td></tr>
 
<tr><td>Nationality:</td><td>Dutch</td></tr>
 
<tr><td>Nationality:</td><td>Dutch</td></tr>
 
</table>
 
</table>
    
I have a fulltime job as programmer. Monday - Friday; 8:45 AM - 18:15 (travel time included). The rest of the time I can do whatever I want.
 
I have a fulltime job as programmer. Monday - Friday; 8:45 AM - 18:15 (travel time included). The rest of the time I can do whatever I want.
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 +
=== My GirlFriend ===
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Her name is Ayu, which is Malaysian for beautiful, and fits her perfectly!<br>
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She's on my mind all the time and since I've known her I've come to realize how good life can be :D<br>
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There's nothing I would rather do than spend all my time with her!<br>
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I've become very emotional and sensitive and I'm not afraid to admit it.<br>
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I cherish the miraculous, wonderful moments we have shared.<br>
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'''Schatje, you are the world to me!'''
    
=== Interests ===
 
=== Interests ===
   −
*Women! Who doesn't :D Lacking this one severely, though :[
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*Currently perfectly happy with my Indonesian girlfriend :D:D:D
**Halina is my favourite person in Perth!
   
*Music. Favorite artists: Avril Lavigne, Kotoko :D
 
*Music. Favorite artists: Avril Lavigne, Kotoko :D
 
*Gaming. You didn't see this one coming!
 
*Gaming. You didn't see this one coming!
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:GoldenEye
 
:GoldenEye
 
:Perfect Dark
 
:Perfect Dark
:Speedruns from [http://speeddemosarchive.com/news.html SDA]
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:Speedrun from [http://speeddemosarchive.com/news.html SDA]
 
:Tool-Assisted Sonics from [http://tasvideos.org/ TASVideos]
 
:Tool-Assisted Sonics from [http://tasvideos.org/ TASVideos]
:P[[Image:Sketchy2.jpg]]rn: many siterips & dvd rips; probably 80% lesbian, 20% solo girls.
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:P[[Image:Sketchy2.jpg]]rn: Don't want/need these anymore
 
:Videoclips
 
:Videoclips
*Languages. At the moment, Dutch, English, Japanese. Slowly learning Japanese koko.. ''%''
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:[http://thengamer.com/wouter/Games/ Games]
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;.. and din mor!&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;J
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*Languages. At the moment, Dutch, English, Indonesian, Japanese. Japanese had to make room for my girlfriend, I'm currently following an Indonesian language course :D
*Movies
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*Movies ([http://thengamer.com/wouter/movies%20seen.txt list of movies I have seen] (certainly not complete though))
 
*Pooling
 
*Pooling
 
*Poker
 
*Poker
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*Honest / Straightforward
 
*Honest / Straightforward
Not so much in real life yet as online, but it's hard for me to lie about what I think. Ask me something and you'll get an honest answer. I might say it in different ways to disguise how I truly feel and withhold some things to not be offensive, but I just can't lie about it.
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It's hard for me to lie about what I think. Ask me something and you'll get an honest answer. I might say it in different ways to disguise how I truly feel and withhold some things to not be offensive, but I just can't lie about it. Of course, there are also plenty of occassions I can tell you the cold hard truth straight in your face, I'm Dutch after all ;)
    
*Complex / Intelligent
 
*Complex / Intelligent
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*Caring
 
*Caring
I suppose it's human nature to care, but the world is too full of evil to portray that. I can seem pretty emotionless on the outside, it's hard to read my appearance and tell how I feel. I could be very happy and have an indifferent face, or very mad / sad and still drawing the same face. I think it comes down to what most people want: I want to be given some attention, the feeling someone cares about me, not being ignored. This opens me up almost infinitely - I can show many signs of emotions all of a sudden and have no problems conversating. Thus far, I've been 'cuddling' our sweet Yorkshire Terrier daily, from lack of a significant other.
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I suppose it's human nature to care, but the world is too full of evil to portray that. I can seem pretty emotionless on the outside, it's hard to read my appearance and tell how I feel. I could be very happy and have an indifferent face, or very mad / sad and still drawing the same face. I think it comes down to what most people want: I want to be given some attention, the feeling someone cares about me, not being ignored. This opens me up almost infinitely - I can show many signs of emotions all of a sudden and have no problems conversating.
    
== Meetings ==
 
== Meetings ==
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*[http://perfectdarkelite.yuku.com/topic/914 Axel Zakrisson]<br>
 
*[http://perfectdarkelite.yuku.com/topic/914 Axel Zakrisson]<br>
 
*[[Alexandre Gimenez]], [[Martijn Kool]] & [[Yorick Kool]] (and a bunch of sweet [http://en.wikipedia.org/wiki/Girls girls]!)
 
*[[Alexandre Gimenez]], [[Martijn Kool]] & [[Yorick Kool]] (and a bunch of sweet [http://en.wikipedia.org/wiki/Girls girls]!)
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== Credits ==
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 +
Here I will try to list everyone in this community I appreciate and I think deserves a special mention with the most noteable reasons why. This list is most likely to be incomplete, so do not feel left out when you weren't mentioned (rather, bring it to my attention if it bothers you!).
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*[[Rayan Isran]]
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Incredibly obvious. I often coined him as "a gift to the elite" and he deserves all this credit. He spends a lot of his time just to humiliate the GoldenEye and Perfect Dark missions and has almost instant proof for all of us to enjoy! Only big jealous losers could have trouble with that, being unable to compete at his incredible high level of play. Rather, I would go watch his videos and look for all he does that I could improve on and then make action of it, bettering myself. Besides all the good he does to the records, he is a nice person and probably more mature than several other members I shall not name, that are half his age older.
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*[[Bryan Bosshardt]]
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One of my best GoldenEye buddies, always kept a realistic view on the records and their runs. Can spot improvement on runs most others hilariously call "best wr" or whatever. Also contributed a lot of tricks that helped lower the total time significantly.
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*[[Ilari Pekkala]]
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Also a great player, always in for a talk, no matter how weird it gets ;]<br>
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Initiated the very interesting [[Dark Licence To Kill]] league and has since been on top of the league.<br>
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Friendly and willing to help, doing so by helping me get a special DVD recorder so I could record NTSC.<br>
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Also thanks for the candy!
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*[[Randy Buikema]]
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Every Dual Champion deserves a mention here if not only for being committed to both GoldenEye & Perfect Dark long enough to achieve the most prestigious title around here. A special case here in that to this day we still be chattering GoldenEyelicious. Add to that we are probably more alike than one would guess.
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*[[Glen Stevens]]
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For being awesome. Also pretty skilled player.
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*[[Myles Bukrim]]
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Great Super Mario 64 & Mario Kart 64 player with interest for other games as well.
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*[[Derek Clark]]
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Also for being awesome. Master of his language, made a lot of intelligent posts / writings inclusive of wit and difficult words. Love it. Also responsible for financing our homepage!
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*[[Jack Wedge]]
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Very cool person, initiated [[TAS]]ing GoldenEye and quite good at it too!
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*[[Simon Sternis]]
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Apprentice of Jack, TASing now and then.
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*[[Henrik Norgren]]
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TASing Perfect Dark, definitely an important role in this community!
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*[[David Clemens]]
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Well, if he decides to defend his position instead of childishly stop caring as soon as he got the treatment I received many years ago.
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*[[Henning Blom]]
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Great player and great person, suffered the same I did in his quest for WAR! Agent 0:25.
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*[[Ryan Dwyer]]
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Great Perfect Dark player, helped me get a VCR to record NTSC. Thanks, also for the chocolat! (can I have more? :D)<br>
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I coined his nickname "Dwyan" and I'm probably also the only one to use it :p
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*[[Thomas Andrews]]
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I bought a number of games (and some other things) on ebay via Thomas, thanks a lot for your generosity!
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*[[Ricky Pusch]]
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Having some interests in common; programming, Japanese language.
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*[[Jim Barrett]]
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Thanks a lot for a copy of NTSC PD! Also very nice getting Archives 16 in front of a bunch of eliters!
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*[[Mark Rayson]]
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For helping me get some converter device, which sadly didn't work as intended.
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*[[Matthijs ten Ham]]
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For getting a bunch of my runs online.
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*[[Karl Jobst]]
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Great player, also made some of my runs, cool posts.
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*[[Tim Greneby]]
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For receiving my first proof tape and forwarding it to..
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*[[Wes]]
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for making videos. Also for always having so much faith in me ;p
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*Everyone I met (see previous section 'Meetings'). All the meetings are wowsome!
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*Everyone who has faith in me!
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*My fans!!
    
== N64 ==
 
== N64 ==
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== Donkey Kong 64 ==  
 
== Donkey Kong 64 ==  
   −
Holy big mama, err game. I'm sure it took quite a while to get 101% here. Somehow, I kind of likedthis game, despite the length. I wanted to have some video of the whole 101% in case I ever wanted to play again and needed some guidance. Figures, there was no such video. Thus, I decided to go for it myself. It wasn't any serious speedrun attempt, but meant as a guide to look back at. First I went through the whole 101%, wrote down where everything was and made a half-assed path for all the worlds. The next runthrough I recorded everything. The game is so big, and the worst ever for speedruns: it autosaves whenever you pick something up, get a new Banana etc AND you can't copy a file to go back to after you screw up in the other. This means you have to do everything first try, you can't redo parts. Segments are still being used, but merely because the game is too big to play through in one sitting. So I used 9 segments, 1 for each world pretty much. With every segment ranging from 1 to 3ish hours, I used 1 tape for each segment. After a few segments I would go capture the progress and then tape over them for the next segments. Even though I knew the end result could be much better, I still put in a lot of time to make the videos and didn't care enough to speedrun a game with segmentational limitations. For all this work, I felt I should make it public, so others could benefit from it and see the whole game completed. Thus, I submitted it to [http://speeddemosarchive.com/news.html SDA]. It sat there in the queue waiting for victims to proofwatch it. Up stepped <u>[[David Gibbons | I]][[Brad Cutler | I]]</u> bored individuals, not expecting this pure torture that resulted in an unstoppable laughing festival. Together, they watched the whole thing OVER A SECOND TIME, to make a special video that would show off all the mishaps and fortunes they had to spent their night with. Everything was played so bad, that it was good. Hysterical laughter all over the world, the video was well received. Got a night to spare and you're up to the superlative of onions? [http://marsh.thengamer.com/Wouter/Wouter%20Goes%20Bananas.zip Don't download this too fast!]
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Holy big mama, err game. I'm sure it took quite a while to get 101% here. Somehow, I kind of liked this game, despite the length. I wanted to have some video of the whole 101% in case I ever wanted to play again and needed some guidance. Figures, there was no such video. Thus, I decided to go for it myself. It wasn't any serious speedrun attempt, but meant as a guide to look back at. First I went through the whole 101%, wrote down where everything was and made a half-assed path for all the worlds. The next runthrough I recorded everything. The game is so big, and the worst ever for speedrun: it autosaves whenever you pick something up, get a new Banana etc AND you can't copy a file to go back to after you screw up in the other. This means you have to do everything first try, you can't redo parts. Segments are still being used, but merely because the game is too big to play through in one sitting. So I used 9 segments, 1 for each world pretty much. With every segment ranging from 1 to 3ish hours, I used 1 tape for each segment. After a few segments I would go capture the progress and then tape over them for the next segments. Even though I knew the end result could be much better, I still put in a lot of time to make the videos and didn't care enough to speedrun a game with segmentational limitations. For all this work, I felt I should make it public, so others could benefit from it and see the whole game completed. Thus, I submitted it to [http://speeddemosarchive.com/news.html SDA]. It sat there in the queue waiting for victims to proofwatch it. Up stepped <u>[[David Gibbons | I]][[Brad Cyberwrath | I]]</u> bored individuals, not expecting this pure torture that resulted in an unstoppable laughing festival. Together, they watched the whole thing OVER A SECOND TIME, to make a special video that would show off all the mishaps and fortunes they had to spent their night with. Everything was played so bad, that it was good. Hysterical laughter all over the world, the video was well received. Got a night to spare and you're up to the superlative of onions? [http://marsh.thengamer.com/Wouter/Wouter%20Goes%20Bananas.zip Don't download this too fast!]
    
Thanks to the preparations for this project, I found out that you don't actually have to beat King K. Rool for 101%. I finished 101% in 12:58, but SDA needed the final boss included. 2 attempts failed and the 3rd prevailed. I made a video of the winning match, now finishing at 13:58, exactly 1 hour later. After the 2nd fight, the time was 13:36. I used this special occasion to wait some time and reset every 10ish seconds until the magic numbers appeared. Of course, I celebrated this with an amazing picture.
 
Thanks to the preparations for this project, I found out that you don't actually have to beat King K. Rool for 101%. I finished 101% in 12:58, but SDA needed the final boss included. 2 attempts failed and the 3rd prevailed. I made a video of the winning match, now finishing at 13:58, exactly 1 hour later. After the 2nd fight, the time was 13:36. I used this special occasion to wait some time and reset every 10ish seconds until the magic numbers appeared. Of course, I celebrated this with an amazing picture.
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Excuse me for a huge lack of paragraphs and design there, it's a very old page and I suck at handling design, evidenced by this bio ;)
 
Excuse me for a huge lack of paragraphs and design there, it's a very old page and I suck at handling design, evidenced by this bio ;)
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== Proof ==
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=== Sent Tapes ===
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I've sent a number of tapes in my early carreer to prove myself to the community. I had already gained a lot of trust from most members due to my knowledge of the game. But caring about proof maybe too much myself, obviously I could not withhold my tapes from the outer world. In the beginning I only had a [[VCR]] to record my runs. With help of a teacher, I was able to get a few runs online. People still kept on disbelieving me, even when my videos helped them lower their times. But no matter how negative they were, I had my mind set and just dealt with them. Eventually I actually sent out some tapes to reliable others. First I sent to [[Tim Greneby]], and he sent to [[Wes]], being unable to capture my runs himself. The package contained runs that had been questioned for a while. Some time later I sent to [[Karl]]. He captured some of my runs in RealMedia format. Finally I sent quite a bunch to [[Matthijs ten Ham]]; a fellow dutch, top ranked GE player. He didn't have a capture card, thus he used a webcam to get my runs online. This ended pretty much all discussion there ever was about doubts towards me. Eventually I got my own webcam, and later my own (cheap) capture card and made everything myself.
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=== Crazy about Proof ===
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Along the way I've become a very trustworthy eliter. I wasn't a special proof moderator, but I still got several proof tapes sent my way. I was known for making videos of almost everything you could think of, every completion up till a certain time limit where I considered it too bad unless something cool happened during the run. Thus, everyone who sent their proof to me, could be sure of getting everything worthwhile made. Also, I've always been paying good attention to the quality of videos. even to this day, I'm not 100% satisfied with my current recordings, but it's definitely a lot better than what they used to be. Back then however, I did not have a DVD recorder yet. I always checked a lot of things to make sure they were up to par. I even made many captures for many runs where the results didn't meet my needs, as long as was need till I liked it or chose the best after being driven mad. I'm also good with computers and finding out how to make things work, yet despite this, it was still difficult to make NTSC videos of quality. First there was the problem of my VCR not being NTSC compatible and captures were in black & white with lines crossing the screen. To solve this, I got an NTSC compatible VCR with the help of [[Ryan Dwyer]]. Finally I could record NTSC in colour. Problem now was limited VirtualDub capabilities. The actual format of the VCR recording wasn't NTSC, but a middle-way, [[PAL60]]. I could either choose for black & white video in NTSC format, or the top of the video being repeated on the bottom, because of too many lines. PAL exists of 625 lines whereas NTSC has 525. The colours are different. The framerate is 25 fps on PAL vs 30 fps (rounded) on NTSC. PAL60 mixes these to NTSC colours, 625 lines, 30 fps. Thus, the lines still differ from the NTSC format. Therefor, there are 100 lines more, which causes the top 100 lines being repeated there. There was a solution to hook my N64 up to the computer and record it live in true NTSC format, but this caused extra lag and worse quality of play. Around this time, people started using DVD recorders and it came to my attention that some PAL players were capable of making good NTSC videos as a result of that. Naturally, I also decided to get myself one. With [[Ilari]]'s help, I got a DVD recorder. Sadly, it died after about 1 year of usage. Not much later, I got lucky looking for a new one in town. The Netherlands truly have a huge lack of NTSC compatible devices, but I found a cheap one which happened to be on sale. I asked the salesman for its features and made sure it could record NTSC. It was almost too good to be true, but it worked! I upgraded the software and haven't had many issues with it yet. Sometimes it freezes (not during play), but off electricity and back on has so far solved it every time. The only discrepancy now is opening the DVD slider when there's no DVD inside. It won't open by itself, so I have to push it in and up a bit to make it come out. With help of my selfmade 'renamer' program, I make batch files that encode the ripped videos.
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=== Received Tapes ===
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*Bryan Bosshardt
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Stacked a pile of tapes for like a year, I got to capture 10 tapes, most of them being 6 hour compilation tapes. A ton of GoldenEye, Perfect Dark, [[TWINE]] runs, Banjo Kazooie, Banjo Tooie, Super Metroid and more. This huge project took me half a year to complete!
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*Brandon Sanford
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2 fully packed compilation tapes, also good for a long time of capturing.
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*Jean-François Dubreuil & Philippe Leclerc
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These Canadians are NTSC, and gave me a lot of capturing trouble, settled with subpar quality videos at first. Remade them all later, but I'm still not really satisfied.
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*Vitor Miranda
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Brazilian, thus NTSC, also caused capturing problems, same as previous.
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*Anaël Raffin
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A tape mostly consisting of unfamiliar game(s) to me.
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*Michael Cunningham
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Street Fighter EX Plus Alpha run.
    
== Quotes ==
 
== Quotes ==
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<hr>
 
<hr>
 
it's not like we need David when we have Rayan...
 
it's not like we need David when we have Rayan...
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<hr>
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Well, when you don't use best strat, the WR can't really be considered insane even when execution is perfect.
 
<hr>
 
<hr>
 
obviously you're talking in NTSC-language, so I need not respond
 
obviously you're talking in NTSC-language, so I need not respond
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* [http://thengamer.com/wouter/GoldenEye.htm Wouter's GE Times]
 
* [http://thengamer.com/wouter/GoldenEye.htm Wouter's GE Times]
 +
* [http://quentin.meunier.free.fr/gewrs/players.php?player=wouter_jansen Wouter's GE World Records]
 
* [http://thengamer.com/wouter/Perfect-Dark.htm Wouter's PD Times]
 
* [http://thengamer.com/wouter/Perfect-Dark.htm Wouter's PD Times]
* [http://quentin.meunier.free.fr/gewrs/rankings.php?only=wouter Wouter's GE World Records]
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* [http://pdwrs.free.fr/players.php?player=wouter_jansen Wouter's PD World Records]
 
* [http://thengamer.com/xstats/elite/ranks.php?name=Wouter Wouter's Elite Contest History]
 
* [http://thengamer.com/xstats/elite/ranks.php?name=Wouter Wouter's Elite Contest History]
 
* [http://dan01.com/Wouter/ Wouter's Videos and More]
 
* [http://dan01.com/Wouter/ Wouter's Videos and More]