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3 bytes removed ,  23:19, 25 February 2022
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Text replacement - "Speedruns" to "Speedrun"
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'''Jaws''' is an Action game released in November of 1987 by Acclaim for the [[:Category:NES games|Nintendo Entertainment System]].
 
'''Jaws''' is an Action game released in November of 1987 by Acclaim for the [[:Category:NES games|Nintendo Entertainment System]].
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== Speed Runs ==
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== Speedrun ==
    
The [[Speed Demos Archive]] hosts Jaws competition.  The current online speedrun video is 3 minutes and 58 seconds, achieved by Daniel "[[Daniel Brown|Kareshi]]" Brown on November 14th, 2006.
 
The [[Speed Demos Archive]] hosts Jaws competition.  The current online speedrun video is 3 minutes and 58 seconds, achieved by Daniel "[[Daniel Brown|Kareshi]]" Brown on November 14th, 2006.
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In October 2006, a new strategy was discovered that allows for a player to receive a submarine and thus be able to beat the game much faster. There are currently no videos online of the new method, as it is still being optimized. As of mid-November the best unofficial time is around 4:03.
 
In October 2006, a new strategy was discovered that allows for a player to receive a submarine and thus be able to beat the game much faster. There are currently no videos online of the new method, as it is still being optimized. As of mid-November the best unofficial time is around 4:03.
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=== Speed Run Strategies ===
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=== Speedrun Strategies ===
    
Basic strategies for Jaws involve getting used to the timings of the enemy generations. Being able to shoot the stingray or jellyfish as soon as they appear is useful for ending the underwater encounters early. However, it may be beneficial to swim towards the enemy and shoot it when you are closer to it if you know that enemy will drop an item. This is because another enemy can't take the place of the destroyed one while that item is still on the screen. As it is a guess most times, the speedrunner must find a balance between the timings for shooting item-carrying and non-item-carrying enemies.
 
Basic strategies for Jaws involve getting used to the timings of the enemy generations. Being able to shoot the stingray or jellyfish as soon as they appear is useful for ending the underwater encounters early. However, it may be beneficial to swim towards the enemy and shoot it when you are closer to it if you know that enemy will drop an item. This is because another enemy can't take the place of the destroyed one while that item is still on the screen. As it is a guess most times, the speedrunner must find a balance between the timings for shooting item-carrying and non-item-carrying enemies.