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30 bytes removed ,  22:17, 25 February 2022
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Text replacement - "Speedruns" to "Speedrun"
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Full runs of [[The Legend of Zelda: Ocarina of Time]] are timed using a real clock. As the PAL [[N64]] version of Ocarina runs at 5/6 the speed of NTSC and [[GameCube]] versions, PAL is at a massive disadvantage on full speed runs, unless you scale your time to match.
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Full runs of [[The Legend of Zelda: Ocarina of Time]] are timed using a real clock. As the PAL [[N64]] version of Ocarina runs at 5/6 the speed of NTSC and [[GameCube]] versions, PAL is at a massive disadvantage on full speedrun, unless you scale your time to match.
    
==Start and end points==
 
==Start and end points==
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[[Twin Galaxies]] begins timing when Start is pressed on a new file, and stops timing when the final blow is delivered to Ganon. It's unknown why the initial dialogue is included in the time, but the trailing dialogue is not.
 
[[Twin Galaxies]] begins timing when Start is pressed on a new file, and stops timing when the final blow is delivered to Ganon. It's unknown why the initial dialogue is included in the time, but the trailing dialogue is not.
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===Tool-Assisted Speedruns===
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===Tool-Assisted Speedrun===
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No full [[TAS]] of OoT exists yet. However, were one to be created, the traditional practice in TASes is to begin timing the instant the console (emulator in this case) is turned on, and stop timing as soon as the game ceases to be fed input, which would be after the final dialogue is completed.
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The current [http://tasvideos.org/1140S.html 2:33:25] [[TAS]] of OoT begins timing the instant the console (emulator in this case) is turned on and stops timing after the final dialogue is completed.  A time of 2 hours 29.8 minutes is given for the final blow on Ganon.
    
[[Category:The Legend of Zelda: Ocarina of Time]]
 
[[Category:The Legend of Zelda: Ocarina of Time]]