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1 byte removed ,  23:16, 25 February 2022
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Text replacement - "speedruns" to "speedrun"
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Full runs of [[The Legend of Zelda: Ocarina of Time]] are timed using a real clock. As the PAL [[N64]] version of Ocarina runs at 5/6 the speed of NTSC and [[GameCube]] versions, PAL is at a massive disadvantage on full speedruns, unless you scale your time to match.
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Full runs of [[The Legend of Zelda: Ocarina of Time]] are timed using a real clock. As the PAL [[N64]] version of Ocarina runs at 5/6 the speed of NTSC and [[GameCube]] versions, PAL is at a massive disadvantage on full speedrun, unless you scale your time to match.
    
==Start and end points==
 
==Start and end points==

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