− | Full runs of [[The Legend of Zelda: Ocarina of Time]] are timed using a real clock. As the PAL [[N64]] version of Ocarina runs at 5/6 the speed of NTSC and [[GameCube]] versions, PAL is at a massive disadvantage on full speed runs, unless you scale your time to match. | + | Full runs of [[The Legend of Zelda: Ocarina of Time]] are timed using a real clock. As the PAL [[N64]] version of Ocarina runs at 5/6 the speed of NTSC and [[GameCube]] versions, PAL is at a massive disadvantage on full speedruns, unless you scale your time to match. |