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| | ==High Grab I, Fire Temple== | | ==High Grab I, Fire Temple== |
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| − | This one isn't a secret strategy in any way since the game requires you to do it to finish the Fire Temple. Still, it's listed here because it demonstrates the principle. In the Fire Temple, on 2F, there is a semicircular room flooded with lava with a door at each end and a locked door near the middle. The room has suspended gratings for platforms across it, and if you start to cross the room in either direction, a wall of fire will appear behind you and move slowly across the room to chase you. | + | This one isn't a secret strategy in any way since the game requires you to do it to finish the [[Fire Temple]]. Still, it's listed here because it demonstrates the principle. In the Fire Temple, on 2F, there is a semicircular room flooded with lava with a door at each end and a locked door near the middle. The room has suspended gratings for platforms across it, and if you start to cross the room in either direction, a wall of fire will appear behind you and move slowly across the room to chase you. |
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| | The locked door appears to be on a ledge which is much too high to reach just by jumping. However, there is no other way to reach it, and it CAN in fact be reached. Just jump out after measuring a reasonable run-up and Link can grab the edge and pull himself up, even though it looks for an instant like he's going to fall short. | | The locked door appears to be on a ledge which is much too high to reach just by jumping. However, there is no other way to reach it, and it CAN in fact be reached. Just jump out after measuring a reasonable run-up and Link can grab the edge and pull himself up, even though it looks for an instant like he's going to fall short. |
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| | ==High Grab II, Water Temple== | | ==High Grab II, Water Temple== |
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| − | In the main room of the Water Temple on 3F is a prominent ledge where a Triforce symbol can be seen. Playing the Ocarina of Time at this symbol raises the water level in the temple to 3F. Normally, the only way to reach it is to enter from the barred door visible behind it; the ledge appears to be too far away to reach by jumping from the 3F terrace. However, it is possible. | + | In the main room of the [[Water Temple]] on 3F is a prominent ledge where a Triforce symbol can be seen. Playing the Ocarina of Time at this symbol raises the water level in the temple to 3F. Normally, the only way to reach it is to enter from the barred door visible behind it; the ledge appears to be too far away to reach by jumping from the 3F terrace. However, it is possible. |
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| | Stand at the corner of the central column of the temple, facing the ledge. Move a little to the right and backwards so the corner is slightly to your left. Face the ledge. Do NOT face what appears to be the nearest part of the ledge; it is impossible to grab this bit. The spot you are aiming for is very slightly to the left, maybe a third of the way along the edge. Run forwards and jump off the edge, hitting A to roll right as you reach the edge, and give yourself a minuscule amount of extra distance. Try again if necessary. | | Stand at the corner of the central column of the temple, facing the ledge. Move a little to the right and backwards so the corner is slightly to your left. Face the ledge. Do NOT face what appears to be the nearest part of the ledge; it is impossible to grab this bit. The spot you are aiming for is very slightly to the left, maybe a third of the way along the edge. Run forwards and jump off the edge, hitting A to roll right as you reach the edge, and give yourself a minuscule amount of extra distance. Try again if necessary. |
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| | Kill all the Stingers if you wish. Land on the pressure switch with your Iron Boots and stay there until the water level stops changing. Turn to face directly at the exit door and move to the front edge of the switch in preparation. Take off your Iron Boots and swim rapidly forwards, tapping B, towards the edge you're trying to reach. You will be delayed slightly by a bit of wall, don't worry, keep swimming. You will float up as the water level drops, and ultimately grab the edge you're aiming for as if by magic. | | Kill all the Stingers if you wish. Land on the pressure switch with your Iron Boots and stay there until the water level stops changing. Turn to face directly at the exit door and move to the front edge of the switch in preparation. Take off your Iron Boots and swim rapidly forwards, tapping B, towards the edge you're trying to reach. You will be delayed slightly by a bit of wall, don't worry, keep swimming. You will float up as the water level drops, and ultimately grab the edge you're aiming for as if by magic. |
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| | + | [[Category:The Legend of Zelda: Ocarina of Time]] |