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710 bytes added ,  09:02, 14 February 2007
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'''Tau Boosting''' - The tau cannon has a powerful recoil, making its secondary function come in handy. If you charge up the tau and fire it while jumping, you will get a speed boost in the opposite direction. Additionally, if you use the Bunny Mod, you can keep the speed from a tau charge by jumping as soon as you touch the ground.
 
'''Tau Boosting''' - The tau cannon has a powerful recoil, making its secondary function come in handy. If you charge up the tau and fire it while jumping, you will get a speed boost in the opposite direction. Additionally, if you use the Bunny Mod, you can keep the speed from a tau charge by jumping as soon as you touch the ground.
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'''Explosion Damage Boosting''' - Works with all explosives, best if done with 100 health / 0 armor. For example, take a grenade and trigger it. Crouch, then jump right before it explodes, and you will get a height boost. If you face forward, jump, crouch, and release the grenade, you will get a horizontal speed boost. The boost you receive from an explosion is directly proportional to the amount of health you lose, not the combined health/armor you lose. Since armor soaks up the force of the explosion, you should have only a small amount of armor or no armor at all. However, if you use satchel charges or tripmines you must have some armor because they are more powerful than conventional explosives.
    
== External Links ==
 
== External Links ==