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13 bytes added ,  09:24, 29 December 2006
got a more accurate measurement
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'''Ledge jump:''' When you're climbing a wall and get to the top, an annoyingly long animation--almost a full second--plays to show you using the edge to lift yourself up to the top.  If you jump just before that point, you can get enough height to glide forward and land at the top, without playing the animation.
 
'''Ledge jump:''' When you're climbing a wall and get to the top, an annoyingly long animation--almost a full second--plays to show you using the edge to lift yourself up to the top.  If you jump just before that point, you can get enough height to glide forward and land at the top, without playing the animation.
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'''Quick climb:'''  Normally when you start climbing a wall, there's a delay of about 0.4 seconds before you can start moving.  However, if you release A to stop gliding just as you would connect with the wall, that delay is skipped.  Use it whenever possible.
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'''Quick climb:'''  Normally when you start climbing a wall, there's a delay of 17 frames (almost 0.3 seconds) before you can start moving.  However, if you release A to stop gliding just as you would connect with the wall, that delay is skipped.  Use it whenever possible.
    
'''Rapid pause:'''  This is simply the act of pausing and unpausing the game very quickly.  Some players find it useful for things such as simulating slow motion, getting more time to react fast to minor errors in their running line, and (as Knuckles and Rouge) cycling through the action list to get to Sunglasses/Treasure Scope with repetitive START-Y-START faster (by the game clock) than they would be able to press Y alone the requisite four times.
 
'''Rapid pause:'''  This is simply the act of pausing and unpausing the game very quickly.  Some players find it useful for things such as simulating slow motion, getting more time to react fast to minor errors in their running line, and (as Knuckles and Rouge) cycling through the action list to get to Sunglasses/Treasure Scope with repetitive START-Y-START faster (by the game clock) than they would be able to press Y alone the requisite four times.

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