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| === Speed Run Strategies === | | === Speed Run Strategies === |
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− | * Strats go here! | + | ==== Simulation Stratagies ==== |
| + | *Each area features 2 lairs that when sealed, improve the simulation level (you get a message). This increases how fast the population grows. |
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| + | Fillmore: Bat (upper right), Dragon <br> |
| + | Bloodpool: Bat (upper left), Dragon (near temple) <br> |
| + | Kasandora: Both Red Demon lairs <br> |
| + | Aitos: Dragon (upper left, lower left) <br> |
| + | Marahna: Red Demon, Bat Lairs <br> |
| + | Northwall: Doesn't matter (but for the record, it's the dragon and far east skull lairs) |
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| + | *Wheat does improve the population level if you hit the 1st field right away. Kasandora w/o wheat took 2 increases to hit a population of 14. When I used wheat right away, it hit it in one increase. |
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| + | *The red demon's lair can be sealed in Bloodpool w/o destroying the trees. |
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| + | *If Bloodpool is post-Act II and the population hits 300, the civil war will commence. Your population can go over 300 w/o using music if you're away from Bloodpool before you hit the mark. |
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| + | *Teddy running away from home and Aitos' windmills stopping kills the population growth until they're solved/fixed. (Northwall getting the chills may as well, but this is untested.) |
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| + | ==== Action Stratagies ==== |
| + | *On the normal game, Stardust is the magic of choice. This is found in Bloodpool after sealing the Red Demon lair. |
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| + | *Some places, such as Northwall Act I, taking damage is considerably faster as you simply run through the enemies, instead of being bounced back. |
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| + | *On the Japanese version, all ground spikes are INSTANT DEATH. Thus a minor shortcut in Bloodpool Act II (Part 3) can't be taken due to this. |
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| == External Links == | | == External Links == |