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1,111 bytes added ,  11:38, 16 July 2021
move guard details to technical details
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[[Image:goldeneye_surface1_guard_spawn_location.png|border|500px|Surface 1 guard spawn location by room]]
 
[[Image:goldeneye_surface1_guard_spawn_location.png|border|500px|Surface 1 guard spawn location by room]]
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== Technical Details ==
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=== Guards ===
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There are 5 [[Guards#Patrolling Guard|patrolling guards]] and, 4 normal guards. <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref>
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There are 4 spawn guards that begin spawning after certain conditions are met. They have fairly complicated AI and are chasers.
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The guard spawning script<ref name="surface 1 guards" /> looks like
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<pre>
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1. Wait 120 frames (2 seconds). 
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2. Wait for spawns to be enabled (described in my original post above). 
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3. Wait 120 frames (2 seconds). 
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4. If the guard is currently alive (hasn't finished death animation), go back to step #2. 
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5. If cinema is playing, go back to step #2. 
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6. If RNG is greater than 200 (21.48%), go to step #8. 
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7. If Unarmed/Hunting Knives/Throwing Knives/PP7/PP7 (Silenced)/Sniper Rifle is out, go back to step #2. 
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8. If RNG is greater than 50 (80.08%), go to step #10. 
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9. If Klobb/Grenade Launcher/KF7 is out, go back to step #2. 
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10. Spawn guard! 
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</pre>
    
== Tutorials ==
 
== Tutorials ==

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