Changes

574 bytes removed ,  11:36, 16 July 2021
move details to technical details
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=== Guard Spawns ===
 
=== Guard Spawns ===
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There are 4 spawn guards in total, and their spawn times are based on the following logic, which each guard runs independently of the others and begins when the cinema starts playing<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg380421#msg380421|title=the-elite facts topic forum post on Surface 1 guards|access-date=July 16, 2021}}</ref>:
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There are 4 spawn guards in total, and their spawn times are based on the following logic, which each guard runs independently of the others and begins when the cinema starts playing<ref name="surface 1 guards">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg380421#msg380421|title=the-elite facts topic forum post on Surface 1 guards|access-date=July 16, 2021}}</ref>:
 
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<pre>
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1. Wait 120 frames (2 seconds). 
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2. Wait for spawns to be enabled (described in my original post above). 
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3. Wait 120 frames (2 seconds). 
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4. If the guard is currently alive (hasn't finished death animation), go back to step #2. 
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5. If cinema is playing, go back to step #2. 
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6. If RNG is greater than 200 (21.48%), go to step #8. 
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7. If Unarmed/Hunting Knives/Throwing Knives/PP7/PP7 (Silenced)/Sniper Rifle is out, go back to step #2. 
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8. If RNG is greater than 50 (80.08%), go to step #10. 
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9. If Klobb/Grenade Launcher/KF7 is out, go back to step #2. 
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10. Spawn guard! 
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</pre>
      
Notice that the odds depend on which weapon Bond currently has out:
 
Notice that the odds depend on which weapon Bond currently has out: