Changes

860 bytes added ,  10:59, 16 July 2021
caverns
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* Trev is not invincible, but has 5000 armor. If you shoot at him or are within 100 units of him, he'll close the door and say "Too slow, James!". If he doesn't see you and isn't animating, he closes the door when you're within 50 units.
 
* Trev is not invincible, but has 5000 armor. If you shoot at him or are within 100 units of him, he'll close the door and say "Too slow, James!". If he doesn't see you and isn't animating, he closes the door when you're within 50 units.
 
* Non-hatted guards will always spawn in the attic, while hat guards can spawn in several locations. Each of the 2 non-hatted guards have an associated glass they can go to and destroy, but can't go to the other one or double up, etc. They have a 61 / 256 (~23.8%) chance to go to their glass when spawned.
 
* Non-hatted guards will always spawn in the attic, while hat guards can spawn in several locations. Each of the 2 non-hatted guards have an associated glass they can go to and destroy, but can't go to the other one or double up, etc. They have a 61 / 256 (~23.8%) chance to go to their glass when spawned.
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==== Caverns ====
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* Some guards will run towards you if you have them at gunpoint, even if they are currently idle and can't see you. <ref name="function explorer misc facts" />
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* The radio takes 1s to trigger the objective, but will do so even if destroyed between activating it and the objective completing.
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* All blue hat guards in the level will chase you forever.
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* When Trev says "So slow, James.", spawn guards spawn and respawn every 40s. If you've been playing the level for less than 2 minutes, spawn guards will always have Automatic Shotguns with 60 health. After 2 minutes, there's a 55 / 256 (~21.5%) chance to spawn with an Automatic Shotgun with 60 health, a 100 / 256 (~39.1%) chance to spawn with an RC-P90, and a 101 / 256 (~39.4%) chance to spawn with a ZMG. All RC-P90 and ZMG spawns also have a 101 in 256 (~39.4%) chance to dual-wield.
    
==References==
 
==References==