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921 bytes added ,  10:52, 16 July 2021
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* There are a total of 6 spawning guards at the end of the level. They are all the same as regular guards throughout the level and can never pull grenades.
 
* There are a total of 6 spawning guards at the end of the level. They are all the same as regular guards throughout the level and can never pull grenades.
 
* If you enter an area where guards are able to spawn and stay there without leaving for 3 minutes, 3 of the spawns will stop respawning and objective D will be complete unless Natalya is dead. After another 7 minutes (10 minutes total) without leaving the area, all spawns will stop. Leaving the area resets everything, including the objective glitch.
 
* If you enter an area where guards are able to spawn and stay there without leaving for 3 minutes, 3 of the spawns will stop respawning and objective D will be complete unless Natalya is dead. After another 7 minutes (10 minutes total) without leaving the area, all spawns will stop. Leaving the area resets everything, including the objective glitch.
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==== Control ====
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* Natalya stays in the lift until all 3 drone guns are damaged and all 6 guards have died and faded out. If your health is over 178, she says "James, you were wonderful!". If your health is 77-178, she says "James, you're hurt.". If your health is 76 or lower, she says "Oh dear, James, that didn't go so well.". <ref name="function explorer misc facts" />
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* Trev is not invincible, but has 5000 armor. If you shoot at him or are within 100 units of him, he'll close the door and say "Too slow, James!". If he doesn't see you and isn't animating, he closes the door when you're within 50 units.
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* Non-hatted guards will always spawn in the attic, while hat guards can spawn in several locations. Each of the 2 non-hatted guards have an associated glass they can go to and destroy, but can't go to the other one or double up, etc. They have a 61 / 256 (~23.8%) chance to go to their glass when spawned.
    
==References==
 
==References==

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