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'''Additional things to learn''': (1) learn to adapt to randomness of enemy movement (react well for good Big Spin placements), (2) always pegasus dash towards the door after you defeat the enemies in the room (unless you're very close to the door), (3) learn to do 45 degree pegasus boots dash towards to door, (4) do your best not to get hit - sword beam is extremely useful throughout the run to minimize the effects of bad RNG, (5) memorize the sequence of all the rooms so that you know in advanced which items to equip on Link (this way you won't have to change items during the room you need them)
 
'''Additional things to learn''': (1) learn to adapt to randomness of enemy movement (react well for good Big Spin placements), (2) always pegasus dash towards the door after you defeat the enemies in the room (unless you're very close to the door), (3) learn to do 45 degree pegasus boots dash towards to door, (4) do your best not to get hit - sword beam is extremely useful throughout the run to minimize the effects of bad RNG, (5) memorize the sequence of all the rooms so that you know in advanced which items to equip on Link (this way you won't have to change items during the room you need them)
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*For the following guide, any floor with "(RNG)" means that your performance may vary due to randomness of enemy movement or initial enemy positioning*
 
*For the following guide, any floor with "(RNG)" means that your performance may vary due to randomness of enemy movement or initial enemy positioning*
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'''1F''': 2 big spin attacks will finish off the blobs (for the 2nd wave of blobs, make sure you are in the center of the stage).<br>
 
'''1F''': 2 big spin attacks will finish off the blobs (for the 2nd wave of blobs, make sure you are in the center of the stage).<br>
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'''49F(RNG)''': This is the 2nd Lynel room. The strategy is identical with the previous triple Lynel room. Only difference is that the punishment for messing up is greater as they are the Dark Lynel versions.<br>
 
'''49F(RNG)''': This is the 2nd Lynel room. The strategy is identical with the previous triple Lynel room. Only difference is that the punishment for messing up is greater as they are the Dark Lynel versions.<br>
 
'''50F(RNG)''': Boss Moldorm appears to troll Link once again. Two big spin attacks dispatches Boss Moldorm, but the recoil from using the big spins is insane, so don't worry if you end up falling off the edge. If the RNG god is with you, Boss Moldorm's tail will be close by Link at all times.<br>
 
'''50F(RNG)''': Boss Moldorm appears to troll Link once again. Two big spin attacks dispatches Boss Moldorm, but the recoil from using the big spins is insane, so don't worry if you end up falling off the edge. If the RNG god is with you, Boss Moldorm's tail will be close by Link at all times.<br>
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Note: If someone discovers a quicker way to complete a room, please don't hesitate to edit this guide!

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