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| *For the following guide, any floor with "(RNG)" means that your performance may vary due to randomness of enemy movement or initial enemy positioning* | | *For the following guide, any floor with "(RNG)" means that your performance may vary due to randomness of enemy movement or initial enemy positioning* |
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− | '''1F''': 2 big spin attacks will finish off the blobs (for the 2nd wave of blobs, make sure you are in the center of the stage)<br> | + | '''1F''': 2 big spin attacks will finish off the blobs (for the 2nd wave of blobs, make sure you are in the center of the stage).<br> |
| '''2F(RNG)''': Big spins to take out the rats (try to get them all within 2-3 big spins). For the wave of Ropes, use a big spin in the center of the stage, then use sword beam to take out the top left and top right Ropes.<br> | | '''2F(RNG)''': Big spins to take out the rats (try to get them all within 2-3 big spins). For the wave of Ropes, use a big spin in the center of the stage, then use sword beam to take out the top left and top right Ropes.<br> |
− | '''3F(RNG)''': A quick single tornado rod should take care of the group of Keese (Take a couple of steps forward before using it though)<br> | + | '''3F(RNG)''': A quick single tornado rod should take care of the group of Keese (Take a couple of steps forward before using it though).<br> |
− | '''4F''': Perform a quick tornado rod, then finish off the Green Knights with a big spin attack<br> | + | '''4F''': Perform a quick tornado rod, then finish off the Green Knights with a big spin attack.<br> |
− | '''5F''': After slicing the middle Armos with your sword, charge a quick big spin attack to finish off the rest of the Armos<br> | + | '''5F''': After slicing the middle Armos with your sword, charge a quick big spin attack to finish off the rest of the Armos.<br> |
| '''6F(RNG)''': Try to defeat the Poes with one big spin attack. If the Poes stray away from Link, take them down with a sword beam. Straight after the poes go down, charge for a big spin attack to take out the incoming Hyus. The Hyus will always travel to the right at first.<br> | | '''6F(RNG)''': Try to defeat the Poes with one big spin attack. If the Poes stray away from Link, take them down with a sword beam. Straight after the poes go down, charge for a big spin attack to take out the incoming Hyus. The Hyus will always travel to the right at first.<br> |
| '''7F''': There are 4 columns of Rupee Like Likes. Pegasus dash between the columns to activate their awakening animation (don't fall into the pit!). For fastest speed, try to take out 2-3 Like Likes for each sword slash (having sword beam helps).<br> | | '''7F''': There are 4 columns of Rupee Like Likes. Pegasus dash between the columns to activate their awakening animation (don't fall into the pit!). For fastest speed, try to take out 2-3 Like Likes for each sword slash (having sword beam helps).<br> |
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| '''11F''': 2 good placements of big spin attack will take out all the Kodongos. <br> | | '''11F''': 2 good placements of big spin attack will take out all the Kodongos. <br> |
| '''12F(RNG)''': Once again use big spin attacks to beat all the Slaroks. Hopefully you can take them all out within 2-3 great spins. Sword beam is useful against the ones that try to run to the corners of the room.<br> | | '''12F(RNG)''': Once again use big spin attacks to beat all the Slaroks. Hopefully you can take them all out within 2-3 great spins. Sword beam is useful against the ones that try to run to the corners of the room.<br> |
− | '''13F(RNG)''': Try to charge for big spin attack to defeat the crabs. Sword beam is useful against the ones that try to run to the corners of the room. Once the crabs are defeated, move to the door and fend off all the incoming Kus that pop out of the ground (with your sword). Have quick reactions as they are fast!<br> | + | '''13F(RNG)''': Try to charge for big spin attack to defeat the crabs. Sword beam is useful against the ones that try to run to the corners of the room. Once the crabs are defeated, move to the north door and fend off all the incoming Kus that pop out of the ground (with your sword). Have quick reactions as they are fast!<br> |
| '''14F''': Swipe the middle 2 Pengators with your sword, then immediately charge for a big spin attack to dispatch the rest.<br> | | '''14F''': Swipe the middle 2 Pengators with your sword, then immediately charge for a big spin attack to dispatch the rest.<br> |
| '''15F''': Use your 1st purple potion immediately to take out the Bari swarm. Following this is 2 well placed big spin attacks to take out the smaller forms.<br> | | '''15F''': Use your 1st purple potion immediately to take out the Bari swarm. Following this is 2 well placed big spin attacks to take out the smaller forms.<br> |
| '''16F''': Use your 2nd purple potion to end the Goriyas quickly.<br> | | '''16F''': Use your 2nd purple potion to end the Goriyas quickly.<br> |
| '''17F''': Take a few steps forward, then tornado rod the group of Tarosus. Then charge for a big spin attack to dispatch them all.<br> | | '''17F''': Take a few steps forward, then tornado rod the group of Tarosus. Then charge for a big spin attack to dispatch them all.<br> |
− | '''18F''': Charge for the big spin attack while moving forward and release once charged (MAKE SURE NOT TO GET HURT FROM RECOIL). Charge for a 2nd big spin attack, but release it slightly after when the giant Pengators bounce off the north wall (their 2nd wall bounce). If timed well, the big spin will not only defeat the giant Pengators but the recoil from attacking will propel Link towards the door. Make sure you are between the 2 Pengators during this fight.<br> | + | '''18F''': Charge for the big spin attack while moving forward and release once charged (MAKE SURE NOT TO GET HURT FROM RECOIL). Charge for a 2nd big spin attack, but release it slightly after when the giant Pengators bounce off the north wall (their 2nd wall bounce). If timed well, the big spin will not only defeat the giant Pengators but the recoil from attacking will propel Link towards the north door. Make sure you are between the 2 Pengators during this fight.<br> |
| '''19F''': 2 big spin attacks will defeat the giant Bari (Do not move from the south door). Once it splits into the smaller forms, 2 more big spins will take out the smaller forms. If you still have sword beam at this point, you can take out the smaller forms with one big spin attack!<br> | | '''19F''': 2 big spin attacks will defeat the giant Bari (Do not move from the south door). Once it splits into the smaller forms, 2 more big spins will take out the smaller forms. If you still have sword beam at this point, you can take out the smaller forms with one big spin attack!<br> |
| '''20F''': Pegasus dash to the next room (even if you're hurt, don't stop to pick up the hearts). You will naturally grab one heart.<br> | | '''20F''': Pegasus dash to the next room (even if you're hurt, don't stop to pick up the hearts). You will naturally grab one heart.<br> |
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| '''41F''': Move a bit towards the Tarosus, then use tornado rod to stun them (and to take out 2 flying mushroom guys). Big spin attack the Tarosus away, then move upwards for a 2nd tornado rod to finish off the remaining flying mushroom guys.<br> | | '''41F''': Move a bit towards the Tarosus, then use tornado rod to stun them (and to take out 2 flying mushroom guys). Big spin attack the Tarosus away, then move upwards for a 2nd tornado rod to finish off the remaining flying mushroom guys.<br> |
| '''42F''': Foul Fruit the Stalfos to stun them, then take them out with 2 big spin attacks.<br> | | '''42F''': Foul Fruit the Stalfos to stun them, then take them out with 2 big spin attacks.<br> |
− | '''43F(Slight RNG)''': This is the 2nd room with a group of Baris. Charge your big spin as you walk towards the center, then release once you're there. You'll have to do big spin attack two more times to take out all of the mini-baris that come out of the main body.<br> | + | '''43F(Slight RNG)''': This is the 2nd room with a group of Baris. Charge your big spin as you walk towards the center, then release once you're there. You'll have to do big spin attack two more times to take out all of the mini-baris that come out of their main body.<br> |
| '''44F''': IMMEDIATELY fire rod the giant Ice Armos without moving at all.<br> | | '''44F''': IMMEDIATELY fire rod the giant Ice Armos without moving at all.<br> |
| '''45F''': Right after the Moblins notice Link, use your last (5th) purple potion to finish the other-wise lengthy room.<br> | | '''45F''': Right after the Moblins notice Link, use your last (5th) purple potion to finish the other-wise lengthy room.<br> |
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| '''48F''': Walk slightly forward, then use the tornado rod. Then use big spin attack to dispatch all of the knights.<br> | | '''48F''': Walk slightly forward, then use the tornado rod. Then use big spin attack to dispatch all of the knights.<br> |
| '''49F(RNG)''': This is the 2nd Lynel room. The strategy is identical with the previous triple Lynel room. Only difference is that the punishment for messing up is greater as they are the Dark Lynel versions.<br> | | '''49F(RNG)''': This is the 2nd Lynel room. The strategy is identical with the previous triple Lynel room. Only difference is that the punishment for messing up is greater as they are the Dark Lynel versions.<br> |
− | '''50F(RNG)''': Boss Moldorm appears to troll Link once again. Two big spin attacks dispatches Boss Moldorm, but the recoil from using the big spins is insane, so don't fret if you end up falling off the edge. If the RNG god is with you, Boss Moldorm's tail will be close by Link at all times.<br> | + | '''50F(RNG)''': Boss Moldorm appears to troll Link once again. Two big spin attacks dispatches Boss Moldorm, but the recoil from using the big spins is insane, so don't worry if you end up falling off the edge. If the RNG god is with you, Boss Moldorm's tail will be close by Link at all times.<br> |