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| == Blooper Surfing Safari (Ricco Harbor) == | | == Blooper Surfing Safari (Ricco Harbor) == |
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− | The trick to getting under ~33 seconds is to use the shortcut. The "shortcut" is obvious - jump up and over the bank after the first section with the orange cones. However, around half-way through the lap is an invisible checkpoint that you must pass in order for the lap to count. This checkpoint is a line across the water on the back-turn of the U-bend, which is, unfortunately, a little bit out of your way. The idea is to pass the checkpoint and swerve around towards the bank again. If you ride across the cement of the bank, you'll end up two turns shy of the finish line. | + | The trick to getting under ~33 seconds is to use the shortcut. The shortcut is obvious - jump up and over the bank after the first section with the orange cones. However, around half-way through the lap is an invisible checkpoint that you must pass in order for the lap to count. This checkpoint is a line across the water on the back-turn of the U-bend, which is, unfortunately, a little bit out of your way. The idea is to pass the checkpoint and swerve around towards the bank again. If you ride across the cement of the bank, you'll end up two turns shy of the finish line. |
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| To cross the checkpoint in the most efficient manner, do a tiny hop onto the small ledge after the cones section (it's to your right), hug the wall, and turn sharply left as you're about to fall back into the water. Then bee-line it for the shortcut. Clipping the shore slows you down, so be careful to not be too greedy on the final two bends after you drop back into the water. You should use the [[Super_Mario_Sunshine_Tactics|green]] blooper. | | To cross the checkpoint in the most efficient manner, do a tiny hop onto the small ledge after the cones section (it's to your right), hug the wall, and turn sharply left as you're about to fall back into the water. Then bee-line it for the shortcut. Clipping the shore slows you down, so be careful to not be too greedy on the final two bends after you drop back into the water. You should use the [[Super_Mario_Sunshine_Tactics|green]] blooper. |
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| == Il Piantissimo's Sand Sprint (Gelato Beach) == | | == Il Piantissimo's Sand Sprint (Gelato Beach) == |
− | First collect the Turbo Nozzle on the island behind you (the "real" box is in an alcove in the grassy slopes, on the opposite side of the tower from you). Switch to the turbo nozzle, run at Piantissimo, and dive at his feet - the idea is to start close to him, but facing the flag. Charge the turbo as you cancel his speech bubble to begin the race, and blast off underneath the hut. Jump once to climb onto the next strata, keeping to the right of the big mirror. Ahead of you is a gap in the side of the wall, which leads to a brick path on the upper tier. What you want to do is, from the sand, while turboing, perform a spin-jump to land onto the bricks. It's a big jump and there is not much room for error in the angle, so expect to crash into things. | + | First collect the Turbo Nozzle on the island behind you. Switch to the turbo nozzle, run at Piantissimo, and dive at his feet - the idea is to start close to him, but facing the flag. Charge the turbo as you cancel his speech bubble to begin the race, and blast off underneath the hut. Jump once to climb onto the next strata, keeping to the right of the big mirror. Ahead of you is a gap in the side of the wall, which leads to a brick path on the upper tier. What you want to do is, from the sand, while turboing, perform a spin-jump to land onto the bricks. It's a big jump and there is not much room for error in the angle, so expect to crash into things. |
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| Assuming you make it from the sand to the bricks with a single turbo-spin-jump, push North-West on the joystick as you land, and do a tiny tap on the A button as soon as you touch the bricks. If done correctly, Mario will very briefly push against the grass on his left, and hop on it. If done incorrectly, Mario will triple jump. Assuming things go according to plan (lucky you!), Mario will continue turboing up the grassy hill and end up right at the flagpole. Remember, you should be holding down the R button the entire time! But even performing the tricks poorly is enough to get under 10 seconds. | | Assuming you make it from the sand to the bricks with a single turbo-spin-jump, push North-West on the joystick as you land, and do a tiny tap on the A button as soon as you touch the bricks. If done correctly, Mario will very briefly push against the grass on his left, and hop on it. If done incorrectly, Mario will triple jump. Assuming things go according to plan (lucky you!), Mario will continue turboing up the grassy hill and end up right at the flagpole. Remember, you should be holding down the R button the entire time! But even performing the tricks poorly is enough to get under 10 seconds. |
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| == Il Piantissimo's Surf Swim (Noki Bay) == | | == Il Piantissimo's Surf Swim (Noki Bay) == |
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− | Another challenge that requires preparation. First of all, climb up the tightrope to Piantissimo. Ignore him, and jump across the narrow ledge (towards the hut; there is only one hut in this world) and onto the next ledge. Walk forward towards the hut, and you should be hit by a <i>red boxing glove</i>. This is a one-time glove, and you need to re-enter the level to enable it again. However... note where the boxing glove hits you - you should fall into the water <i>near a circular floating platform</i>. That's where the preparation comes in - you must put the boat there! | + | Another challenge that requires preparation. First of all, climb up the tightrope to Piantissimo. Ignore him, and jump across the narrow ledge (towards the hut; there is only one hut in this world) and onto the next ledge. Walk forward towards the hut, and you should be hit by a ''red boxing glove''. This is a one-time glove, and you need to re-enter the level to enable it again. However... note where the boxing glove hits you - you should fall into the water ''near a circular floating platform''. That's where the preparation comes in - you must put the boat there! |
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| The boat is located near the hut. Guide the boat to where the boxing glove hit you (practice getting hit by the boxing glove, especially by diving at the glove, and holding full tilt on the joystick). When the boat is positioned, align it parallel to your trajectory so that you can have some room for error. | | The boat is located near the hut. Guide the boat to where the boxing glove hit you (practice getting hit by the boxing glove, especially by diving at the glove, and holding full tilt on the joystick). When the boat is positioned, align it parallel to your trajectory so that you can have some room for error. |
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| Once you're happy with the boat's position, go up to Piantissimo. Face the camera towards the boxing glove, and zoom in. Jump onto the ledge and talk to the purple man (the camera will change orientation when you do this). When the race begins, wait a split second for the camera to realign itself, then hold forward (i.e. towards the boxing glove) and press A+B at the same time to do a dive. You should land onto the tiny narrow ledge. As you land, press A to flip out and sail over the second gap in the ground. Do a quick B-dive-and-A-flip to get hit by the boxing glove. Wheeeeeee.... | | Once you're happy with the boat's position, go up to Piantissimo. Face the camera towards the boxing glove, and zoom in. Jump onto the ledge and talk to the purple man (the camera will change orientation when you do this). When the race begins, wait a split second for the camera to realign itself, then hold forward (i.e. towards the boxing glove) and press A+B at the same time to do a dive. You should land onto the tiny narrow ledge. As you land, press A to flip out and sail over the second gap in the ground. Do a quick B-dive-and-A-flip to get hit by the boxing glove. Wheeeeeee.... |
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− | If you hit the boat as you land, Mario should <i>bounce off it</i> and land much further up into the water. This saves precious time that would be otherwise wasted for swimming. Swimming is slow, and is best avoided. Quickly turn yourself to face the flag, and use the [[Super_Mario_Sunshine_Tactics|jump-and-dive]] tactic for rapid swimming to reach the shore (only 3 dives are needed, if you bounce off the boat). Once you reach the shore, B-dive-and-A-flip as many times as necessary to reach the flag. | + | If you hit the boat as you land, Mario should ''bounce off it'' and land much further up into the water. This saves precious time that would be otherwise wasted for swimming. Swimming is slow, and is best avoided. Quickly turn yourself to face the flag, and use the [[Super_Mario_Sunshine_Tactics|jump-and-dive]] tactic for rapid swimming to reach the shore (only 3 dives are needed, if you bounce off the boat). Once you reach the shore, B-dive-and-A-flip as many times as necessary to reach the flag. |
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| NB. It's possible to land on the circular platform instead of in the water when you get hit by the glove. To do this, you should not B-dive-and-A-flip onto the glove, but only B+B+B dive. Hitting the platform has the same effect as hitting the boat (you bounce off it). If you position the boat to where you land from the platform's bounce, you can perform a [[Super_Mario_Sunshine_Tactics|spin flop]] and land even further up into the water (cutting down on the swimming). This strategy is hard to do and arguably not any faster. [[Daniel Viebrock]] reported that you do not get a double-bounce effect from the boat if your first bounce was from the platform, so bouncing off the platform and into the boat only benefits you by avoiding the water for longer (but it disadvantages you since a B+B+B dive onto the gloves is slower and results in smaller glove-hitting distance). Almost all top players use the boat for their first bounce. | | NB. It's possible to land on the circular platform instead of in the water when you get hit by the glove. To do this, you should not B-dive-and-A-flip onto the glove, but only B+B+B dive. Hitting the platform has the same effect as hitting the boat (you bounce off it). If you position the boat to where you land from the platform's bounce, you can perform a [[Super_Mario_Sunshine_Tactics|spin flop]] and land even further up into the water (cutting down on the swimming). This strategy is hard to do and arguably not any faster. [[Daniel Viebrock]] reported that you do not get a double-bounce effect from the boat if your first bounce was from the platform, so bouncing off the platform and into the boat only benefits you by avoiding the water for longer (but it disadvantages you since a B+B+B dive onto the gloves is slower and results in smaller glove-hitting distance). Almost all top players use the boat for their first bounce. |