You can know more about editing the articles in the wiki by reading guidelines.

Changes

From Speedrunwiki.com
Jump to navigationJump to search
m
Line 42: Line 42:  
== Il Piantissimo's Surf Swim (Noki Bay) ==
 
== Il Piantissimo's Surf Swim (Noki Bay) ==
   −
Another challenge that requires preparation. First of all, climb up the tightrope to Piantissimo. Ignore him, and jump across the narrow ledge (towards the hut; there is only one hut in this place) and onto the next ledge. Walk forward towards the hut, and you should be hit by a red boxing glove. This is a one-time glove, and you need to re-enter the level to enable it again. However... note where the boxing glove hits you - you should fall into the water near a circular floating platform. That's where the preparation comes in - you must put the boat there!
+
Another challenge that requires preparation. First of all, climb up the tightrope to Piantissimo. Ignore him, and jump across the narrow ledge (towards the hut; there is only one hut in this world) and onto the next ledge. Walk forward towards the hut, and you should be hit by a <i>red boxing glove</i>. This is a one-time glove, and you need to re-enter the level to enable it again. However... note where the boxing glove hits you - you should fall into the water <i>near a circular floating platform</i>. That's where the preparation comes in - you must put the boat there!
    
The boat is located near the hut. Guide the boat to where the boxing glove hit you (practice getting hit by the boxing glove, especially by diving at the glove, and holding full tilt on the joystick). When the boat is positioned, align it parallel to your trajectory so that you can have some room for error.
 
The boat is located near the hut. Guide the boat to where the boxing glove hit you (practice getting hit by the boxing glove, especially by diving at the glove, and holding full tilt on the joystick). When the boat is positioned, align it parallel to your trajectory so that you can have some room for error.
   −
Once you're happy with the boat's position, leave it there and climb the rope to Piantissimo (or wall kick in the crevice). Face the camera towards the boxing glove, and zoom in. Jump onto the ledge and talk to the purple man. When the race begin, wait a split second for the camera to realign itself, hold forward (i.e. towards the boxing glove) and press A+B at the same time to do a dive. You should land onto the tiny narrow ledge. As you land, press A to flip out of your dive and land on the boxing glove's ledge. Do a quick A+B dive to get hit by the glove. Wheeeeeee....
+
Once you're happy with the boat's position, go up to Piantissimo. Face the camera towards the boxing glove, and zoom in. Jump onto the ledge and talk to the purple man (the camera will change orientation when you do this). When the race begins, wait a split second for the camera to realign itself, then hold forward (i.e. towards the boxing glove) and press A+B at the same time to do a dive. You should land onto the tiny narrow ledge. As you land, press A to flip out and sail over the second gap in the ground. Do a quick B-dive-and-A-flip to get hit by the boxing glove. Wheeeeeee....
   −
If you hit the boat as you land, Mario should bounce off it and land much further up into the water. This saves much precious time that would be otherwise wasted for swimming (swimming is slow, avoid it at all costs). Quickly turn yourself to face the flag, and <i>swim</i> towards the shore. Once you reach the short, A+B flip as many times as necessary to reach the flag.
+
If you hit the boat as you land, Mario should <i>bounce off it</i> and land much further up into the water. This saves precious time that would be otherwise wasted for swimming. Swimming is slow, and is best avoided. Quickly turn yourself to face the flag, and use the [[Super_Mario_Sunshine_Tactics|jump-and-dive]] tactic for rapid swimming to reach the shore (only 3 dives are needed, if you bounce off the boat). Once you reach the shore, B-dive-and-A-flip as many times as necessary to reach the flag.
   −
Now about <i>swimming</i> - the fastest way to move across water unaided is to jump out (vertically) and dive forward (horizontally). Don't touch the joystick when you're tapping A to jump out, otherwise Mario will swim and not jump. But definitely hold the joystick full tilt when performing the dive, as it will carry you further through the air. Anyway, if you learn how to do this trick properly, the "swim" from the landing area to the shore requires 3 jump-dives.
+
NB. It's possible to land on the circular platform instead of in the water when you get hit by the glove. To do this, you should not B-dive-and-A-flip onto the glove, but only B+B+B dive. Hitting the platform has the same effect as hitting the boat (you bounce off it). If you position the boat to where you land from the platform's bounce, you can perform a [[Super_Mario_Sunshine_Tactics|spin flop]] and land even further up into the water (cutting down on the swimming). This strategy is hard to do and arguably not any faster. [[Daniel Viebrock]] reported that you do not get a double-bounce effect from the boat if your first bounce was from the platform, so bouncing off the platform and into the boat only benefits you by avoiding the water for longer (but it disadvantages you since a B+B+B dive onto the gloves is slower and results in smaller glove-hitting distance). Almost all top players use the boat for their first bounce.
 
  −
NB. It's possible to land on the circular platform instead of in the water when you get hit by the glove. To do this, you must not A+B dive into the glove, but only A+A+A dive. Hitting the platform has the same effect as hitting the boat (you bounce off it and land further away). If you position the boat to where you land from the platform bounce, you can perform a spin flop and land even further up into the water. This strategy is largely untested, because it's hard to do. [[Daniel Viebrock]] reported that you do not get a double-bounce effect from the boat if your first bounce was from the platform. Almost all top players use the boat for their first bounce.
      
NB. The WR involves an extra little trick with the bouncy platform, to cut down on an extra swimming stroke. Without this trick, it's still easily possible to get 12'8, or probably better.
 
NB. The WR involves an extra little trick with the bouncy platform, to cut down on an extra swimming stroke. Without this trick, it's still easily possible to get 12'8, or probably better.
0

edits

Navigation menu