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| I have a fulltime job as programmer. Monday - Friday; 8:45 AM - 18:15 (travel time included). The rest of the time I can do whatever I want. | | I have a fulltime job as programmer. Monday - Friday; 8:45 AM - 18:15 (travel time included). The rest of the time I can do whatever I want. |
| + | |
| + | === My GirlFriend === |
| + | |
| + | Her name is Ayu, which is Malaysian for beautiful, and fits her perfectly! |
| + | She's on my mind all the time and since I've known her I've come to realize how good life can be :D |
| + | There's nothing I would rather do than spend all my time with her! |
| + | I've become very emotional and sensitive and I'm not afraid to admit it. |
| + | I cherish the miraculous, wonderful moments we have shared. |
| + | '''Schatje, you are the world to me!''' |
| | | |
| === Interests === | | === Interests === |
| | | |
− | *Women! Who doesn't :D
| + | *Currently perfectly happy with my Indonesian girlfriend :D:D:D |
− | **Currently perfectly happy with my Indonesian girlfriend :D:D:D
| |
− | **Halina is my favourite person in Perth!
| |
| *Music. Favorite artists: Avril Lavigne, Kotoko :D | | *Music. Favorite artists: Avril Lavigne, Kotoko :D |
| *Gaming. You didn't see this one coming! | | *Gaming. You didn't see this one coming! |
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| :Speedruns from [http://speeddemosarchive.com/news.html SDA] | | :Speedruns from [http://speeddemosarchive.com/news.html SDA] |
| :Tool-Assisted Sonics from [http://tasvideos.org/ TASVideos] | | :Tool-Assisted Sonics from [http://tasvideos.org/ TASVideos] |
− | :P[[Image:Sketchy2.jpg]]rn: many siterips & dvd rips; probably 80% lesbian, 20% solo girls. | + | :P[[Image:Sketchy2.jpg]]rn: Don't want/need these anymore |
| :Videoclips | | :Videoclips |
| :[http://thengamer.com/wouter/Games/ Games] | | :[http://thengamer.com/wouter/Games/ Games] |
− | *Languages. At the moment, Dutch, English, Indonesian, Japanese. Japanese had to make room for my girlfriend, whenever I spend time learning a language it's Indonesian now. | + | *Languages. At the moment, Dutch, English, Indonesian, Japanese. Japanese had to make room for my girlfriend, I'm currently following an Indonesian language course :D |
| *Movies ([http://thengamer.com/wouter/movies%20seen.txt list of movies I have seen] (certainly not complete though)) | | *Movies ([http://thengamer.com/wouter/movies%20seen.txt list of movies I have seen] (certainly not complete though)) |
| *Pooling | | *Pooling |
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| *Honest / Straightforward | | *Honest / Straightforward |
− | Not so much in real life yet as online, but it's hard for me to lie about what I think. Ask me something and you'll get an honest answer. I might say it in different ways to disguise how I truly feel and withhold some things to not be offensive, but I just can't lie about it.
| + | It's hard for me to lie about what I think. Ask me something and you'll get an honest answer. I might say it in different ways to disguise how I truly feel and withhold some things to not be offensive, but I just can't lie about it. Of course, there are also plenty of occassions I can tell you the cold hard truth straight in your face, I'm Dutch after all ;) |
| | | |
| *Complex / Intelligent | | *Complex / Intelligent |
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| *Caring | | *Caring |
− | I suppose it's human nature to care, but the world is too full of evil to portray that. I can seem pretty emotionless on the outside, it's hard to read my appearance and tell how I feel. I could be very happy and have an indifferent face, or very mad / sad and still drawing the same face. I think it comes down to what most people want: I want to be given some attention, the feeling someone cares about me, not being ignored. This opens me up almost infinitely - I can show many signs of emotions all of a sudden and have no problems conversating. Thus far, I've been 'cuddling' our sweet Yorkshire Terrier daily, from lack of a significant other. | + | I suppose it's human nature to care, but the world is too full of evil to portray that. I can seem pretty emotionless on the outside, it's hard to read my appearance and tell how I feel. I could be very happy and have an indifferent face, or very mad / sad and still drawing the same face. I think it comes down to what most people want: I want to be given some attention, the feeling someone cares about me, not being ignored. This opens me up almost infinitely - I can show many signs of emotions all of a sudden and have no problems conversating. |
| | | |
| == Meetings == | | == Meetings == |
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| == Donkey Kong 64 == | | == Donkey Kong 64 == |
| | | |
− | Holy big mama, err game. I'm sure it took quite a while to get 101% here. Somehow, I kind of likedthis game, despite the length. I wanted to have some video of the whole 101% in case I ever wanted to play again and needed some guidance. Figures, there was no such video. Thus, I decided to go for it myself. It wasn't any serious speedrun attempt, but meant as a guide to look back at. First I went through the whole 101%, wrote down where everything was and made a half-assed path for all the worlds. The next runthrough I recorded everything. The game is so big, and the worst ever for speedruns: it autosaves whenever you pick something up, get a new Banana etc AND you can't copy a file to go back to after you screw up in the other. This means you have to do everything first try, you can't redo parts. Segments are still being used, but merely because the game is too big to play through in one sitting. So I used 9 segments, 1 for each world pretty much. With every segment ranging from 1 to 3ish hours, I used 1 tape for each segment. After a few segments I would go capture the progress and then tape over them for the next segments. Even though I knew the end result could be much better, I still put in a lot of time to make the videos and didn't care enough to speedrun a game with segmentational limitations. For all this work, I felt I should make it public, so others could benefit from it and see the whole game completed. Thus, I submitted it to [http://speeddemosarchive.com/news.html SDA]. It sat there in the queue waiting for victims to proofwatch it. Up stepped <u>[[David Gibbons | I]][[Brad Cutler | I]]</u> bored individuals, not expecting this pure torture that resulted in an unstoppable laughing festival. Together, they watched the whole thing OVER A SECOND TIME, to make a special video that would show off all the mishaps and fortunes they had to spent their night with. Everything was played so bad, that it was good. Hysterical laughter all over the world, the video was well received. Got a night to spare and you're up to the superlative of onions? [http://marsh.thengamer.com/Wouter/Wouter%20Goes%20Bananas.zip Don't download this too fast!] | + | Holy big mama, err game. I'm sure it took quite a while to get 101% here. Somehow, I kind of liked this game, despite the length. I wanted to have some video of the whole 101% in case I ever wanted to play again and needed some guidance. Figures, there was no such video. Thus, I decided to go for it myself. It wasn't any serious speedrun attempt, but meant as a guide to look back at. First I went through the whole 101%, wrote down where everything was and made a half-assed path for all the worlds. The next runthrough I recorded everything. The game is so big, and the worst ever for speedruns: it autosaves whenever you pick something up, get a new Banana etc AND you can't copy a file to go back to after you screw up in the other. This means you have to do everything first try, you can't redo parts. Segments are still being used, but merely because the game is too big to play through in one sitting. So I used 9 segments, 1 for each world pretty much. With every segment ranging from 1 to 3ish hours, I used 1 tape for each segment. After a few segments I would go capture the progress and then tape over them for the next segments. Even though I knew the end result could be much better, I still put in a lot of time to make the videos and didn't care enough to speedrun a game with segmentational limitations. For all this work, I felt I should make it public, so others could benefit from it and see the whole game completed. Thus, I submitted it to [http://speeddemosarchive.com/news.html SDA]. It sat there in the queue waiting for victims to proofwatch it. Up stepped <u>[[David Gibbons | I]][[Brad Cutler | I]]</u> bored individuals, not expecting this pure torture that resulted in an unstoppable laughing festival. Together, they watched the whole thing OVER A SECOND TIME, to make a special video that would show off all the mishaps and fortunes they had to spent their night with. Everything was played so bad, that it was good. Hysterical laughter all over the world, the video was well received. Got a night to spare and you're up to the superlative of onions? [http://marsh.thengamer.com/Wouter/Wouter%20Goes%20Bananas.zip Don't download this too fast!] |
| | | |
| Thanks to the preparations for this project, I found out that you don't actually have to beat King K. Rool for 101%. I finished 101% in 12:58, but SDA needed the final boss included. 2 attempts failed and the 3rd prevailed. I made a video of the winning match, now finishing at 13:58, exactly 1 hour later. After the 2nd fight, the time was 13:36. I used this special occasion to wait some time and reset every 10ish seconds until the magic numbers appeared. Of course, I celebrated this with an amazing picture. | | Thanks to the preparations for this project, I found out that you don't actually have to beat King K. Rool for 101%. I finished 101% in 12:58, but SDA needed the final boss included. 2 attempts failed and the 3rd prevailed. I made a video of the winning match, now finishing at 13:58, exactly 1 hour later. After the 2nd fight, the time was 13:36. I used this special occasion to wait some time and reset every 10ish seconds until the magic numbers appeared. Of course, I celebrated this with an amazing picture. |