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Thanks to the preparations for this project, I found out that you don't actually have to beat King K. Rool for 101%. I finished 101% in 12:58, but SDA needed the final boss included. 2 attempts failed and the 3rd prevailed. I made a video of the winning match, now finishing at 13:58, exactly 1 hour later. After the 2nd fight, the time was 13:36. I used this special occasion to wait some time and reset every 10ish seconds until the magic numbers appeared. Of course, I celebrated this with an amazing picture.
 
Thanks to the preparations for this project, I found out that you don't actually have to beat King K. Rool for 101%. I finished 101% in 12:58, but SDA needed the final boss included. 2 attempts failed and the 3rd prevailed. I made a video of the winning match, now finishing at 13:58, exactly 1 hour later. After the 2nd fight, the time was 13:36. I used this special occasion to wait some time and reset every 10ish seconds until the magic numbers appeared. Of course, I celebrated this with an amazing picture.
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== Mystical Ninja Starring Goemon ==
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This is a decent enough game that I've completed several times. Akin to Donkey Kong 64, there was no speedrun or anything available for it. Thus, again, I decided to take the task upon myself. Luckily, this game only saves when you tell it to, and you can save to memory pack. Also identical to Donkey Kong 64, I wanted to show most of the game by doing 100%. This run I performed much better because I could do more practices for each segment and ecide to keep it or redo it every time. Still I left in quite some suckiness, because, similarity to Donkey Kong 64 seems to be popular: The camera would also make things hard on me. All in all the run was good enough to survive SDA's approval process. At the moment, my run is still up [http://speeddemosarchive.com/MysticalNinja-Goemon.html#100p there] as the fastest run, but I have taken notice of an improvement of about 30 minutes having been submitted and probably still waiting in the queue.
    
== Quotes ==
 
== Quotes ==