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== Secret Agent ==
 
== Secret Agent ==
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'''World Record Strat - 1:17'''
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'''World Record Strat - 1:17''' Written by David Clemens
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Start out in left strafe and as soon as you can turn right just a little bit so that you will make it to the bridge without hitting any walls. About 25% of the time, the first guard will give you a boost. Now stay in left strafe and make a few quick right turns to get into the tunnel. It's best to ignore the two guards in here, and stay as close as possible to the right wall without letting it slow you down. The guard on the right here is a pain, and will give you a backboost about 30% of the time.
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Expect to spend a lot of hours if you seriously go for this record, as it is quite possibly the best GE record. Anyway, start in by quickly looking down and in left strafe, you want to use as much lookdown as possible here, specifically at a 45 degree angle. There is a decent but still rather small chance that this guard will give you a boost, and if he does, great, but you can still get 1:17 without it. Continue along, and hope this guard in the tunnel doesn't backboost you. If he does back you, quit out immediatly since you aren't getting 1:17. Now you want to start looking up as you approach this guard, as well, so that the gate opens ASAP. You want to be as close to the boxes to your left as you strafe through this area, as well, just make sure not to hit them or you wont get 1:17. Approach the gate button and press B on it as far away as possible, if the gate doesn't open right away, quit out. If it does open fast, strafe through with almost full lookdown here. Use lookdown to line yourself up with the wall to your left. Once you reach the part where the wall curves, look back up. There should be a guard running by right in front of you, if you get stuck on him quit out. You can get a boost here as well. If you hear the guard shooting at you for a bit, veer to the right so that the boost doesnt mess your line up.  
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After you pass both guards, make a quick right turn around the corner and line yourself up so that you put some distance between yourself and the right wall as you exit the tunnel, but not so much distance as to bump into the left wall. There's a 15% or so chance that you'll get a boost as you're going around the turn in the tunnel. If you've been using lookdown up until this point, look up as you exit the tunnel, because for some reason it screws up the gate if you use lookdown for too long.
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Now this first alarm is crucial for this record. You need to quickly run forward and shoot it out with preerably 5 shots. If you take more than 6 shots you aren't going to get 1:17, but can easily get 1:18. A dot is also very helpful for the alarms on this level. Now you need to shoot this locked gate on strafe. What i do is aim a little above the normal plane, shoot when you see the dot hit the edge of the lock, or just feel it out, then hit B as soon as you hit Z, so it opens ASAP. Veer sharply to the right, then sharply back to the left. This way, you will go right through the hole of the gate as it opens. If you get stuck on the gate at all, quit out. You need a mid or so 38 quit out here to even have a chance at 117. Now use full lookdown on the dam, and line yourself up with the wall to your left. Just try not to get too close, or you'll get stuck. Now you should approach the 2nd alarm soon, and it is very crucial that you learn how to set these alarms up. The best way to get 1:17 is to left strafe till the door is a little in front of you, and then start running forward (NOT STRAFING) to the left-center side of the door. If you strafe too far to the left you wont see the alarm, and thus cant shoot it, but also if you strafed too far to the right you wont see it till the door it open halfway. The goal is to see the alarm right as the crack of the door opens. Also, line yourself up with the height of the alarm before the door even opens. Now as you press B on this door, shoot the pp7 like a madman. What you want to do is back up right on the 5th shot, because if you back up too early the shots will lag and you wont get 1:17. Hopefully the shots come out of the PP7 very fast (they have to come out insanely for 117 speed).
 
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Stay in left strafe across the big open area and line yourself up so that the gate switch is at the very left edge of your screen. As you approach it, swing quickly to the left and hit B to activate the switch. This can be done from quite a distance away, so you should try and hit the switch as soon as possible. Stay in left strafe as you wait for the gate to open, and hope that it opens quickly. If you get a quick gate, the second gate should be less than half way closed.
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Anyway, keep left strafing across this open area. The gate immediately after the first alarm should be well off of the screen to the left. Keep strafing without changing your angle until you see the pillar type things right before the roller door on the hut there. At this point, swing to the left, stop strafing and take out the first alarm while running forward. If you're using 1.1, and you're having trouble aiming at the alarm while on the run, I suggest adjusting your aim by strafing either left or right rather than moving the control stick. It's best however if you learn to line up the first alarm immediately after you come out of left strafe.
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Sometimes (15%) the guard that is over by the tower will shoot you as you are making your shots on this alarm, thus screwing up your forward path towards the alarm. If he does this, restart. If you destroy the alarm in 5 shots, great, but I usually like to fire off the last 2 anyway rather than reloading, because that way it will be easier to open the gate up ahead if you only have to press B once, rather than twice counting a reload. Stay in left strafe as you open and go through the gate, and afterwards left strafe toward the center of the path that leads up to the next gate that has the lock on it. In order to get 1:17, you must shoot this lock off on strafe.  Keep in left strafe, and go the the left 1/3rd of the gate.  Look up about 15 degrees, and as you approach the gate, fire. Press B, and hopefully you will get through.  If not, pause out and ideally you want to see a time of 38 or 39 seconds to have a shot at the WR.
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On the dam itself, try and make as much of a straight line as possible between where you are and the first hut, but be careful not to get stuck against the left side of the dam (the side you can't see). While running, make sure you point your gun up a little bit so that you won't have to aim vertically once you reach the alarms.
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Once you reach the first hut (second alarm), the hard part begins. Once you practice these alarms, they become pretty easy but they can be very slow at first. The trick to getting these alarms (both the second and the third) quickly is to set yourself up in the perfect angle so that as soon as the door opens you can see the alarm and shoot at it. This is not as easy as it sounds.
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The best way to do this I find is to stay in left strafe all the way up until the door to the first hut. You should line yourself up so that you hit the middle of the door, NOT the left edge of it. Once you reach the door, hit B, and back up the tiniest bit. You should really only back up a few inches, just enough room so that you will be able to do a tiny right strafe without getting stuck on the door. If you don't right strafe after opening the door, the alarm will probably be out of your view. If you don't back up a little after opening the door, you probably won't be able to right strafe without getting stuck.
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Okay, so both the backing up and right strafe have to be as tiny as possible. After you do this, take out the alarm in hopefully 5 shots. Halfway through your firing cycle, begin to back up so that you will be back on the dam pathway again when the alarm is destroyed. Take out the third alarm (which is in the second hut) the same way as you did this one.
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The last alarm can be tricky as well, with this one you can see the alarm perfectly; what makes it hard is that you see it from the side and it's a small target. So turn the corner to the last hut still in left strafe and open the door. Strafe to the right a little bit so that you can see inside the hut right after the door starts opening. Lining up your first shot with the alarm shouldn't be too difficult, but be careful once you start backing up. You should start backing up after about 3 hits, and just hope that your last bullets hit the alarm--you can fire all seven shots if you need to in order to destroy it, but don't stop after you've started to back up. Once that alarm is destroyed, the hard work is out of the way but you're not yet home free.
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After the last alarm you should right strafe, and you'll be facing the same side of the dam that the alarm huts are on. Occasionally (about 20% maybe) while you're running you'll get a backboost from the guard who was on top of the second hut... these can be very annoying. But anyhow stay in right strafe until you see a manhole in front of the second hut. The steps to the platform form a 90 degree angle between the path you're running and the manhole, so plan your turn so that after the manhole you will be running straight for the steps at the edge of the dam.
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Now the 3rd alarm is basically the same as the 2nd, just a little more complicated since the door is at a more awkward angle. But basically, use the same strat for 3rd alarm. Now you will approach the hardest part of this record, the last alarm. This thing will cost you great runs, trust me. But once you get used to it, it isn't very hard. What you want to do is strafe to the corner, then quickly run forward to the alarm door. Try and aim for the center of the door, and also try and open the door from rather far away, so you can see the alarm early. Shoot the pp7 like theres no tomorrow, and hope you are aiming at the alarm right away. This alarm will never be really consistent this way, since you cant really hesitate for 117. All you can do is hope you are aiming at it already. If you miss a bullet, readjust yourself as quickly as possible and hope the next 5 bullets come out very fast. Back up just as you shoot the 4th bullet, and shoot the 5th while backing up. Now you want to use lookdown again, and in right strafe, strafe towards the stairs to exit the level. This turn might ruin some good runs for you, as it isnt hard to get stuck on the stairs a bit while turning off the dam. Try and turn sharply to the right just as you pass the sewer on the ground, and hope you do a nice sharp turn off the dam with no stucks. There is a small chance you will get a boost off the dam, and also sometimes a guard will see you and try and backboost you while you make your exit. Even with a great run with a boost 1:17 is never guaranteed, but with this strat 1:18 isn't too hard. Good luck!
 
* World Record Video: [http://www.thengamer.com/GE/01-Dam/ Ilari Pekkala - Dam - SA - 1:17]
 
* World Record Video: [http://www.thengamer.com/GE/01-Dam/ Ilari Pekkala - Dam - SA - 1:17]
  

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