You can know more about editing the articles in the wiki by reading guidelines.
Aquatic Ruin Zone Act 2
Aquatic Ruin Zone Act 2 is the second Act of the third Zone in the 16-bit version of Sonic the Hedgehog 2.
Strategies
Sonic/Tails
Strat here
Knuckles
TAS time: 0:32 (Aitamen) Current Human Time: 0:34 (Aitamen)
The current fastest AR2K strat is as follows:
6-Tap spindash and hold right off the first ledge. as you come to the second ledge, jump and high-glide (highest possible glide at peak of jump). You should Glide into a spring-board. Hold right as you hit it to be carried into a second one, then short-hop over the third. Either run and jump and high-glide as the farther point of the falling platform ahead, or stop and quickly spindash and uphill-jump and glide. The platform you'll land on should have 2 robo-flies and an invc monitor. Superglide (80%) the Invc monitor and let it take you all the way to the boss fight. Land, SDJ to the left and land on the pillar, then SD into botnik 8 times. The extra cut here is to hit him at the exact frame that he changes from "Moving" to "swinging", catch him on the first frame of the swing (the hammer coming out) and the screen will scroll right much faster, enabling the next cut, giving me, once more, the world-record.
Thanks to this recent cut go out to my best competetor as of late, Stanski, who is my equal in S2, by both our decree.
(The 80% is a rough estimation of the "power" of the superglide. the closer to the box (and the faster you're moving downwards when you hit glide), the higher you go. This height is the hardest part of the run.)
The Aitamen
External links
Sonic the Hedgehog 2 levels | |
---|---|
|