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File:Goldeneye 007 streets spawning guards.png

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Revision as of 15:58, 4 July 2021 by BurnsBA (talk | contribs) (RED's timer will count to 5 seconds, and BLUE's to 9 seconds. Whenever the timers reach their values, the game checks if the guard can be spawned, and no matter the outcome, the timer is reset and starts over. BLUE is the guard who comes running towards Bond in the very beginning of the level, and RED is one of the guys by the tank.)
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Original file(860 × 295 pixels, file size: 309 KB, MIME type: image/png)

Summary

RED's timer will count to 5 seconds, and BLUE's to 9 seconds. Whenever the timers reach their values, the game checks if the guard can be spawned, and no matter the outcome, the timer is reset and starts over.

BLUE is the guard who comes running towards Bond in the very beginning of the level, and RED is one of the guys by the tank.

File history

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Date/TimeThumbnailDimensionsUserComment
current15:58, 4 July 2021Thumbnail for version as of 15:58, 4 July 2021860 × 295 (309 KB)BurnsBA (talk | contribs)RED's timer will count to 5 seconds, and BLUE's to 9 seconds. Whenever the timers reach their values, the game checks if the guard can be spawned, and no matter the outcome, the timer is reset and starts over. BLUE is the guard who comes running towards Bond in the very beginning of the level, and RED is one of the guys by the tank.

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