LoZ: ALBW Strategies
Here you can find the best strats of the game The Legend of Zelda: A Link Between Worlds. Some strategies are yet still to be found for some minigames and the speedrunning of the game itself, but the players will try to provide the fastest possible strategy they can find, so be sure to check out the page once in a while!
One segment
So far nobody has contributed a strategy to tell the quickest way to beat the entire game from begin to the end. The timing when to start to time your run or to end it is unknown, but if anyone has information, then feel free to contribute!
For the current WRs of the game, go here
Minigame strats
Find your favorite (or your strongest) minigame and read the strategy that has been contributed by the great players of the game, beware that some aren't perfect yet, but that gives you a reason to experiment things with an existing strat. Try things out and who know you'll be mentioned for your contribution :)
Rupee Rush
There are two kinds of Rupee Rush, or actually two different locations. Both are located in the western part, for Hyrule it's below Kakariko Village and left of the Cucco Game location. For Lorule it's below Thieves' Town and left of the bomb shop.
No seperate rules, you need to collect as many rupees as possible you can find within 30 seconds, but beware that there will be no timer!
As you may have figured out or not, but even the greatest players are using a stopwatch to time their run.
Hyrule
At the beginning, the players first thought that everything would be random. All rupees not having fixed placings, but Alex Penev came up with the idea (and others too of course) that some locations had fixed placements.
The strat you will see is made by Alex, it's not confirmed yet that this is the best way to get the highest score, but nevertheless the best way so far discovered :)
Fixed placements:
- Paper north, can be done with 1 wind swing and a sword spin. 2 blue and 3 green are to be found.
- Paper south, in 2 wind swings all paper are then gone, do not spin as it's slower than just walk to the rupees. 2 blue and 2 green can be found.
- The tree, it always contains a blue rupee. Shake it by using the boots and you get the rupee. Alex never mentioned this on the forum, but Michael Arends knew about this fixed placement. It's not sure if this can be part of the 30-seconds strategy without sacrificing rupees...
Fountain:
It's confirmed that the order is random and according to Alex it has fixed odds (no further details so far about that), you must be lucky to get the red and blue ones first which saves time and pressure. You can find 1 red, 2 blue and a lot of green (infinite, but don't pass 30 seconds okay?).
Bushes:
Difficult to guess, but so far there's an estimate of 3 red, 5 blue and some green ones. It yet needs to be confirmed, so this is just a wild guess. The quickest way is to use sword spins for huge fields and eventually take out small ones, order is random due to the random actions of the fountain.
Meteorite:
Hammer is an only option, but what you can get is a few blue ones and mostly green ones (sometimes only green, so luck is needed). Grass around it can contain a blue or green ones, not confirmed yet what the odds are.
Strategy
Alex recently came up with a strategy which gives you a possibility to get 500+ rupees:
Best order:
Dash to the left, wind swing the paper on the left, ignore the covered blue.
Walk up and spin attack the bushes, smash the meteorite and spin, blow away the paper and spin.
Dash the tree and spin the last bushes!
Not mentioned before, but you also see a shiny rock.
The reason why this is mentioned just now is because it's randomly placed.
There are 5 rocks and always 1 rock contains rupees, use your sword to 'throw' the rupees out of the rock.
The rock, just like the fountain, has a random order and fixed odds, but besides that it also has different setups:
- Only green ones, up to 10+. (common)
- Mostly green, but some are blue. Worth up to 20+. (common)
- 1 red, 2 blue and some green ones. Worth up to 35-40. (lucky)
- 2 red, 1-2 blue and rest are green. Worth up to 50+. (very lucky)
Best location for the shiny is near metoerite or paper, saves time.
If done all quick enough, then you've done this within 30 seconds and talked to the girl!
Great players time their run with these methods:
- Timer on 25 seconds starting at the moment that Link can move
- (For beginners) Set on 20 seconds which gives you more time to finish within the time.
- (For Experts) Set on 29 seconds when you hear the buzz. 2,5 seconds to finish!
- (For beginners) Set on 20 seconds which gives you more time to finish within the time.
- (For multitaskers) Start stopwatch when you hear the buzz. Game hits 30 seconds if your stopwatch hits 31.5!
Lorule
Details soon
Cucco Game
Details soon
Hotfoot (Race)
Details soon
Octoball
Details soon
Treacherous Tower
Details soon
Beginner
Details soon
Intermediate
Details soon
Advanced
Details soon