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2 bytes removed ,  21:43, 25 February 2022
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Text replacement - "speed run" to "speedrun"
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A few players have attempted to [[speed run]] the stages found in the story mode of [[TimeSplitters 2]].  No formal rankings pages exist, although the [[world records]] are tracked in [http://www.scopinfo.com/forums/viewtopic.php?t=43 this topic] in the TS2 forums at [http://www.scopinfo.com scopinfo.com].
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A few players have attempted to [[speedrun]] the stages found in the story mode of [[TimeSplitters 2]].  No formal rankings pages exist, although the [[world records]] are tracked in [http://www.scopinfo.com/forums/viewtopic.php?t=43 this topic] in the TS2 forums at [http://www.scopinfo.com scopinfo.com].
    
== Timing story mode speedruns ==
 
== Timing story mode speedruns ==
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Originally, timing was done by looking at the total time played in the player's profile in the options screen before a story mode stage was played.  After completion of the stage, the total time played was again checked, and by subtracting the total time found before the stage was played, the time it took to complete the stage was found.  This method was later found to be flawed.  Some players recorded their story mode speedruns, and discrepencies arose when they compared the time found by using the VCR timer to time to runs to the time found by looking at the player profile.  The reason for this is that, although the game only displays the total time played in whole seconds, it keeps track of fractions of seconds internally.  When subtractions of total time played are done, the time it took to actually complete the story mode stage could be off by an entire second.
 
Originally, timing was done by looking at the total time played in the player's profile in the options screen before a story mode stage was played.  After completion of the stage, the total time played was again checked, and by subtracting the total time found before the stage was played, the time it took to complete the stage was found.  This method was later found to be flawed.  Some players recorded their story mode speedruns, and discrepencies arose when they compared the time found by using the VCR timer to time to runs to the time found by looking at the player profile.  The reason for this is that, although the game only displays the total time played in whole seconds, it keeps track of fractions of seconds internally.  When subtractions of total time played are done, the time it took to actually complete the story mode stage could be off by an entire second.
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Currently, there are two acceptable methods for timing story mode [[speed run]]s.   
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Currently, there are two acceptable methods for timing story mode [[speedrun]]s.   
    
===First method===
 
===First method===