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| === 0002 Guard === | | === 0002 Guard === |
| 0002 type. | | 0002 type. |
| + | |
| + | === Normal Guard === |
| + | Stays idle, runs to you/fires at you when he sees/hears you. Afterwards continues chasing your former positions until seeing you again or 10s passes, if the latter, becomes idle again. <ref name="guard ai types">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref> |
| + | |
| + | === Patrolling Guard === |
| + | Normal guard but will initially be moving along a path. <ref name="guard ai types" /> |
| + | |
| + | === Targeting Guard === |
| + | Aims at you and updates their angle continuously. Most are not loose and can't run around. <ref name="guard ai types" /> |
| + | |
| + | === Cloner Guard === |
| + | Normal guard, but capable of cloning if you haven't looked at him yet. They clone themselves and send off the clone instead, while staying in place and being otherwise idle. <ref name="guard ai types" /> |
| + | |
| + | === Spawn Guard === |
| + | Guards who spawn after an event. <ref name="guard ai types" /> |
| + | |
| + | === Chaser Guard === |
| + | Normal guard who does not have the 10s chasing time limit, and will chase you infinitely. Some of these guards initially begin chasing, while others are initially idle. <ref name="guard ai types" /> |
| + | |
| + | === Semi-Chaser Guard === |
| + | Chaser guards who will seemingly get lost after they reach the previous position before chasing again. <ref name="guard ai types" /> They still chase infinitely, but are often checking your distance relative to them, performing RNG checks, jogging to your previous locations, and have very complicated, messy AI. |
| | | |
| == References == | | == References == |