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| * Health is not much of an issue on any difficulty, though on SA / 00A you can die to an exploding engine room bomb console - shot by the guards. There is body armour in the central corridor and in a box in the boxes room. | | * Health is not much of an issue on any difficulty, though on SA / 00A you can die to an exploding engine room bomb console - shot by the guards. There is body armour in the central corridor and in a box in the boxes room. |
| + | * Strong auto-aim is very useful for killing hostages takers on SA / 00A, and so [[NTSC-J]] is generally preferred. |
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| === Agent === | | === Agent === |
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| === Secret Agent === | | === Secret Agent === |
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| + | ;[[Frigate SA Standard Strategy|Standard route]] |
| + | : As old as the pipe warp, this route does the bug throw first and then releases the 2 upstairs hostages, who should both complete very consistently. Downstairs, it releases the fastest hostage before defusing the engine room bomb. From here it heads directly to the bridge via the pipe warp, freeing the hostage there and defusing the bomb. |
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| + | ; [[Frigate SA 2.3 strategy|2.3 strategy]] |
| + | : A hypothetical strategy following the standard route but using control style 2.3 to kill the bridge taker before pausing for the bug, and switching to 1.2. To actually save time, you must only pause once for the bomb defuser. This means warping the pipes without switching weapons. This lets you strafe through the bridge to defuse the bomb. Killing the taker in the cinema is significantly harder than on agent, and often the strat will have to rely on meeting him in the corridor before the bug throw. |
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| === 00A Agent === | | === 00A Agent === |
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| + | ; [[Frigate 00A Slowest Hostage Strategy|Slowest Hostage]] |
| + | : This route crosses the deck of the ship immediately, to head downstairs at the earliest opportunity. It releases the 'SA hostage' and then the 'slowest hostage' who loops around the engine room before heading up. This gives him just about enough time to escape: He must choose the best escape spot but on top of this you'll need very good luck for him to make good progress and escape in time. |
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| + | ; [[Frigate 00A Engine room strategy|Engine room route]] |
| + | : As above, this heads downstairs immediately, but after releasing the 'SA hostage' you double back and head down into the engine room. This hostage has less far to travel to escape compared to the slowest hostage, so completions will be more common. Loop around the engine to defuse the bomb before continuing with the route as above. |
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| + | ; [[Frigate 00A Double Pipe Warp Strategy|Double pipe warp]] |
| + | : A hypothetical strategy which adapts slowest hostage route by heading directly for the pipes. On the other side the door to the slowest hostage can be opened [[Randy Door|from the stairs]], so the taker can be killed from down the corridor. Then it must free the engine room hostage before continuing with the route as above. This trades a consistent hostage for the engine room one, so will have worse odds. The reverse pipe warp is a lot less laggy so is significantly harder, and the time save is not huge. |
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| + | ; [[Frigate Engine Room Grenade Throw|Engine Room Grenade Throw]] |
| + | : Very much a theoretical strategy. The idea is to follow the SA route but skip the bug throw, then throw a nade down into the engine room to release the hostage down there. Killing the taker without killing the hostage is quite precise - there's no spot that the grenade can nestle into to do this. The bug would have to be leaned onto the helicopter later, which is not confirmed as possible. |
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| === LTK === | | === LTK === |
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| === Misconceptions === | | === Misconceptions === |
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− | | + | ;Using 2.3 on 00A. |
| + | :Although the 00A 53 TAS uses control style 2.3, the amount of luck manipulation is completely impractical on console, and it is all to set up doing the grenade throw which is already theoretical. Just using 2.3 to release a hostage would be harder than SA, since you must get the kill in the cutscene, and then you would have to use 2.3 for longer before there's a chance to pause. It wouldn't gain consistency nor speed. |
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| == Detail == | | == Detail == |