;Pause Abuse:Pausing the game is useful to make the boss at the end of [[Casino Paradise Zone Act 2]] easier to defeat.
;Pause Abuse:Pausing the game is useful to make the boss at the end of [[Casino Paradise Zone Act 2]] easier to defeat.
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;Jump Dash Boost:If you play as Sonic, you can gain extra momentum by jumping a little and jump dashing quickly just before the beginning of a slope or as you enter a loop. This technique is useful on [[Neo Green Hill Zone Act 1]], [[Neo Green Hill Zone Act 2]], [[Secret Base Zone Act 2]], [[Casino Paradise Zone Act 1]] and [[Angel Island Zone Act 2]].
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;Jump Dash Boost:If you play as Sonic, you can gain extra momentum by jumping a little and jump dashing quickly just before the beginning of a slope or as you enter a loop. This technique is useful on [[Neo Green Hill Zone Act 1]], [[Neo Green Hill Zone Act 2]], [[Secret Base Zone Act 2]], [[Casino Paradise Zone Act 1]], [[Angel Island Zone Act 1]] and [[Angel Island Zone Act 2]].
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;Superglide:If you play as Knuckles, you can perform a Superglide to gain height and make your glide longer by jumping and gliding just before contacting an enemy or item box. This technique is useful on [[Angel Island Zone Act 1]], [[Angel Island Zone Act 2]] and [[Egg Rocket Zone Act 1]].
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;Superglide:If you play as Knuckles, you can perform a Superglide to gain height and make your glide longer by jumping and gliding just before contacting an enemy or item box. This technique is useful on [[Angel Island Zone Act 2]] and [[Egg Rocket Zone Act 1]].
;Superflight:The same as above, but playing as Tails and flying.
;Superflight:The same as above, but playing as Tails and flying.