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| '''Area 51: Escape''' is the ninth level in [[Perfect Dark]]. | | '''Area 51: Escape''' is the ninth level in [[Perfect Dark]]. |
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− | >===General strategy===
| + | ===General strategy=== |
− | Your main enemies on this level are not the [[SuperDragon]]-toting guards nor the [[tranquilliser]]-wielding scientists but Elvis and Jonathan. Jonathan follows you on a waypoint basis - wherever you go, you leave a trail of waypoints and when he's in "follow Jo" mode Jonathan always runs for the nearest one, eating up the trail. However, if he sees a guard, he'll switch to "kill the bad guy" mode and spend some time killing him before picking up your trail again. The main tactic, then, is to make sure Jon never sees a bad guy - sprint ahead of him and take them all out before he catches up. Jon also moves faster when you're looking at him than when you're not, and faster still if you persuade him to stand near a wall and then push him along it. Nevertheless there is still something of a random factor in how long it takes Jon to return from the meeting point to the room where he places the explosives for you, and this is the biggest random factor in the level. | + | Your main enemies on this level are not the [[SuperDragon]]-toting guards nor the [[tranquilliser]]-wielding scientists but Elvis and Jonathan. Jonathan follows you on a waypoint basis - wherever you go, you leave a trail of waypoints and when he's in "follow Jo" mode Jonathan always runs for the nearest one, eating up the trail. However, if he sees a guard, he'll switch to "kill the bad guy" mode and spend some time killing him before picking up your trail again. The main tactic, then, is to make sure Jon never sees a bad guy - sprint ahead of him and take them all out before he catches up. Jon also moves faster when you're looking at him than when you're not, and faster still if you persuade him to stand near a wall and then push him along it. Nevertheless there is still something of a random factor in how long it takes Jon to return from the meeting point to the room where he places the explosives for you, and this is the biggest random factor in the level. |
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| Similar problems apply to Elvis although he never follows you, only the pre-determined trail from his bed to the flying saucer. | | Similar problems apply to Elvis although he never follows you, only the pre-determined trail from his bed to the flying saucer. |
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| Other notes: | | Other notes: |
− | * The [[Remote Mine]]s only appear if you get Elvis to his safe deposit area fast enough at the start of the level. "Fast enough" is pretty much impossible NOT to achieve on a speed run - it's something like 45 seconds. | + | * The [[Remote Mine]]s only appear if you get Elvis to his safe deposit area fast enough at the start of the level. "Fast enough" is pretty much impossible NOT to achieve on a speedrun - it's something like 45 seconds. |
| * On SA/PA, the medpack completes not after a set amount of time but after a set number of guards are killed (unless you wait for about thirty seconds - then it completes automatically). That's what the Remote Mines are for - blowing up guards back in the explosion room. | | * On SA/PA, the medpack completes not after a set amount of time but after a set number of guards are killed (unless you wait for about thirty seconds - then it completes automatically). That's what the Remote Mines are for - blowing up guards back in the explosion room. |
| * There are two ways to escape the level. Jonathan originally says he will open the hangar doors, allowing Jo and Elvis to escape by flying saucer, and try to escape himself by hoverbike. However, it's also possible to run past him, which will cause Jo to offer to take the consoles and let Jon and Elvis escape. This leads to a more lengthy (but fun) escape by hoverbike. Of these two ways, the first is the fastest: but faster still is to let Jon offer to take the consoles, but ALREADY be past him, and activate the consoles yourself, manually. This convinces the game that Jon just activated the consoles really quickly, and ends the level immediately. | | * There are two ways to escape the level. Jonathan originally says he will open the hangar doors, allowing Jo and Elvis to escape by flying saucer, and try to escape himself by hoverbike. However, it's also possible to run past him, which will cause Jo to offer to take the consoles and let Jon and Elvis escape. This leads to a more lengthy (but fun) escape by hoverbike. Of these two ways, the first is the fastest: but faster still is to let Jon offer to take the consoles, but ALREADY be past him, and activate the consoles yourself, manually. This convinces the game that Jon just activated the consoles really quickly, and ends the level immediately. |
| * If, for some reason, you escape the level by hoverbike, Jon shows up on [[CI]] (though not in any particularly helpful location, speedrun-wise). If you DON'T, he doesn't show up, which strongly implies that he dies if he tries the hoverbike escape himself! | | * If, for some reason, you escape the level by hoverbike, Jon shows up on [[CI]] (though not in any particularly helpful location, speedrun-wise). If you DON'T, he doesn't show up, which strongly implies that he dies if he tries the hoverbike escape himself! |
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− | =[http://ivowunuqu.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=
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− | =[http://ivowunuqu.co.cc CLICK HERE]=
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− | </div>
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| == Agent == | | == Agent == |
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| If you don't have the music turned on (as well [[Settings recommendations for Perfect Dark|you shouldn't]] - it makes it harder to hear vital in-game sounds), you should temporarily turn it up now. When the music changes, that's when it becomes possible to activate the terminals. Run to the terminal and wait for the music to change if it hasn't already. Once the music changes, activate the terminal and run to the next one, activating that one too. This ends the level. | | If you don't have the music turned on (as well [[Settings recommendations for Perfect Dark|you shouldn't]] - it makes it harder to hear vital in-game sounds), you should temporarily turn it up now. When the music changes, that's when it becomes possible to activate the terminals. Run to the terminal and wait for the music to change if it hasn't already. Once the music changes, activate the terminal and run to the next one, activating that one too. This ends the level. |
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− | * '''World Record Video''': [http://www.thengamer.com/PD/09-Escape/Red%20Bull%20-%20Escape%20-%20A%20-%20224.wmv Red Bull - Escape - A - 2:24] ([http://www.thengamer.com/PD/09-Escape/Red%20Bull%20-%20Escape%20-%20A%20-%20224.wmv Download!]) | + | * '''World Record Video''': [http://www.youtube.com/watch?v=DMvdTmEsJoY Taka - Escape Agent 2:21] |
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| == Special Agent == | | == Special Agent == |
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| Wait there, facing the computer FROM THE LEFT (so you can watch Jonathan), rapidly tapping B, while you wait for the music to change. Again, it's luck how fast Jonathan shifts himself up the ramp. AS SOON AS you hear the music change, run for the next computer, because the first one has now been activated. Hit the second one just as you reach it and hope you got something good. :) | | Wait there, facing the computer FROM THE LEFT (so you can watch Jonathan), rapidly tapping B, while you wait for the music to change. Again, it's luck how fast Jonathan shifts himself up the ramp. AS SOON AS you hear the music change, run for the next computer, because the first one has now been activated. Hit the second one just as you reach it and hope you got something good. :) |
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− | * '''World Record Video''': [http://www.thengamer.com/PD/09-Escape/Red%20Bull%20-%20Escape%20-%20SA%20-%20316.wmv Red Bull - Escape - SA - 3:16] ([http://www.thengamer.com/PD/09-Escape/Red%20Bull%20-%20Escape%20-%20SA%20-%20316.wmv Download!]) | + | * '''World Record Video''': [http://www.youtube.com/watch?v=TLspfD7qlh8 Big Bossman - Escape SA 3:14] |
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| == Perfect Agent == | | == Perfect Agent == |
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| Strat here. | | Strat here. |
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− | * '''World Record Video''': [http://www.thengamer.com/PD/09-Escape/Red%20Bull%20-%20Escape%20-%20PA%20-%20318.wmv Red Bull - Escape - PA - 3:18] ([http://www.thengamer.com/PD/09-Escape/Red%20Bull%20-%20Escape%20-%20PA%20-%20318.wmv Download!]) | + | * '''World Record Video''': [http://www.youtube.com/watch?v=c-lIZ927EQ4 Big Bossman - Escape PA 3:15] |
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| + | == LTK == |
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| + | * '''World Record Video''': [https://www.youtube.com/watch?v=i8Ej3V_ilyg Perfect Ace - Escape LTK 3:34] |
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| + | == DLTK == |
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| + | * '''World Record Video''': [https://www.youtube.com/watch?v=VFVU8ffOVcE Axel Z - Escape DLTK 4:37] |
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| == External Links == | | == External Links == |
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− | * [http://www.the-elite.net/PD/stage9.htm Escape World Rankings] | + | * [http://rankings.the-elite.net/perfect-dark/stage/escape Escape World Rankings] |
| + | * [http://rankings.the-elite.net/perfect-dark/ltk/stage/escape Escape LTK Rankings] |
| * [http://www.thengamer.com/PD/09-Escape/ Escape Videos] | | * [http://www.thengamer.com/PD/09-Escape/ Escape Videos] |
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| {{Template:Perfect Dark solo missions}} | | {{Template:Perfect Dark solo missions}} |