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Difference between revisions of "Death Chamber"
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This is a treasure-hunting stage. The general [[SA2 Hunting Tips|hunting tips]] apply. The best locations are: | This is a treasure-hunting stage. The general [[SA2 Hunting Tips|hunting tips]] apply. The best locations are: | ||
− | Key 3: " | + | Key 3: "Bugs on patrol" In the starting room, look to the wall surrounding the lower alcove at the top. The correct key location moves back and forth across that wall, on a 10-second cycle. It's very difficult to get quickly, but what you want to do is jump and glide forward-right from start. Land on the right sloped edge of the ledge in front of you, then immediately spin the control stick for a Spiral Upper. That move can reach out to grab nearby objects (this is in fact true for both systems; Dreamcast gets a system-exclusive reach radius that extends much wider, but only for the first frame of the attack, and that doesn't come into play here). If you did it right, you'll shoot up just as the key passes overhead, and the reaching power from the very top is just enough to grab the key, even though it looks like you're not touching it. When you get it (probably in close to 2 seconds), you can breathe a sigh of relief and move on. |
− | Key 2: "Roasted keys" This key is at the top of the fire pit, just behind start. | + | Key 2: "Roasted keys" This key is at the top of the fire pit, just behind start. To get it quickly, you'll do a Spiral Upper immediately upon starting, then glide at the peak of the move and you can go straight back through the key. You need to take a straight line to get the key instead of hitting fire, and the camera tends to shift on you; you can counteract this by holding L+R the whole time. |
− | Key 1: "Three container brothers" The radar starts out green for this one. Head forward to the hallway, and to the somewhat wider room ahead. There are three boxes just to the right of that doorway; | + | Key 1: "Three container brothers" The radar starts out green for this one. Head forward to the hallway, and to the somewhat wider room ahead. There are three boxes just to the right of that doorway; stand next to the stack of boxes and do a Spiral Upper to get it without breaking them, again thanks to reaching power. |
− | Record video: [http://soniccenter.org/videos/2-4-12-1- | + | |
+ | Record video: [http://soniccenter.org/videos/2-4-12-1-867.wmv 0:08.67 by SadisticMystic] | ||
'''Mission 2''' | '''Mission 2''' |
Revision as of 08:35, 12 February 2007
Death Chamber is the 12th stage in the Hero story on Sonic Adventure 2. Knuckles is used to play this stage.
Speed Tips
Mission 1
This is a treasure-hunting stage. The general hunting tips apply. The best locations are:
Key 3: "Bugs on patrol" In the starting room, look to the wall surrounding the lower alcove at the top. The correct key location moves back and forth across that wall, on a 10-second cycle. It's very difficult to get quickly, but what you want to do is jump and glide forward-right from start. Land on the right sloped edge of the ledge in front of you, then immediately spin the control stick for a Spiral Upper. That move can reach out to grab nearby objects (this is in fact true for both systems; Dreamcast gets a system-exclusive reach radius that extends much wider, but only for the first frame of the attack, and that doesn't come into play here). If you did it right, you'll shoot up just as the key passes overhead, and the reaching power from the very top is just enough to grab the key, even though it looks like you're not touching it. When you get it (probably in close to 2 seconds), you can breathe a sigh of relief and move on.
Key 2: "Roasted keys" This key is at the top of the fire pit, just behind start. To get it quickly, you'll do a Spiral Upper immediately upon starting, then glide at the peak of the move and you can go straight back through the key. You need to take a straight line to get the key instead of hitting fire, and the camera tends to shift on you; you can counteract this by holding L+R the whole time.
Key 1: "Three container brothers" The radar starts out green for this one. Head forward to the hallway, and to the somewhat wider room ahead. There are three boxes just to the right of that doorway; stand next to the stack of boxes and do a Spiral Upper to get it without breaking them, again thanks to reaching power.
Record video: 0:08.67 by SadisticMystic
Mission 2
TODO
Record video: 0:54.34 by yoshifan
Mission 3
If you're taking the traditional path here, forget almost everything you know about this mission. That path can only get you down to about 1:03 or 1:04.
Jump forward and hit the hourglass, but then don't continue ahead. Go left instead, punching out the boxes and continuing through the door. Hug the inside of the curved room, avoiding the E-1000, then turn left at the next room and drop down. Another left leads you to an hourglass; hit it and go through the door. In the next room there's a mural on the right side. Dig into it.
What's the point of going into this room when you're trying to reach the Chao? Notice the hourglass door that's in the ground. Don't bother opening it, but stand on it in one of the near corners. Now hold the direction of the corner, and rapidly tap A and B to jump and dive repeatedly. Occasionally, randomly, this corner gives way and you dive right through the floor! Turn the camera around and glide in the direction of the mural that brought you into this room. Now that you're gliding around out of bounds, you might see some objects such as green flames that are supposed to be behind walls. If it looks like you're going to reenter the level in the green hallways, drop down instead so that you go underneath the room.
Keep going, and eventually you'll see the walls of the large circular room. The part you see is underwater. Try to get as close as you can to the wall without going through it (which would confine you within the walls again), and sometimes you'll be considered underwater. Press A when this happens to go up to the surface, and head left (clockwise). You should see the underwater hallway below you. You want to stay directly above it, following the path to the Chao room but staying above the surface of the water (since gliding is faster than swimming).
When you see a Chao mural in front of you, keep going forward to pass through it. Now you're back within the level bounds. Go past the "proper" opening below you that takes the form of a small pool, and climb one of the pillars into the lowest alcove. Run behind it, then jump toward the screen in such a way that you bounce off the top of the hourglass. This takes you through the roof of the alcove. At this point you're considered out of bounds once again, but you're not going to stay that way for long. Glide toward the screen and you'll pass through the wall of the next alcove up and tag the Chao right away.
Record video: 0:34:35 by SadisticMystic
Mission 5
A version difference here gives an advantage of about 5 seconds to Dreamcast players. On either system, the fastest path involves collecting all three keys in the same life.
Start this mission out just like you would mission 3, keeping in mind the added enemies. After you dig through the mural, you're in the room with the first key. On Dreamcast, you can just stand over the middle of the hourglass floor and do a Spiral Upper to pull the key out directly. On GameCube, you'll have to hit the hourglass, go left or right to stand on the platform that appears, punch out boxes, hit the next hourglass, and dig into the middle of the now-opened ground to get this key.
Now dive through the corner into free space again, and continue to the center room and follow the walls around to the underwater hallway. You don't need to rise all the way to the top this time. Stay under the walls of the underwater mirror of the Chao room, and swim until you're under the center of the lower alcove. The next key is inside a closed hourglass door, but you can shoot up through it to get back in bounds and collect the key. From here it's a short trip to the last key by heading out into the main room, going up, and diving down behind the chest in this room.
Record video: 0:36.89 by SadisticMystic