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55 bytes added ,  11:52, 16 July 2021
add guard links
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There are essentially only three types of guards in the level, and none of them are normal.
 
There are essentially only three types of guards in the level, and none of them are normal.
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Targeting Guards: These are your usual targeting guards who are always pointing at you, and never leave their space. All the guards in the first car are targeting guards, as well as many in the second car, and two of the three outside at the end of the level. Despite not being able to move normally, they do shuffle around as they do their firing animations. Their crouching animation lasts for up to 4 seconds, with a 5/256 chance of uncrouching early each couple of frames.
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;[[Guards#Targeting Guard|Targeting Guards]]
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:These are your usual targeting guards who are always pointing at you, and never leave their space. All the guards in the first car are targeting guards, as well as many in the second car, and two of the three outside at the end of the level. Despite not being able to move normally, they do shuffle around as they do their firing animations. Their crouching animation lasts for up to 4 seconds, with a 5/256 chance of uncrouching early each couple of frames.
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Animating Guards: These guards are like targeting guards in that they can't chase after you, except they don't target you and don't have body armor. As soon they are alerted, they can only do one of three things: standing firing animation, crouching firing animation, and running firing animation if you're far away from them. They will constantly be cycling through animations without stopping, and they are also unable to open doors.
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;Animating Guards
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:These guards are like targeting guards in that they can't chase after you, except they don't target you and don't have body armor. As soon they are alerted, they can only do one of three things: standing firing animation, crouching firing animation, and running firing animation if you're far away from them. They will constantly be cycling through animations without stopping, and they are also unable to open doors.
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Chaser Guards: These guards have the same AI as the blue hat guards in Caverns. They will target your location, run to it, and then have a random chance to run some more towards your new position. Their AI is very broken and very chaotic, and they will never stop running for you. That said, once you develop a feel for how they work, their AI is quite abusable.
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;[[Guards#Chaser Guard|Chaser Guards]]
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:These guards have the same AI as the blue hat guards in Caverns. They will target your location, run to it, and then have a random chance to run some more towards your new position. Their AI is very broken and very chaotic, and they will never stop running for you. That said, once you develop a feel for how they work, their AI is quite abusable.
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Running Guard: There is technically a fourth guard type, but he's pretty much irrelevant. The middle of the three guards outside will immediately charge for you as soon as he's alerted, and as he's by a box, he's very easy to blow up.
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;Running Guard
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:There is technically a fourth guard type, but he's pretty much irrelevant. The middle of the three guards outside will immediately charge for you as soon as he's alerted, and as he's by a box, he's very easy to blow up.
    
=== Guard Spawns ===
 
=== Guard Spawns ===

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