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These are strategies for various challenges that can be completed during gameplay in [[Super Mario Sunshine]]. [[NGC-Elites]] hosts SMS [[speed run]] challenges.  The current player ranked first is [[Alex Penev]], who holds 5 of the game's 8 [[World Records]]. [[Cyberscore]] also has charts for this game, including the Bonus Shine red-coin challenges.
 
These are strategies for various challenges that can be completed during gameplay in [[Super Mario Sunshine]]. [[NGC-Elites]] hosts SMS [[speed run]] challenges.  The current player ranked first is [[Alex Penev]], who holds 5 of the game's 8 [[World Records]]. [[Cyberscore]] also has charts for this game, including the Bonus Shine red-coin challenges.
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To cross the checkpoint in the most efficient manner, do a tiny hop onto the small ledge after the cones section (it's to your right), hug the wall, and turn sharply left as you're about to fall back into the water. Then bee-line it for the shortcut. Clipping the shore slows you down, so be careful to not be too greedy on the final two bends after you drop back into the water. You should use the [[Super_Mario_Sunshine_Tactics|green]] blooper.
 
To cross the checkpoint in the most efficient manner, do a tiny hop onto the small ledge after the cones section (it's to your right), hug the wall, and turn sharply left as you're about to fall back into the water. Then bee-line it for the shortcut. Clipping the shore slows you down, so be careful to not be too greedy on the final two bends after you drop back into the water. You should use the [[Super_Mario_Sunshine_Tactics|green]] blooper.
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* [http://paultanney.free.fr/alexpenev/full/sms_bss_2348.avi AVI Video - 23&quot;48] by [[Alex Penev]]
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* [http://paultanney.free.fr/alexpenev/full/sms_bss_2348.avi AVI Video - 23"48] by [[Alex Penev]]
    
== Red Coins on the Water (Ricco Harbor) ==
 
== Red Coins on the Water (Ricco Harbor) ==
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NB. It is possible to beat 10s without the spin jump - you can stop turboing as you reach the gap and do a double-wall kick, recharging the turbo in mid-air as you land on the grassy hill.
 
NB. It is possible to beat 10s without the spin jump - you can stop turboing as you reach the gap and do a double-wall kick, recharging the turbo in mid-air as you land on the grassy hill.
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NB. It is believed to be impossible to spin jump directly onto the grass from the sand. The bricks are slightly lower than the grass, so they are a suitable alternative and only a slight detour from the &quot;straight path&quot;.
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NB. It is believed to be impossible to spin jump directly onto the grass from the sand. The bricks are slightly lower than the grass, so they are a suitable alternative and only a slight detour from the "straight path".
    
== Scrubbing Sirena Beach (Sirena Beach) ==
 
== Scrubbing Sirena Beach (Sirena Beach) ==
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To do anything at all on this challenge, you need to learn about [[Super_Mario_Sunshine_Tactics|spam sprays]] first. Once you can do this, the rest involves a route. [[Alex Penev|Alex]]'s preferred route is to begin the race 3 or 4 spam sprays dead ahead, and hopefully clear the goop to the left and behind the hotelier, as well as some of the goop on top of the first ring in the pavement ahead. Then turn right and cut across the beach, cleaning goop along the sand and trying to jump up and spamming some water onto the second tier. As you reach the second pavement ring, jump from the grass onto the bricks. If you've been spamming 2 sprays per jump or more, you'll be out of water - drop into the nearby pool to recharge. You do need to hold R. Spam into the center of the tier, and turn around to clean the back-side of the second ring. Then cut across along the back of the goopy area to the first ring again (the middle of the tier should be clean, so you won't be going there). All that's left is the first ring, which you hopefully cleaned a little during the first few seconds of the race. Simply face the hotelier, run towards him, and spam spray like a maniac. Visibility should be low and the locations and quantity of remaining goop is up to chance - spam sprays are fairly random in regards to what they clean at longer distances, and most of the left ring is cleaned from afar during the first and middle sections of the race. If you're lucky, only a few sprays will be required to clean the first ring, and therefore the whole level. A good time would be over 2'20 left on the clock, though the top players have broken 2'25 many times.
 
To do anything at all on this challenge, you need to learn about [[Super_Mario_Sunshine_Tactics|spam sprays]] first. Once you can do this, the rest involves a route. [[Alex Penev|Alex]]'s preferred route is to begin the race 3 or 4 spam sprays dead ahead, and hopefully clear the goop to the left and behind the hotelier, as well as some of the goop on top of the first ring in the pavement ahead. Then turn right and cut across the beach, cleaning goop along the sand and trying to jump up and spamming some water onto the second tier. As you reach the second pavement ring, jump from the grass onto the bricks. If you've been spamming 2 sprays per jump or more, you'll be out of water - drop into the nearby pool to recharge. You do need to hold R. Spam into the center of the tier, and turn around to clean the back-side of the second ring. Then cut across along the back of the goopy area to the first ring again (the middle of the tier should be clean, so you won't be going there). All that's left is the first ring, which you hopefully cleaned a little during the first few seconds of the race. Simply face the hotelier, run towards him, and spam spray like a maniac. Visibility should be low and the locations and quantity of remaining goop is up to chance - spam sprays are fairly random in regards to what they clean at longer distances, and most of the left ring is cleaned from afar during the first and middle sections of the race. If you're lucky, only a few sprays will be required to clean the first ring, and therefore the whole level. A good time would be over 2'20 left on the clock, though the top players have broken 2'25 many times.
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* [http://paultanney.free.fr/alexpenev/full/sms_scrubbing_22916.avi WR AVI 2'29&quot;16] by [[Alex Penev]]
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* [http://paultanney.free.fr/alexpenev/full/sms_scrubbing_22916.avi WR AVI 2'29"16] by [[Alex Penev]]
    
== Red Coins in the Hotel (Sirena Beach) ==
 
== Red Coins in the Hotel (Sirena Beach) ==
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This challenge requires preparation. Enter the hotel, but ignore the red switch. Enter the left bathroom and use the left-most toilet seat to enter the room above. Uncover the Boo in the picture and go through it to the room with the spinning blinds. Fold the blinds, and triplejump+hover into the small square hole in the ceiling (practice this jump until you're comfortable with it. Now spray the book-shelf to enter the adjacent room, and spray the poster to tear it. Jump on top of one of the spinnable tiles in this room to fall down into the pineapple room below. Break a few of the crates there before you exit through the door.
 
This challenge requires preparation. Enter the hotel, but ignore the red switch. Enter the left bathroom and use the left-most toilet seat to enter the room above. Uncover the Boo in the picture and go through it to the room with the spinning blinds. Fold the blinds, and triplejump+hover into the small square hole in the ceiling (practice this jump until you're comfortable with it. Now spray the book-shelf to enter the adjacent room, and spray the poster to tear it. Jump on top of one of the spinnable tiles in this room to fall down into the pineapple room below. Break a few of the crates there before you exit through the door.
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Now comes the fun part. Smack the red button, pick up the coin next to you (1), and head into the right-hand toilet. Pick up the coin there (2), and get back out into the main room. You must now reach the second level. The easy way is to take the stairs; the hard way is to spin-wall-kick off the middle column in the lobby, but this is only barely faster (and very error-prone). Once on the second level, pick up the coin (3) and head to the third level (take the stairs, or try your luck with &quot;the hard way&quot;). Pick up the coin there (4) and enter the door leading to the swimming pool room. The time should be around 4'42 if you have races well so far. Grab the coin in the pool (5) and come back to the previous room. Fall through the spinnable tile to land in the room with the Boo picture. Since you've uncovered Boo, jump through the picture. Pick up the coin near the rotating blinds (6), and triple jump into the little hole in the ceiling. Go through the bookshelf and behind the torn poster for another coin (7). Finally, fall through the spinnable tile in the room with the poster, to reach the pineapple room below for the final coin (8).
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Now comes the fun part. Smack the red button, pick up the coin next to you (1), and head into the right-hand toilet. Pick up the coin there (2), and get back out into the main room. You must now reach the second level. The easy way is to take the stairs; the hard way is to spin-wall-kick off the middle column in the lobby, but this is only barely faster (and very error-prone). Once on the second level, pick up the coin (3) and head to the third level (take the stairs, or try your luck with "the hard way"). Pick up the coin there (4) and enter the door leading to the swimming pool room. The time should be around 4'42 if you have races well so far. Grab the coin in the pool (5) and come back to the previous room. Fall through the spinnable tile to land in the room with the Boo picture. Since you've uncovered Boo, jump through the picture. Pick up the coin near the rotating blinds (6), and triple jump into the little hole in the ceiling. Go through the bookshelf and behind the torn poster for another coin (7). Finally, fall through the spinnable tile in the room with the poster, to reach the pineapple room below for the final coin (8).
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There are several speed tricks used in this challenge that are hard to explain, but a video will explain them nicely. Unfortunately, this challenge is very error prone, and a single dive out-of-alignment will cause Mario to smack his head and lose several seconds. For this reason, many of the top times set &quot;play it safe&quot; in a few locations, and how much this challenge can be improved by is uncertain.
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There are several speed tricks used in this challenge that are hard to explain, but a video will explain them nicely. Unfortunately, this challenge is very error prone, and a single dive out-of-alignment will cause Mario to smack his head and lose several seconds. For this reason, many of the top times set "play it safe" in a few locations, and how much this challenge can be improved by is uncertain.
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* [http://paultanney.free.fr/alexpenev/full/sms_rch_42036.avi WR AVI 4'20&quot;36] by [[Alex Penev]]
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* [http://paultanney.free.fr/alexpenev/full/sms_rch_42036.avi WR AVI 4'20"36] by [[Alex Penev]]
    
== Il Piantissimo's Surf Swim (Noki Bay) ==
 
== Il Piantissimo's Surf Swim (Noki Bay) ==
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NB. The WR involves an extra little trick with the bouncy platform, to cut down on an extra swimming stroke. Without this trick, it's still easily possible to get 12'8, or probably better.
 
NB. The WR involves an extra little trick with the bouncy platform, to cut down on an extra swimming stroke. Without this trick, it's still easily possible to get 12'8, or probably better.
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* [http://paultanney.free.fr/alexpenev/full/sms_surfswim_1267.avi WR AVI 12&quot;67] by [[Alex Penev]]
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* [http://paultanney.free.fr/alexpenev/full/sms_surfswim_1267.avi WR AVI 12"67] by [[Alex Penev]]
    
== Il Piantissimo's Crazy Climb (Pianta Village) ==
 
== Il Piantissimo's Crazy Climb (Pianta Village) ==